Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Bamfy
Neith
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,448 Elo+
Party 1
Ymir
Ymir
No R3al Tal3nt
Ymir
Level 125
God Stats
8W - 2L
1,556 SR
Queue Stats
187W - 203L
1,386 Elo+
Party 3
Hachiman
Hachiman
Payload
Hachiman
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
budakinns
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,448 Elo+
Party 1
Team Averages
Level 110
1,511 SR
1,468 Elo+

VS

Team Averages
Level 98
1,443 SR
1,484 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
DANTEDC2356
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ganch
Kumbhakarna
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 39L
1,572 Elo+
Party 2
Thor
Thor
XxREAPERxX3198
Thor
Level 132
God Stats
16W - 40L
1,213 SR
Queue Stats
1,094W - 1,116L
1,435 Elo+
Solo
Sol
Sol
hoarosc0pe
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 132L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 2 / 17
8,331
833
4,481
8,441
5,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Bamfy
Neith
17
9 / 2 / 18
10,303
1,030
12,651
6,744
3,350
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
4 / 2 / 20
9,149
915
5,286
10,747
11,767
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Payload
Hachiman
17
10 / 3 / 15
10,376
1,038
20,949
11,671
5,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
budakinns
Cthulhu
14
4 / 4 / 21
8,735
874
9,629
13,501
17,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 5 / 3
7,750
775
12,111
9,891
5,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 13 / 4
6,851
685
2,381
14,193
7,264
Kumbhakarna
Ganch
Kumbhakarna
15
2 / 4 / 3
8,745
875
5,829
15,936
15,583
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 5 / 4
7,953
795
5,831
11,947
13,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 6
9,086
909
11,501
9,387
3,990
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
32
29
Kills
12
13
Deaths
29
91
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
17
5.25
L
Hun Batz
 
Hun Batz
2
5
3
0.7
W
Neith
Bamfy
Neith
9
2
18
9
L
0
13
4
0.15
L
Kumbhakarna
Ganch
Kumbhakarna
2
4
3
0.88
W
4
2
20
7
W
Hachiman
Payload
Hachiman
10
3
15
5.83
L
4
5
4
1.2
W
Cthulhu
budakinns
Cthulhu
4
4
21
3.63
L
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,996
Damage
37,653
51,104
Taken
61,354
43,853
Mitigated
45,335
16,432
Healing
17,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,481
615
1,000
2,332
8,441
5,835
1,112
2,972
5,469
15,141
0
L
Hun Batz
 
Hun Batz
12,111
1,177
1,304
1,624
9,891
5,091
0
3,271
6,620
0
23,595
W
Neith
Bamfy
Neith
12,651
8,149
1,249
1,121
6,744
3,350
1,162
1,778
4,966
0
18,797
L
2,381
162
53
235
14,193
7,264
13
2,858
11,335
0
4,217
L
Kumbhakarna
Ganch
Kumbhakarna
5,829
493
1,634
2,230
15,936
15,583
0
4,725
11,211
12,989
0
W
5,286
413
2,041
1,961
10,747
11,767
493
4,658
6,089
17,931
0
W
Hachiman
Payload
Hachiman
20,949
12,469
1,827
3,586
11,671
5,261
1,545
4,216
7,455
0
36,808
L
5,831
530
2,161
1,963
11,947
13,407
0
4,451
7,496
0
11,744
W
Cthulhu
budakinns
Cthulhu
9,629
1,349
1,301
14
13,501
17,640
403
3,706
9,795
15,770
0
L
11,501
1,726
1,726
4,201
9,387
3,990
0
4,091
5,296
24,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,894
Gold Earned
40,385
104
Minions Killed
95
0
Camps Cleared
0
922,123
Distance Traveled
862,130
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,331
833
13
1
0
195,868
0
L
Hun Batz
7,750
775
28
3
0
189,019
0
W
Neith
10,303
1,030
20
2
0
178,352
0
L
Tyr
6,851
685
3
0
0
166,319
1
L
Kumbhakarna
8,745
875
14
1
0
184,635
0
W
Ymir
9,149
915
24
2
0
188,193
0
W
Hachiman
10,376
1,038
41
4
0
185,076
0
L
Thor
7,953
795
9
1
0
149,777
0
W
Cthulhu
8,735
874
6
1
0
174,634
0
L
Sol
9,086
909
41
4
0
172,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role