Player Matchup

Cthulhu
Cthulhu
Asgar67
Cthulhu
Level 123
God Stats
1W - 0L
1,268 SR
Queue Stats
24W - 21L
1,509 Elo+
Solo
Cerberus
Cerberus
PFC Flatcolt
Cerberus
Level 121
God Stats
3W - 3L
1,270 SR
Queue Stats
240W - 197L
1,595 Elo+
Party 2
Sobek
Sobek
SVMMY SOSA
Sobek
Level 141
God Stats
18W - 5L
1,716 SR
Queue Stats
912W - 920L
1,490 Elo+
Solo
Heimdallr
Heimdallr
YouNotTickleMe
Heimdallr
Level 125
God Stats
4W - 4L
1,174 SR
Queue Stats
245W - 236L
1,471 Elo+
Solo
Loki
Loki
choper546
Loki
Level 144
God Stats
2W - 1L
1,680 SR
Queue Stats
155W - 129L
1,556 Elo+
Party 2
Team Averages
Level 131
1,422 SR
1,524 Elo+

VS

Team Averages
Level 154
1,451 SR
1,478 Elo+
Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
BlueLotus V2
Raijin
Level 144
God Stats
2W - 5L
1,500 SR
Queue Stats
214W - 231L
1,351 Elo+
Solo
Kuzenbo
Kuzenbo
H0LL0W PRINCE
Kuzenbo
Level 149
God Stats
1W - 3L
1,481 SR
Queue Stats
110W - 112L
1,495 Elo+
Party 1
Hades
Hades
kuriakakodo21
Hades
Level 156
God Stats
1W - 4L
1,350 SR
Queue Stats
177W - 198L
1,537 Elo+
Solo
Thor
Thor
rpgfanatic2014
Thor
Level 160
God Stats
31W - 34L
1,425 SR
Queue Stats
1,641W - 1,684L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asgar67
Cthulhu
18
6 / 2 / 24
11,175
1,016
10,645
11,620
14,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
PFC Flatcolt
Cerberus
15
2 / 2 / 24
9,164
833
10,313
15,029
18,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sobek
16
4 / 2 / 22
9,434
858
9,847
18,903
15,071
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
YouNotTickleMe
Heimdallr
17
9 / 3 / 19
10,596
963
14,256
12,461
5,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
18
10 / 4 / 14
10,569
961
15,998
9,692
6,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
1 / 7 / 8
8,165
742
6,758
15,600
15,964
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
16
3 / 6 / 7
9,465
860
11,074
10,206
4,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
14
3 / 6 / 5
8,627
784
7,332
17,434
19,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 8 / 7
10,022
911
15,605
14,576
9,654
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 7
8,626
784
6,559
9,270
5,379
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
47
31
Kills
13
13
Deaths
31
103
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
7
8
0.71
W
Cthulhu
Asgar67
Cthulhu
6
2
24
9
L
Raijin
3
6
7
1.08
L
Kuzenbo
3
6
5
0.92
W
Cerberus
PFC Flatcolt
Cerberus
2
2
24
7
W
Sobek
4
2
22
7.5
W
Heimdallr
YouNotTickleMe
Heimdallr
9
3
19
6.17
W
Loki
10
4
14
4.25
L
4
8
7
0.94
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,059
Damage
47,328
67,705
Taken
67,086
59,636
Mitigated
54,296
33,159
Healing
13,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,758
1,147
220
1,253
15,600
15,964
0
4,951
10,403
0
11,766
W
Cthulhu
Asgar67
Cthulhu
10,645
691
2,090
2,295
11,620
14,412
789
7,410
4,210
26,777
0
L
Raijin
11,074
2,053
913
1,434
10,206
4,197
612
4,289
5,835
28,912
0
L
Kuzenbo
7,332
2,493
440
3,273
17,434
19,102
162
7,998
9,176
9,283
0
W
Cerberus
PFC Flatcolt
Cerberus
10,313
828
512
6,975
15,029
18,322
142
8,438
6,591
18,049
0
W
Sobek
9,847
611
3,190
9,702
18,903
15,071
720
5,575
13,328
15,162
0
W
Heimdallr
YouNotTickleMe
Heimdallr
14,256
7,664
1,739
3,715
12,461
5,271
1,824
7,124
5,337
0
36,041
W
Loki
15,998
4,738
303
2,638
9,692
6,560
2,025
5,464
4,228
0
28,443
L
15,605
1,749
1,008
3,875
14,576
9,654
703
7,697
6,563
30,100
0
L
6,559
433
34
1,509
9,270
5,379
260
4,731
4,304
0
13,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,938
Gold Earned
44,905
144
Minions Killed
94
0
Camps Cleared
0
1,050,612
Distance Traveled
913,228
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,165
742
9
1
0
192,013
0
W
Cthulhu
11,175
1,016
31
3
0
226,858
3
L
Raijin
9,465
860
41
4
0
161,395
2
L
Kuzenbo
8,627
784
5
0
0
187,968
0
W
Cerberus
9,164
833
46
4
0
226,044
0
W
Sobek
9,434
858
14
1
0
195,547
1
W
Heimdallr
10,596
963
29
3
0
189,150
0
W
Loki
10,569
961
24
2
0
213,013
0
L
Hades
10,022
911
28
3
0
155,284
1
L
Thor
8,626
784
11
1
0
216,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role