Player Matchup

Neith
Neith
Gold III
Rayaji
Neith
Gold III
Level 105
God Stats
7W - 15L
1,524 SR
Queue Stats
34W - 26L
1,626 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
SuGx-LotuZ-
Nu Wa
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,400 MMR
Solo
Cerberus
Cerberus
Silver I
TGR JESUS
Cerberus
Silver I
Level 123
God Stats
5W - 2L
1,575 SR
Queue Stats
81W - 76L
1,145 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,533 SR
1,390 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 140
1,502 SR
1,407 MMR
Poseidon
Poseidon
Bronze III
Skl Echostar
Poseidon
Bronze III
Level 129
God Stats
9W - 4L
1,504 SR
Queue Stats
68W - 64L
1,447 MMR
Party 1
Chaac
Chaac
Silver III
Skl Jazzy
Chaac
Silver III
Level 148
God Stats
3W - 2L
1,668 SR
Queue Stats
89W - 92L
1,427 MMR
Party 1
Danzaburou
Danzaburou
Silver III
Xx_3asim89_xX
Danzaburou
Silver III
Level 143
God Stats
3W - 1L
1,336 SR
Queue Stats
17W - 28L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Rayaji
Neith
17
5 / 7 / 6
12,738
670
19,945
15,928
6,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 7 / 10
12,076
636
13,887
13,904
4,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
TGR JESUS
Cerberus
17
5 / 5 / 8
12,323
649
16,669
28,506
29,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
Morgan Le FayBaba YagaGilgameshPersephoneXing Tian

VS

Bans
AphroditeCabrakanCthulhuAwilixSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Skl Echostar
Poseidon
19
6 / 6 / 12
13,395
705
18,620
15,376
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Skl Jazzy
Chaac
20
8 / 3 / 11
14,957
787
15,177
35,269
28,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Xx_3asim89_xX
Danzaburou
17
5 / 4 / 13
13,445
708
17,157
18,329
6,322
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
55
13
Kills
19
19
Deaths
13
24
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Neith
Rayaji
Neith
5
7
6
1.14
W
Poseidon
Skl Echostar
Poseidon
6
6
12
2
W
Chaac
Skl Jazzy
Chaac
8
3
11
4.5
L
3
7
10
1.14
L
Cerberus
TGR JESUS
Cerberus
5
5
8
1.8
W
Danzaburou
Xx_3asim89_xX
Danzaburou
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,501
Damage
50,954
58,338
Taken
68,974
39,748
Mitigated
39,442
13,676
Healing
26,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Rayaji
Neith
19,945
8,658
0
3,193
15,928
6,178
1,017
5,003
10,925
0
57,820
W
Poseidon
Skl Echostar
Poseidon
18,620
657
0
2,108
15,376
4,660
326
9,051
6,325
87,189
0
W
Chaac
Skl Jazzy
Chaac
15,177
2,701
0
17,556
35,269
28,460
521
12,225
23,044
0
59,783
L
13,887
5,085
1,409
1,825
13,904
4,463
1,132
4,881
9,023
37,322
0
L
Cerberus
TGR JESUS
Cerberus
16,669
387
0
7,249
28,506
29,107
508
8,736
19,770
42,281
0
W
Danzaburou
Xx_3asim89_xX
Danzaburou
17,157
6,585
0
6,505
18,329
6,322
1,599
9,280
9,049
0
62,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,137
Gold Earned
41,797
210
Minions Killed
264
0
Camps Cleared
0
906,484
Distance Traveled
1,004,687
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,738
670
79
4
0
292,628
4
W
Poseidon
13,395
705
103
5
0
357,460
2
W
Chaac
14,957
787
75
4
0
351,661
3
L
Nu Wa
12,076
636
48
3
0
287,564
0
L
Cerberus
12,323
649
83
4
0
326,292
3
W
Danzaburou
13,445
708
86
5
0
295,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role