Player Matchup

Izanami
Izanami
MURDA_WORTHTX817
Izanami
Level 29
God Stats
9W - 15L
1,500 SR
Queue Stats
69W - 74L
1,227 Elo+
Solo
Yemoja
Yemoja
MeAsMeYou
Yemoja
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Cupid
Cupid
Pvzdruidson
Cupid
Level 20
God Stats
2W - 12L
1,364 SR
Queue Stats
4W - 14L
1,212 Elo+
Solo
Aphrodite
Aphrodite
VisibleCrown81
Aphrodite
Level 28
God Stats
9W - 8L
1,504 SR
Queue Stats
125W - 164L
1,381 Elo+
Party 1
Bakasura
Bakasura
WSGFormal1
Bakasura
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
123W - 120L
1,413 Elo+
Solo
Team Averages
Level 22
1,474 SR
1,346 Elo+

VS

Team Averages
Level 19
1,424 SR
1,405 Elo+
Da Ji
Da Ji
 
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
El_CoChyloKo90
Cernunnos
Level 31
God Stats
2W - 1L
1,380 SR
Queue Stats
126W - 200L
1,329 Elo+
Party 3
Anubis
Anubis
KnightDarkAnubis
Anubis
Level 25
God Stats
21W - 17L
1,455 SR
Queue Stats
266W - 296L
1,327 Elo+
Solo
Bakasura
Bakasura
MerchantWall679
Bakasura
Level 5
God Stats
3W - 1L
1,284 SR
Queue Stats
10W - 4L
1,435 Elo+
Party 2
Chronos
Chronos
Yonitan4182
Chronos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 29L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 4
6,681
352
1,684
11,310
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Yemoja
MeAsMeYou
Yemoja
14
2 / 10 / 6
9,994
526
5,407
21,629
13,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 14 / 0
6,866
361
5,900
17,777
5,831
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
VisibleCrown81
Aphrodite
14
5 / 8 / 2
9,554
503
9,995
16,858
6,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
WSGFormal1
Bakasura
13
1 / 10 / 2
8,600
453
6,094
19,025
6,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
7 / 4 / 11
10,904
574
10,610
12,537
4,636
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
El_CoChyloKo90
Cernunnos
14
5 / 2 / 9
10,233
539
10,460
10,742
3,224
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
16 / 1 / 14
11,692
615
25,907
13,430
7,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
20
10 / 1 / 0
13,214
695
11,394
14,298
8,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
Yonitan4182
Chronos
16
11 / 2 / 17
11,586
610
14,696
14,892
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
100
9
Kills
49
50
Deaths
10
14
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
4
11
3.13
W
Cernunnos
El_CoChyloKo90
Cernunnos
5
2
9
4.75
W
16
1
14
23
L
0
8
4
0.25
L
Yemoja
MeAsMeYou
Yemoja
2
10
6
0.5
W
Bakasura
10
1
0
10
L
1
14
0
0.07
L
Aphrodite
VisibleCrown81
Aphrodite
5
8
2
0.75
L
Bakasura
WSGFormal1
Bakasura
1
10
2
0.2
W
Chronos
Yonitan4182
Chronos
11
2
17
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,080
Damage
73,067
86,599
Taken
65,899
35,585
Mitigated
29,272
9,386
Healing
28,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,610
5,581
0
1,061
12,537
4,636
116
2,609
8,443
0
50,216
W
Cernunnos
El_CoChyloKo90
Cernunnos
10,460
7,048
0
2,777
10,742
3,224
2,190
1,989
6,882
0
42,545
W
25,907
2,055
377
9,346
13,430
7,371
1,852
3,620
9,527
69,689
0
L
1,684
1,291
0
0
11,310
2,371
0
5,724
5,418
0
11,373
L
Yemoja
MeAsMeYou
Yemoja
5,407
972
304
119
21,629
13,725
0
13,540
7,879
19,443
0
W
Bakasura
11,394
7,864
0
7,338
14,298
8,497
8,883
949
13,205
0
86,763
L
5,900
2,665
37
1,268
17,777
5,831
72
6,467
10,603
0
27,989
L
Aphrodite
VisibleCrown81
Aphrodite
9,995
1,258
2,109
4,137
16,858
6,800
0
9,337
7,451
31,443
0
L
Bakasura
WSGFormal1
Bakasura
6,094
4,228
0
1,412
19,025
6,858
0
5,535
13,250
0
39,842
W
Chronos
Yonitan4182
Chronos
14,696
4,452
0
7,191
14,892
5,544
4,885
5,698
8,790
64,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,695
Gold Earned
57,629
230
Minions Killed
535
0
Camps Cleared
0
1,237,898
Distance Traveled
1,714,608
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,904
574
76
4
0
373,388
0
W
Cernunnos
10,233
539
71
4
0
331,858
0
W
Anubis
11,692
615
85
4
0
345,913
0
L
Izanami
6,681
352
17
1
0
105,885
0
L
Yemoja
9,994
526
29
2
0
254,608
0
W
Bakasura
13,214
695
200
11
0
350,720
0
L
Cupid
6,866
361
37
2
0
237,000
0
L
Aphrodite
9,554
503
55
3
0
323,590
2
L
Bakasura
8,600
453
92
5
0
316,815
0
W
Chronos
11,586
610
103
5
0
312,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role