Player Matchup

Guan Yu
Guan Yu
Emká
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Hexoendless
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
LuciusGugga
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,233 Elo+
Solo
Olorun
Olorun
Moco331
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Reload7617
Izanami
Level 19
God Stats
6W - 6L
1,570 SR
Queue Stats
28W - 37L
1,263 Elo+
Solo
Team Averages
Level 7
1,514 SR
1,399 Elo+

VS

Team Averages
Level 13
1,448 SR
1,409 Elo+
Kukulkan
Kukulkan
A3TR
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 45L
1,500 Elo+
Solo
Bellona
Bellona
GorillaK9
Bellona
Level 26
God Stats
3W - 2L
1,352 SR
Queue Stats
23W - 38L
1,253 Elo+
Solo
Olorun
Olorun
Rayso12
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,500 Elo+
Solo
Kali
Kali
kum1sha
Kali
Level 14
God Stats
10W - 8L
1,387 SR
Queue Stats
189W - 216L
1,292 Elo+
Solo
Izanami
Izanami
yurnero66
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Emká
Guan Yu
17
3 / 9 / 1
11,236
449
8,898
19,259
19,680
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
Hexoendless
Nemesis
15
0 / 12 / 3
9,786
391
5,409
20,306
8,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
LuciusGugga
Jormungandr
17
1 / 8 / 4
12,324
493
10,949
28,419
27,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
Moco331
Olorun
13
2 / 6 / 0
9,857
394
7,984
10,984
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Reload7617
Izanami
17
1 / 6 / 2
11,007
440
11,682
16,982
11,865
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
A3TR
Kukulkan
20
14 / 1 / 6
13,445
538
24,854
14,699
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
GorillaK9
Bellona
19
8 / 5 / 11
12,776
511
16,536
22,871
19,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Rayso12
Olorun
9
1 / 0 / 1
8,420
337
2,102
3,729
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
kum1sha
Kali
20
16 / 1 / 8
15,897
636
27,164
21,309
10,172
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
yurnero66
Izanami
16
1 / 1 / 6
10,806
432
2,904
10,585
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
7
Kills
40
41
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
A3TR
Kukulkan
14
1
6
17
L
Guan Yu
Emká
Guan Yu
3
9
1
0.39
W
Bellona
GorillaK9
Bellona
8
5
11
2.7
L
Nemesis
Hexoendless
Nemesis
0
12
3
0.13
L
Jormungandr
LuciusGugga
Jormungandr
1
8
4
0.38
L
Olorun
Moco331
Olorun
2
6
0
0.33
W
Olorun
Rayso12
Olorun
1
0
1
1.5
L
Izanami
Reload7617
Izanami
1
6
2
0.33
W
Kali
kum1sha
Kali
16
1
8
20
W
Izanami
yurnero66
Izanami
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,922
Damage
73,560
95,950
Taken
73,193
71,732
Mitigated
40,443
8,651
Healing
20,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
A3TR
Kukulkan
24,854
3,942
0
5,828
14,699
6,371
1,231
5,273
9,426
79,993
0
L
Guan Yu
Emká
Guan Yu
8,898
2,012
202
2,292
19,259
19,680
815
3,895
15,364
0
48,968
W
Bellona
GorillaK9
Bellona
16,536
7,017
0
5,682
22,871
19,036
1,680
2,452
20,419
0
58,164
L
Nemesis
Hexoendless
Nemesis
5,409
2,395
0
1,256
20,306
8,128
485
4,335
15,971
0
36,214
L
Jormungandr
LuciusGugga
Jormungandr
10,949
1,798
0
1,860
28,419
27,895
1,038
8,983
19,436
50,928
0
L
Olorun
Moco331
Olorun
7,984
3,672
56
2,324
10,984
4,164
2,912
3,416
7,568
42,299
4,106
W
Olorun
Rayso12
Olorun
2,102
663
293
1,210
3,729
1,295
525
1,008
2,721
14,881
1,988
L
Izanami
Reload7617
Izanami
11,682
9,362
0
661
16,982
11,865
2,070
6,181
10,801
0
76,034
W
Kali
kum1sha
Kali
27,164
16,446
0
7,820
21,309
10,172
9,320
6,381
14,928
0
130,419
W
Izanami
yurnero66
Izanami
2,904
2,115
0
10
10,585
3,569
1,104
3,100
7,485
0
36,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,210
Gold Earned
61,344
427
Minions Killed
509
0
Camps Cleared
0
1,988,661
Distance Traveled
2,017,841
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,445
538
117
5
0
483,705
0
L
Guan Yu
11,236
449
72
3
0
481,562
0
W
Bellona
12,776
511
87
3
0
429,237
1
L
Nemesis
9,786
391
81
3
0
442,225
4
L
Jormungandr
12,324
493
60
2
0
435,141
4
L
Olorun
9,857
394
91
4
0
221,969
0
W
Olorun
8,420
337
32
1
0
181,255
2
L
Izanami
11,007
440
123
5
0
407,764
0
W
Kali
15,897
636
197
8
0
519,503
1
W
Izanami
10,806
432
76
3
0
404,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role