Player Matchup

Ao Kuang
Ao Kuang
CronusZenPro1
Ao Kuang
Level 12
God Stats
2W - 1L
1,778 SR
Queue Stats
15W - 8L
1,570 Elo+
Party 1
Janus
Janus
IPlayClipzYT
Janus
Level 49
God Stats
15W - 28L
1,367 SR
Queue Stats
141W - 162L
1,490 Elo+
Party 1
Susano
Susano
NinjaStarTaco96
Susano
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 5L
1,780 Elo+
Party 1
Cthulhu
Cthulhu
TitaniumSniper01
Cthulhu
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 7L
1,676 Elo+
Party 1
Apollo
Apollo
YujiroHanma9180
Apollo
Level 25
God Stats
14W - 17L
1,534 SR
Queue Stats
168W - 205L
1,550 Elo+
Solo
Team Averages
Level 23
1,536 SR
1,613 Elo+

VS

Team Averages
Level 27
1,580 SR
1,555 Elo+
Tiamat
Tiamat
Gangning
Tiamat
Level 27
God Stats
35W - 22L
1,584 SR
Queue Stats
135W - 124L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
MinorityRanger
Danzaburou
Level 18
God Stats
32W - 29L
1,603 SR
Queue Stats
62W - 56L
1,569 Elo+
Party 2
Bakasura
Bakasura
Steve2007412
Bakasura
Level 21
God Stats
28W - 26L
1,496 SR
Queue Stats
52W - 59L
1,395 Elo+
Solo
Athena
Athena
TACOSMOKE93
Athena
Level 29
God Stats
27W - 20L
1,634 SR
Queue Stats
282W - 215L
1,626 Elo+
Party 2
Tyr
Tyr
drballmd808
Tyr
Level 39
God Stats
6W - 2L
1,585 SR
Queue Stats
315W - 249L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CronusZenPro1
Ao Kuang
10
0 / 3 / 0
5,916
592
2,898
9,285
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
3 / 4 / 0
5,711
571
4,103
5,876
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 0
5,668
567
2,829
9,402
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,937
494
2,131
6,643
3,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
5,129
513
2,192
6,003
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gangning
Tiamat
11
5 / 3 / 3
6,341
634
6,289
5,911
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
MinorityRanger
Danzaburou
10
4 / 0 / 1
6,396
640
4,969
4,959
1,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Steve2007412
Bakasura
10
1 / 1 / 3
5,947
595
2,175
7,952
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
9
1 / 0 / 5
5,295
530
2,370
6,990
6,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 0 / 1
7,067
707
7,335
5,652
2,429
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
4
Kills
15
15
Deaths
4
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
CronusZenPro1
Ao Kuang
0
3
0
0
W
Tiamat
Gangning
Tiamat
5
3
3
2.17
L
3
4
0
0.75
W
Danzaburou
MinorityRanger
Danzaburou
4
0
1
4.5
L
1
3
0
0.33
W
Bakasura
Steve2007412
Bakasura
1
1
3
2.5
W
Athena
1
0
5
3.5
L
0
4
0
0
L
0
1
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,153
Damage
23,138
37,209
Taken
31,464
13,336
Mitigated
16,969
10,904
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
CronusZenPro1
Ao Kuang
2,898
638
0
5,295
9,285
2,930
0
0
9,285
29,909
0
W
Tiamat
Gangning
Tiamat
6,289
556
0
1,670
5,911
3,798
745
2,204
3,707
29,354
0
L
4,103
177
0
491
5,876
1,809
54
3,851
1,489
27,461
0
W
Danzaburou
MinorityRanger
Danzaburou
4,969
1,877
0
1,805
4,959
1,797
568
951
4,008
0
34,559
L
2,829
732
0
3,490
9,402
2,803
0
1,340
7,850
0
36,790
W
Bakasura
Steve2007412
Bakasura
2,175
1,461
0
3,383
7,952
2,540
864
2,315
5,637
0
24,281
W
Athena
2,370
860
604
515
6,990
6,405
624
764
6,226
15,397
0
L
2,131
258
149
0
6,643
3,973
0
2,058
4,516
11,986
0
L
2,192
1,330
0
1,479
6,003
1,821
0
1,155
4,848
0
27,947
W
7,335
1,223
0
2,976
5,652
2,429
0
2,898
2,754
0
33,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,361
Gold Earned
31,046
298
Minions Killed
298
0
Camps Cleared
0
941,801
Distance Traveled
1,010,912
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,916
592
81
8
0
189,887
4
W
Tiamat
6,341
634
51
5
0
183,247
1
L
Janus
5,711
571
64
6
0
186,692
2
W
Danzaburou
6,396
640
68
7
0
194,238
3
L
Susano
5,668
567
78
8
0
207,908
0
W
Bakasura
5,947
595
73
7
0
204,716
0
W
Athena
5,295
530
23
2
0
218,932
3
L
Cthulhu
4,937
494
22
2
0
182,236
0
L
Apollo
5,129
513
53
5
0
175,078
2
W
Tyr
7,067
707
83
8
0
209,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role