Player Matchup

Eset
Eset
GaiaValue
Eset
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 7L
1,900 Elo+
Solo
Agni
Agni
Gosha8337
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,614 Elo+
Solo
Thanatos
Thanatos
Huggsterz
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,616 Elo+
Solo
Gilgamesh
Gilgamesh
KotGame32
Gilgamesh
Level 20
God Stats
21W - 23L
1,500 SR
Queue Stats
221W - 256L
1,333 Elo+
Party 1
Chaac
Chaac
Kotgame43
Chaac
Level 16
God Stats
3W - 6L
1,500 SR
Queue Stats
144W - 148L
1,312 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,555 Elo+

VS

Team Averages
Level 18
1,563 SR
1,536 Elo+
Erlang Shen
Erlang Shen
Anhur4Life
Erlang Shen
Level 28
God Stats
1W - 0L
1,726 SR
Queue Stats
114W - 48L
1,703 Elo+
Solo
Nike
Nike
LLITTuHaTS
Nike
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 17L
1,500 Elo+
Solo
Ra
Ra
Seatedmallard
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Shoobaka
Izanami
Level 25
God Stats
66W - 52L
1,591 SR
Queue Stats
197W - 199L
1,339 Elo+
Solo
Ymir
Ymir
zxc5450
Ymir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 47L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
3 / 3 / 3
7,729
483
9,419
10,897
10,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
12
1 / 4 / 2
7,100
444
9,356
10,140
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Huggsterz
Thanatos
14
3 / 6 / 2
8,132
508
6,942
12,732
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
KotGame32
Gilgamesh
10
1 / 6 / 1
5,909
369
4,323
10,675
8,370
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
Kotgame43
Chaac
9
2 / 8 / 1
5,943
371
4,576
12,417
4,945
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Anhur4Life
Erlang Shen
18
10 / 0 / 4
11,082
693
12,620
12,666
7,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
8 / 0 / 3
8,361
523
7,009
11,237
11,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
1 / 4 / 3
8,689
543
2,052
7,367
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Shoobaka
Izanami
12
1 / 6 / 4
7,548
472
6,316
12,304
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
zxc5450
Ymir
17
7 / 0 / 7
10,474
655
8,027
11,980
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
27
27
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Anhur4Life
Erlang Shen
10
0
4
12
L
Eset
3
3
3
1.5
L
Agni
1
4
2
0.5
L
Thanatos
Huggsterz
Thanatos
3
6
2
0.67
L
Gilgamesh
KotGame32
Gilgamesh
1
6
1
0.25
L
Chaac
Kotgame43
Chaac
2
8
1
0.31
W
8
0
3
9.5
W
1
4
3
0.63
W
Izanami
Shoobaka
Izanami
1
6
4
0.5
W
Ymir
zxc5450
Ymir
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,616
Damage
36,024
56,861
Taken
55,554
31,494
Mitigated
30,095
15,277
Healing
16,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Anhur4Life
Erlang Shen
12,620
7,928
0
7,657
12,666
7,124
786
3,506
8,880
0
85,889
L
Eset
9,419
1,154
231
1,926
10,897
10,496
237
3,005
7,701
42,412
0
L
Agni
9,356
722
0
1,508
10,140
3,070
0
2,220
7,658
45,519
0
L
Thanatos
Huggsterz
Thanatos
6,942
1,550
0
9,622
12,732
4,613
737
3,216
9,365
0
51,863
L
Gilgamesh
KotGame32
Gilgamesh
4,323
1,285
0
841
10,675
8,370
0
533
10,142
0
13,688
L
Chaac
Kotgame43
Chaac
4,576
892
0
1,149
12,417
4,945
120
501
11,916
0
18,891
W
7,009
1,753
217
2,760
11,237
11,412
285
3,880
7,228
0
30,959
W
2,052
123
299
2,092
7,367
2,562
504
2,324
5,043
44,194
0
W
Izanami
Shoobaka
Izanami
6,316
4,571
0
1,401
12,304
3,778
0
4,447
7,663
0
45,414
W
Ymir
zxc5450
Ymir
8,027
1,342
0
1,699
11,980
5,219
0
3,948
7,916
74,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,813
Gold Earned
46,154
315
Minions Killed
514
0
Camps Cleared
0
1,410,416
Distance Traveled
1,498,284
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,082
693
158
10
0
349,049
0
L
Eset
7,729
483
74
5
0
275,782
7
L
Agni
7,100
444
79
5
0
288,581
3
L
Thanatos
8,132
508
107
7
0
295,592
0
L
Gilgamesh
5,909
369
35
2
0
275,946
0
L
Chaac
5,943
371
20
1
0
274,515
0
W
Nike
8,361
523
49
3
0
274,310
0
W
Ra
8,689
543
95
6
0
275,709
4
W
Izanami
7,548
472
82
5
0
269,308
0
W
Ymir
10,474
655
130
8
0
329,908
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role