Player Matchup

Sun Wukong
Sun Wukong
FrogToDawn
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,551 Elo+
Solo
Sobek
Sobek
Najzuu
Sobek
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 32L
1,513 Elo+
Solo
Thor
Thor
TheRegularCharm
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,670 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ushâtar
Morgan Le Fay
Level 26
God Stats
0W - 2L
1,302 SR
Queue Stats
12W - 21L
1,452 Elo+
Solo
Izanami
Izanami
a1stok
Izanami
Level 17
God Stats
4W - 3L
1,738 SR
Queue Stats
25W - 21L
1,539 Elo+
Solo
Team Averages
Level 21
1,508 SR
1,545 Elo+

VS

Team Averages
Level 17
1,565 SR
1,539 Elo+
Hel
Hel
Gekkenhenkiee
Hel
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
26W - 24L
1,530 Elo+
Solo
Olorun
Olorun
Raciej
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SmileMinimum
Apollo
Level 27
God Stats
2W - 1L
1,462 SR
Queue Stats
47W - 50L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
Tomato6Soup9
Sun Wukong
Level 26
God Stats
28W - 10L
1,788 SR
Queue Stats
227W - 75L
1,760 Elo+
Solo
Thor
Thor
cago4545
Thor
Level 5
God Stats
17W - 23L
1,577 SR
Queue Stats
127W - 124L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FrogToDawn
Sun Wukong
16
2 / 3 / 4
10,067
479
19,635
21,495
14,320
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Najzuu
Sobek
15
2 / 3 / 8
10,391
495
10,091
18,799
22,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 1
7,458
355
1,628
9,609
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
Ushâtar
Morgan Le Fay
15
3 / 8 / 5
9,241
440
13,301
14,140
5,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
a1stok
Izanami
14
5 / 6 / 5
9,391
447
21,473
19,018
6,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 10
10,052
479
15,757
17,208
13,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Olorun
Raciej
Olorun
16
1 / 6 / 5
10,422
496
4,412
12,228
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
18
7 / 1 / 3
11,493
547
19,672
21,440
10,073
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Tomato6Soup9
Sun Wukong
16
2 / 2 / 6
10,695
509
16,396
26,802
27,056
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
19
8 / 1 / 4
12,148
578
8,232
16,397
14,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
13
Kills
22
22
Deaths
13
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FrogToDawn
Sun Wukong
2
3
4
1.33
W
4
3
10
3
L
Sobek
Najzuu
Sobek
2
3
8
2
W
Olorun
Raciej
Olorun
1
6
5
0.58
W
Apollo
7
1
3
8.5
L
1
2
1
0.75
W
Sun Wukong
Tomato6Soup9
Sun Wukong
2
2
6
2.5
L
Morgan Le Fay
Ushâtar
Morgan Le Fay
3
8
5
0.69
L
Izanami
a1stok
Izanami
5
6
5
1.25
W
Thor
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,128
Damage
64,469
83,061
Taken
94,075
52,530
Mitigated
70,224
27,589
Healing
46,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FrogToDawn
Sun Wukong
19,635
3,993
0
9,684
21,495
14,320
44
3,033
18,462
0
61,611
W
15,757
2,617
11,509
10,255
17,208
13,171
147
5,544
11,664
28,385
0
L
Sobek
Najzuu
Sobek
10,091
1,533
0
4,204
18,799
22,678
230
7,368
11,431
18,449
0
W
Olorun
Raciej
Olorun
4,412
1,668
350
3,282
12,228
5,820
7,500
4,628
7,600
44,871
3,991
W
Apollo
19,672
14,860
0
9,179
21,440
10,073
4,854
5,373
16,067
0
98,430
L
1,628
393
0
3,577
9,609
3,139
0
1,646
7,963
0
33,540
W
Sun Wukong
Tomato6Soup9
Sun Wukong
16,396
3,136
0
11,174
26,802
27,056
0
4,531
22,271
0
69,237
L
Morgan Le Fay
Ushâtar
Morgan Le Fay
13,301
628
0
1,491
14,140
5,573
585
2,992
11,148
49,028
0
L
Izanami
a1stok
Izanami
21,473
14,480
2,034
6,599
19,018
6,820
660
4,761
14,257
0
60,375
W
Thor
8,232
2,560
0
470
16,397
14,104
0
3,486
12,911
0
90,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,548
Gold Earned
54,810
351
Minions Killed
568
0
Camps Cleared
0
1,664,364
Distance Traveled
1,888,117
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,067
479
103
5
0
330,691
2
W
Hel
10,052
479
17
1
0
403,476
5
L
Sobek
10,391
495
30
1
0
393,835
0
W
Olorun
10,422
496
99
5
0
304,406
0
W
Apollo
11,493
547
178
8
0
380,797
3
L
Thor
7,458
355
68
3
0
254,161
1
W
Sun Wukong
10,695
509
130
6
0
387,927
0
L
Morgan Le Fay
9,241
440
61
3
0
339,500
0
L
Izanami
9,391
447
89
4
0
346,177
5
W
Thor
12,148
578
144
7
0
411,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role