Player Matchup

Jormungandr
Jormungandr
Irkuha
Jormungandr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 62L
1,313 Elo+
Party 3
Neith
Neith
LULUTHEDESTROYER
Neith
Level 27
God Stats
1W - 1L
1,372 SR
Queue Stats
16W - 13L
1,346 Elo+
Party 1
Amaterasu
Amaterasu
MalayMagic
Amaterasu
Level 13
God Stats
18W - 17L
1,412 SR
Queue Stats
70W - 61L
1,297 Elo+
Party 3
Nemesis
Nemesis
SniperDude420
Nemesis
Level 15
God Stats
3W - 0L
1,375 SR
Queue Stats
4W - 5L
1,311 Elo+
Party 1
Ra
Ra
fanciestgoblin4
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,341 Elo+
Party 3
Team Averages
Level 16
1,432 SR
1,321 Elo+

VS

Team Averages
Level 14
1,427 SR
1,362 Elo+
Thor
Thor
BEARbeatsBSG
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,101 Elo+
Party 2
Ares
Ares
Coolquechan92
Ares
Level 7
God Stats
0W - 1L
1,437 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Agni
Agni
Mechapugzilla
Agni
Level 8
God Stats
0W - 3L
1,343 SR
Queue Stats
35W - 47L
1,233 Elo+
Party 2
Danzaburou
Danzaburou
psychohillbille
Danzaburou
Level 26
God Stats
0W - 2L
1,323 SR
Queue Stats
85W - 79L
1,540 Elo+
Solo
Guan Yu
Guan Yu
xxbubsxxlawson
Guan Yu
Level 26
God Stats
113W - 112L
1,532 SR
Queue Stats
204W - 231L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Irkuha
Jormungandr
9
1 / 0 / 11
5,853
585
4,286
7,815
4,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
8 / 1 / 2
6,348
635
7,077
5,843
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
MalayMagic
Amaterasu
9
4 / 0 / 1
5,588
559
3,638
3,746
2,523
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
9
3 / 0 / 1
5,335
534
1,822
4,407
1,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 3
5,509
551
3,751
4,666
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
4,208
421
1,358
7,213
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 6 / 0
5,022
502
2,334
8,359
3,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 0 / 1
5,199
520
2,281
2,960
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
psychohillbille
Danzaburou
8
0 / 3 / 1
4,660
466
3,081
5,749
1,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
2 / 4 / 0
4,822
482
3,950
7,739
4,241
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
3
3
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
6
0
0.17
W
Jormungandr
Irkuha
Jormungandr
1
0
11
6.5
W
8
1
2
9
W
Amaterasu
MalayMagic
Amaterasu
4
0
1
4.5
L
0
0
1
0.5
W
Nemesis
3
0
1
3.5
W
2
2
3
1.75
L
Danzaburou
psychohillbille
Danzaburou
0
3
1
0.17
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,574
Damage
13,004
26,477
Taken
32,020
11,577
Mitigated
12,108
9,070
Healing
5,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,358
674
0
1,555
7,213
1,738
36
1,464
5,659
0
17,097
L
2,334
273
0
380
8,359
3,521
0
1,503
6,836
7,957
0
W
Jormungandr
Irkuha
Jormungandr
4,286
2,061
0
1,712
7,815
4,945
67
2,458
5,259
14,442
0
W
7,077
3,227
178
1,925
5,843
1,802
380
513
5,330
0
27,949
W
Amaterasu
MalayMagic
Amaterasu
3,638
1,631
0
1,935
3,746
2,523
259
207
3,539
0
21,740
L
2,281
393
0
230
2,960
853
621
1,707
1,171
21,453
0
W
Nemesis
1,822
978
59
2,061
4,407
1,158
325
646
3,665
0
18,951
W
3,751
907
221
979
4,666
1,149
459
499
4,069
26,694
0
L
Danzaburou
psychohillbille
Danzaburou
3,081
956
0
2,200
5,749
1,755
66
750
4,999
0
21,442
L
3,950
831
0
746
7,739
4,241
0
2,354
5,318
0
14,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,633
Gold Earned
23,911
208
Minions Killed
157
0
Camps Cleared
0
923,519
Distance Traveled
880,340
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,208
421
36
4
0
183,486
0
L
Ares
5,022
502
12
1
0
178,867
1
W
Jormungandr
5,853
585
28
3
0
176,122
1
W
Neith
6,348
635
52
5
0
176,236
0
W
Amaterasu
5,588
559
41
4
0
192,982
3
L
Agni
5,199
520
44
4
0
190,472
1
W
Nemesis
5,335
534
39
4
0
193,864
2
W
Ra
5,509
551
48
5
0
184,315
1
L
Danzaburou
4,660
466
40
4
0
154,056
0
L
Guan Yu
4,822
482
25
3
0
173,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role