Player Matchup

Merlin
Merlin
Clumsy05
Merlin
Level 83
God Stats
3W - 1L
1,810 SR
Queue Stats
85W - 59L
1,662 Elo+
Party 1
Odin
Odin
dosquads
Odin
Level 91
God Stats
5W - 4L
1,595 SR
Queue Stats
71W - 79L
1,387 Elo+
Solo
Anubis
Anubis
propredator2001
Anubis
Level 110
God Stats
9W - 7L
1,682 SR
Queue Stats
186W - 160L
1,646 Elo+
Party 1
Team Averages
Level 95
1,696 SR
1,565 Elo+

VS

Team Averages
Level 53
1,490 SR
1,394 Elo+
King Arthur
King Arthur
Lagger91
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,285 Elo+
Solo
Chronos
Chronos
autocorgaera
Chronos
Level 87
God Stats
7W - 8L
1,470 SR
Queue Stats
105W - 119L
1,488 Elo+
Solo
Chang'e
Chang'e
iM1sf1t
Chang'e
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 85L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Clumsy05
Merlin
12
5 / 1 / 7
9,069
756
13,115
6,604
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
12
3 / 1 / 9
8,353
696
4,521
5,596
4,078
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
9 / 0 / 5
9,555
796
10,798
10,501
6,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lagger91
King Arthur
9
0 / 8 / 1
6,598
550
4,856
13,325
6,103
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
autocorgaera
Chronos
12
2 / 5 / 0
7,831
653
5,634
10,705
3,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
iM1sf1t
Chang'e
10
0 / 4 / 2
6,889
574
3,011
8,692
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
17
Kills
2
2
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
Clumsy05
Merlin
5
1
7
8.5
L
King Arthur
Lagger91
King Arthur
0
8
1
0.06
L
Chronos
autocorgaera
Chronos
2
5
0
0.4
W
Odin
3
1
9
7.5
L
Chang'e
iM1sf1t
Chang'e
0
4
2
0.25
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,434
Damage
13,501
22,701
Taken
32,722
12,667
Mitigated
11,813
7,399
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Clumsy05
Merlin
13,115
205
511
1,327
6,604
2,354
687
2,339
4,265
38,041
0
L
King Arthur
Lagger91
King Arthur
4,856
836
0
0
13,325
6,103
0
10,434
2,891
0
9,045
L
Chronos
autocorgaera
Chronos
5,634
555
0
1,201
10,705
3,175
0
7,177
3,528
31,578
0
W
Odin
4,521
788
0
0
5,596
4,078
220
2,160
3,436
0
15,611
L
Chang'e
iM1sf1t
Chang'e
3,011
51
1,667
2,845
8,692
2,535
0
6,302
2,390
12,141
0
W
10,798
1,073
180
5,381
10,501
6,235
520
4,146
6,355
34,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,977
Gold Earned
21,318
115
Minions Killed
89
0
Camps Cleared
0
658,167
Distance Traveled
640,885
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,069
756
45
4
0
209,558
1
L
King Arthur
6,598
550
10
1
0
208,596
2
L
Chronos
7,831
653
64
5
0
211,382
0
W
Odin
8,353
696
30
3
0
244,605
4
L
Chang'e
6,889
574
15
1
0
220,907
0
W
Anubis
9,555
796
40
3
0
204,004
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role