Player Matchup

Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Viper²
Fenrir
Level 152
God Stats
3W - 10L
1,381 SR
Queue Stats
532W - 552L
1,501 Elo+
Solo
Nox
Nox
Wreccer
Nox
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
429W - 447L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
ZaymisheTeam
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,592 Elo+
Solo
Jormungandr
Jormungandr
Архей
Jormungandr
Level 151
God Stats
7W - 2L
1,641 SR
Queue Stats
1,209W - 1,208L
1,433 Elo+
Solo
Team Averages
Level 90
1,504 SR
1,499 Elo+

VS

Team Averages
Level 103
1,485 SR
1,494 Elo+
Ullr
Ullr
 
Ullr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AIaxwora
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 90L
1,462 Elo+
Solo
Loki
Loki
Cdods1990
Loki
Level 107
God Stats
1W - 3L
1,562 SR
Queue Stats
111W - 113L
1,528 Elo+
Solo
Tiamat
Tiamat
Grudacus
Tiamat
Level 128
God Stats
6W - 6L
1,314 SR
Queue Stats
474W - 495L
1,521 Elo+
Solo
Bastet
Bastet
JudaszenkoPL
Bastet
Level 124
God Stats
4W - 12L
1,549 SR
Queue Stats
794W - 813L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 2 / 14
10,091
917
14,927
13,791
6,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Viper²
Fenrir
14
6 / 4 / 10
9,355
850
6,343
10,154
7,865
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nox
15
3 / 3 / 17
9,430
857
7,577
7,961
3,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 3 / 13
10,136
921
19,045
11,522
4,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Архей
Jormungandr
15
4 / 5 / 17
9,990
908
8,537
17,991
22,014
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 4 / 9
7,375
670
4,395
10,852
3,787
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
15
6 / 5 / 5
9,049
823
16,424
11,951
3,516
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
15
4 / 5 / 6
8,577
780
6,144
12,096
9,827
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Grudacus
Tiamat
14
2 / 5 / 4
8,765
797
8,440
13,764
11,881
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
15
4 / 4 / 4
9,140
831
11,268
11,352
4,051
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
44
23
Kills
16
17
Deaths
23
71
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
14
5
L
Ullr
 
Ullr
0
4
9
1.13
L
Zeus
6
5
5
1.7
L
Loki
4
5
6
1.4
L
Tiamat
Grudacus
Tiamat
2
5
4
0.8
L
Bastet
4
4
4
1.5
W
Fenrir
Viper²
Fenrir
6
4
10
2.75
W
Nox
3
3
17
3.83
W
7
3
13
4.5
W
Jormungandr
Архей
Jormungandr
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,429
Damage
46,671
61,419
Taken
60,015
44,851
Mitigated
33,062
23,462
Healing
17,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,927
2,892
2,750
7,688
13,791
6,344
3,050
4,849
8,942
0
33,789
L
Ullr
 
Ullr
4,395
1,983
1,103
2,397
10,852
3,787
232
6,397
4,455
0
13,626
L
Zeus
16,424
1,364
1,582
2,849
11,951
3,516
0
6,619
5,332
31,822
0
L
Loki
6,144
1,105
1,353
1,487
12,096
9,827
0
8,043
4,053
0
11,830
L
Tiamat
Grudacus
Tiamat
8,440
1,106
1,720
2,737
13,764
11,881
0
7,797
5,967
21,588
0
L
Bastet
11,268
3,194
1,080
1,533
11,352
4,051
222
6,303
5,049
0
19,980
W
Fenrir
Viper²
Fenrir
6,343
1,002
1,166
2,692
10,154
7,865
1,467
5,456
4,698
0
7,863
W
Nox
7,577
323
1,297
1,553
7,961
3,672
352
3,193
4,768
19,158
0
W
19,045
4,546
1,454
2,685
11,522
4,956
923
4,800
6,722
29,698
0
W
Jormungandr
Архей
Jormungandr
8,537
2,407
759
1,418
17,991
22,014
438
6,566
11,425
19,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,002
Gold Earned
42,906
146
Minions Killed
105
0
Camps Cleared
0
1,078,787
Distance Traveled
1,043,210
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,091
917
54
5
0
225,109
1
L
Ullr
7,375
670
25
2
0
211,366
0
L
Zeus
9,049
823
28
3
0
190,675
0
L
Loki
8,577
780
12
1
0
210,279
0
L
Tiamat
8,765
797
21
2
0
202,537
0
L
Bastet
9,140
831
19
2
0
228,353
1
W
Fenrir
9,355
850
4
0
0
220,320
0
W
Nox
9,430
857
35
3
0
215,774
0
W
Nu Wa
10,136
921
32
3
0
219,336
0
W
Jormungandr
9,990
908
21
2
0
198,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role