Player Matchup

Ymir
Ymir
Platinum V
BiiGBeN_
Ymir
Platinum V
Level 100
God Stats
6W - 5L
1,215 SR
Queue Stats
350W - 388L
1,822 MMR
Party 1
Bacchus
Bacchus
Gold I
GeoTheChamp
Bacchus
Gold I
Level 66
God Stats
41W - 44L
1,600 SR
Queue Stats
220W - 270L
1,639 MMR
Party 1
Heimdallr
Heimdallr
Gold II
ZS x squeakerrr
Heimdallr
Gold II
Level 82
God Stats
1W - 0L
1,343 SR
Queue Stats
28W - 8L
1,866 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 83
1,386 SR
1,776 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 98
1,584 SR
1,619 MMR
Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
BigCousinJay
Chaac
Gold III
Level 87
God Stats
16W - 17L
1,536 SR
Queue Stats
145W - 177L
1,613 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
PokedHerHard69
Gilgamesh
Gold IV
Level 79
God Stats
5W - 4L
1,715 SR
Queue Stats
36W - 31L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 1 / 6
13,467
641
6,103
24,236
39,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
GeoTheChamp
Bacchus
16
0 / 2 / 12
13,396
638
9,350
21,217
29,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
ZS x squeakerrr
Heimdallr
19
8 / 2 / 2
13,944
664
29,233
21,824
12,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Morgan Le FayAphroditeTiamatPersephoneFenrir

VS

Bans
AthenaCabrakanSolKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
3 / 3 / 2
13,578
647
25,129
12,575
5,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 2 / 3
12,865
613
19,675
21,895
30,724
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gilgamesh
PokedHerHard69
Gilgamesh
16
0 / 7 / 2
11,695
557
9,335
25,398
22,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
11
Kills
5
5
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
3
2
1.33
L
2
2
3
1.75
W
Ymir
3
1
6
6
W
Bacchus
GeoTheChamp
Bacchus
0
2
12
3
L
Gilgamesh
PokedHerHard69
Gilgamesh
0
7
2
0.14
W
Heimdallr
ZS x squeakerrr
Heimdallr
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,686
Damage
54,139
67,277
Taken
59,868
80,817
Mitigated
59,559
17,458
Healing
11,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
25,129
922
0
3,408
12,575
5,933
1,538
5,463
7,112
94,666
0
L
19,675
1,210
0
3,151
21,895
30,724
442
4,125
17,770
11,257
49,582
W
Ymir
6,103
846
0
4,422
24,236
39,105
44
11,308
12,928
24,916
0
W
Bacchus
GeoTheChamp
Bacchus
9,350
646
388
6,462
21,217
29,648
378
9,574
11,643
24,120
0
L
Gilgamesh
PokedHerHard69
Gilgamesh
9,335
1,549
0
4,445
25,398
22,902
552
5,865
19,528
0
49,627
W
Heimdallr
ZS x squeakerrr
Heimdallr
29,233
18,840
0
6,186
21,824
12,064
2,940
8,804
13,020
0
104,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
38,138
224
Minions Killed
256
0
Camps Cleared
0
1,169,544
Distance Traveled
1,201,984
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,578
647
132
6
0
378,135
4
L
Chaac
12,865
613
77
4
0
402,939
0
W
Ymir
13,467
641
38
2
0
370,058
3
W
Bacchus
13,396
638
34
2
0
424,822
6
L
Gilgamesh
11,695
557
47
2
0
420,910
5
W
Heimdallr
13,944
664
152
7
0
374,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role