Player Matchup

Mercury
Mercury
PravadaSMITE
Mercury
Level 17
God Stats
8W - 3L
1,591 SR
Queue Stats
15W - 9L
1,568 Elo+
Solo
Ares
Ares
StreamLoki
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,727 Elo+
Solo
Raijin
Raijin
ThePikeOfDestiny
Raijin
Level 85
God Stats
12W - 11L
1,681 SR
Queue Stats
93W - 79L
1,505 Elo+
Party 2
Sol
Sol
XxDarkkmoonxX
Sol
Level 25
God Stats
6W - 7L
1,785 SR
Queue Stats
61W - 49L
1,608 Elo+
Solo
Achilles
Achilles
xZoa
Achilles
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 24L
1,578 Elo+
Party 2
Team Averages
Level 28
1,611 SR
1,597 Elo+

VS

Team Averages
Level 15
1,571 SR
1,341 Elo+
Chronos
Chronos
BigDaddyChamSuck
Chronos
Level 28
God Stats
20W - 15L
1,677 SR
Queue Stats
256W - 254L
1,588 Elo+
Solo
Achilles
Achilles
IMostlyFeed
Achilles
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,686 Elo+
Solo
Cthulhu
Cthulhu
Iwillnotplayzeus
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,143 Elo+
Party 1
Bacchus
Bacchus
Rabbl3
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,143 Elo+
Party 1
Thanatos
Thanatos
StndSloth
Thanatos
Level 16
God Stats
2W - 2L
1,679 SR
Queue Stats
5W - 8L
1,143 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PravadaSMITE
Mercury
15
4 / 0 / 5
9,638
602
7,273
9,689
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 7 / 5
8,429
527
1,365
11,934
6,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 2 / 2
10,011
626
3,155
5,670
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 4 / 2
10,106
632
12,601
10,452
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
xZoa
Achilles
15
4 / 2 / 3
9,683
605
5,688
12,563
8,593
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,107
507
4,723
11,128
3,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
IMostlyFeed
Achilles
14
3 / 7 / 1
8,887
555
9,900
14,756
12,612
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 5
7,912
495
2,818
8,808
5,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Rabbl3
Bacchus
13
1 / 1 / 3
7,537
471
2,218
5,891
6,162
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
StndSloth
Thanatos
13
9 / 1 / 2
8,677
542
5,408
8,410
2,566
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
19
Kills
15
15
Deaths
19
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Achilles
IMostlyFeed
Achilles
3
7
1
0.5
L
1
4
5
0.88
W
Mercury
PravadaSMITE
Mercury
4
0
5
6.5
L
Bacchus
Rabbl3
Bacchus
1
1
3
2.5
L
Thanatos
StndSloth
Thanatos
9
1
2
10
W
1
7
5
0.5
W
2
2
2
1.5
W
8
4
2
2.25
W
Achilles
xZoa
Achilles
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,082
Damage
25,067
50,308
Taken
48,993
24,460
Mitigated
29,950
10,900
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,723
1,721
0
1,185
11,128
3,420
0
4,504
6,624
61,090
0
L
Achilles
IMostlyFeed
Achilles
9,900
2,256
0
2,875
14,756
12,612
295
3,094
11,662
10,041
46,234
L
2,818
82
88
470
8,808
5,190
0
4,813
3,995
23,411
0
W
Mercury
PravadaSMITE
Mercury
7,273
4,429
0
184
9,689
3,912
0
2,245
7,358
0
74,471
L
Bacchus
Rabbl3
Bacchus
2,218
489
0
750
5,891
6,162
152
1,774
4,117
23,075
0
L
Thanatos
StndSloth
Thanatos
5,408
1,130
0
7,439
8,410
2,566
0
3,003
5,407
0
34,280
W
1,365
479
0
250
11,934
6,692
117
2,408
9,526
12,694
0
W
3,155
430
0
1,368
5,670
2,065
1,767
719
4,906
65,562
0
W
12,601
5,239
0
4,936
10,452
3,198
4,578
4,937
5,467
72,495
0
W
Achilles
xZoa
Achilles
5,688
1,387
0
4,162
12,563
8,593
0
1,738
10,105
0
46,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,867
Gold Earned
41,120
478
Minions Killed
376
0
Camps Cleared
0
1,508,013
Distance Traveled
1,480,664
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,107
507
96
6
0
253,617
2
L
Achilles
8,887
555
121
8
0
268,418
1
L
Cthulhu
7,912
495
42
3
0
319,455
0
W
Mercury
9,638
602
108
7
0
392,619
0
L
Bacchus
7,537
471
62
4
0
312,027
0
L
Thanatos
8,677
542
55
3
0
327,147
5
W
Ares
8,429
527
16
1
0
273,454
1
W
Raijin
10,011
626
136
9
0
274,633
2
W
Sol
10,106
632
124
8
0
266,417
3
W
Achilles
9,683
605
94
6
0
300,890
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role