Player Matchup

Achilles
Achilles
BigDaddyChamSuck
Achilles
Level 28
God Stats
5W - 5L
1,637 SR
Queue Stats
256W - 254L
1,578 Elo+
Solo
Ravana
Ravana
BreakingBadger1
Ravana
Level 28
God Stats
10W - 14L
1,270 SR
Queue Stats
246W - 247L
1,551 Elo+
Solo
Nu Wa
Nu Wa
Darkarmondo
Nu Wa
Level 24
God Stats
4W - 5L
1,586 SR
Queue Stats
24W - 44L
1,365 Elo+
Solo
Ymir
Ymir
SirMeliodaz
Ymir
Level 10
God Stats
8W - 9L
1,687 SR
Queue Stats
71W - 52L
1,613 Elo+
Solo
Cupid
Cupid
XxDarkkmoonxX
Cupid
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 49L
1,615 Elo+
Solo
Team Averages
Level 23
1,536 SR
1,544 Elo+

VS

Team Averages
Level 15
1,545 SR
1,588 Elo+
Ymir
Ymir
DIFAME
Ymir
Level 2
God Stats
6W - 3L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Party 1
Achilles
Achilles
IMostlyFeed
Achilles
Level 7
God Stats
1W - 1L
1,323 SR
Queue Stats
5W - 4L
1,621 Elo+
Solo
Mercury
Mercury
PravadaSMITE
Mercury
Level 17
God Stats
8W - 3L
1,685 SR
Queue Stats
15W - 9L
1,602 Elo+
Solo
Janus
Janus
Reveloon
Janus
Level 29
God Stats
5W - 1L
1,782 SR
Queue Stats
85W - 54L
1,631 Elo+
Party 1
Izanami
Izanami
SaveUS111
Izanami
Level 22
God Stats
2W - 1L
1,435 SR
Queue Stats
102W - 95L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
13,017
521
8,137
24,716
31,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 5 / 1
11,705
468
4,247
13,889
8,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 8 / 2
10,116
405
7,763
15,807
4,892
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
3 / 5 / 1
11,894
476
8,209
20,758
22,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

20
7 / 10 / 3
13,052
522
14,603
24,846
10,452
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DIFAME
Ymir
13
0 / 8 / 6
10,667
427
501
11,110
8,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
IMostlyFeed
Achilles
20
6 / 4 / 4
15,470
619
14,151
22,624
26,838
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
PravadaSMITE
Mercury
20
8 / 4 / 15
15,256
610
13,368
19,754
8,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Reveloon
Janus
20
12 / 1 / 10
16,413
657
20,346
13,351
5,545
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Izanami
SaveUS111
Izanami
20
9 / 3 / 9
15,235
609
21,746
18,638
6,564
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
17
Kills
35
35
Deaths
20
12
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
L
3
5
1
0.7
W
Ymir
DIFAME
Ymir
0
8
6
0.38
L
1
8
2
0.25
W
Achilles
IMostlyFeed
Achilles
6
4
4
2
W
Mercury
PravadaSMITE
Mercury
8
4
15
3.88
W
Janus
Reveloon
Janus
12
1
10
17
W
Izanami
SaveUS111
Izanami
9
3
9
4.5
L
3
5
1
0.7
L
7
10
3
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,959
Damage
70,112
100,016
Taken
85,477
77,685
Mitigated
55,911
19,871
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,137
1,756
0
3,752
24,716
31,951
0
6,001
18,664
0
45,052
L
4,247
1,337
0
856
13,889
8,107
721
5,231
8,375
0
81,677
W
Ymir
DIFAME
Ymir
501
282
0
683
11,110
8,262
584
2,310
8,800
5,149
0
L
7,763
234
0
1,855
15,807
4,892
312
6,730
9,077
44,799
0
W
Achilles
IMostlyFeed
Achilles
14,151
4,006
0
7,027
22,624
26,838
789
10,421
12,203
13,105
92,130
W
Mercury
PravadaSMITE
Mercury
13,368
6,984
0
981
19,754
8,702
2,503
4,328
15,426
0
139,799
W
Janus
Reveloon
Janus
20,346
1,339
401
5,590
13,351
5,545
836
3,836
9,515
114,111
0
W
Izanami
SaveUS111
Izanami
21,746
12,521
0
1,260
18,638
6,564
3,731
2,698
15,940
0
147,104
L
8,209
2,272
0
4,247
20,758
22,283
0
3,551
15,867
75,138
0
L
14,603
8,015
371
8,790
24,846
10,452
2,769
4,078
20,713
0
115,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,784
Gold Earned
73,041
558
Minions Killed
686
0
Camps Cleared
0
2,065,705
Distance Traveled
2,481,271
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,017
521
59
2
0
381,417
1
L
Ravana
11,705
468
122
5
0
437,812
0
W
Ymir
10,667
427
4
0
0
428,193
0
L
Nu Wa
10,116
405
60
2
0
445,612
2
W
Achilles
15,470
619
182
7
0
460,566
4
W
Mercury
15,256
610
147
6
0
579,433
0
W
Janus
16,413
657
191
8
0
541,174
5
W
Izanami
15,235
609
162
6
0
471,905
3
L
Ymir
11,894
476
129
5
0
396,302
3
L
Cupid
13,052
522
188
8
0
404,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role