Player Matchup

Ymir
Ymir
Pamela-XG
Ymir
Level 17
God Stats
4W - 5L
1,216 SR
Queue Stats
43W - 56L
1,563 Elo+
Solo
Loki
Loki
PlushieDusky
Loki
Level 23
God Stats
1W - 5L
1,184 SR
Queue Stats
127W - 110L
1,559 Elo+
Party 2
Amaterasu
Amaterasu
Remlila
Amaterasu
Level 22
God Stats
3W - 10L
1,454 SR
Queue Stats
97W - 81L
1,586 Elo+
Party 2
Thoth
Thoth
TheBaconSoloMid
Thoth
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 32L
1,699 Elo+
Solo
Izanami
Izanami
jayarcuh
Izanami
Level 7
God Stats
3W - 3L
1,669 SR
Queue Stats
7W - 8L
1,653 Elo+
Solo
Team Averages
Level 19
1,405 SR
1,612 Elo+

VS

Team Averages
Level 16
1,564 SR
1,687 Elo+
Izanami
Izanami
HuhDURMEDisGOOD
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 31L
1,958 Elo+
Party 1
Vulcan
Vulcan
LongestofShort
Vulcan
Level 8
God Stats
3W - 1L
1,678 SR
Queue Stats
9W - 10L
1,696 Elo+
Solo
Chaac
Chaac
OmegaJD3
Chaac
Level 22
God Stats
4W - 2L
1,316 SR
Queue Stats
10W - 6L
1,317 Elo+
Solo
Pele
Pele
OttisReddingg
Pele
Level 16
God Stats
6W - 2L
1,789 SR
Queue Stats
60W - 25L
1,694 Elo+
Party 1
Eset
Eset
WardenUnknown
Eset
Level 26
God Stats
3W - 0L
1,538 SR
Queue Stats
182W - 115L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 4 / 5
5,282
528
2,491
10,818
4,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
3 / 4 / 0
5,307
531
4,070
6,612
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Remlila
Amaterasu
10
1 / 1 / 1
4,987
499
2,884
6,847
4,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 6 / 4
6,116
612
8,059
6,635
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
jayarcuh
Izanami
8
2 / 6 / 1
5,559
556
1,759
5,635
903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 3 / 6
7,769
777
7,873
7,842
2,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 5 / 5
5,293
529
4,125
5,293
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
OmegaJD3
Chaac
13
2 / 0 / 0
7,282
728
4,352
5,409
3,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 0 / 3
6,590
659
5,066
6,208
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 3 / 10
6,531
653
6,224
7,257
4,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
21
21
Deaths
11
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
W
1
5
5
0.7
W
Chaac
OmegaJD3
Chaac
2
0
0
2
W
5
0
3
6.5
L
Ymir
0
4
5
0.63
L
3
4
0
0.75
L
Amaterasu
Remlila
Amaterasu
1
1
1
1.5
L
3
6
4
0.83
W
4
3
10
3
L
Izanami
jayarcuh
Izanami
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,263
Damage
27,640
36,547
Taken
32,009
13,127
Mitigated
13,348
5,857
Healing
8,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,873
6,212
0
3,146
7,842
2,301
760
2,537
5,305
0
58,224
W
4,125
635
0
718
5,293
1,443
0
3,004
2,289
18,031
0
W
Chaac
OmegaJD3
Chaac
4,352
671
0
3,007
5,409
3,494
0
0
5,043
7,078
39,828
W
5,066
931
0
478
6,208
1,970
0
1,982
4,226
0
32,090
L
Ymir
2,491
323
0
730
10,818
4,631
0
4,484
6,100
11,113
0
L
4,070
1,280
0
2,120
6,612
1,301
0
1,763
4,734
0
24,590
L
Amaterasu
Remlila
Amaterasu
2,884
853
0
1,833
6,847
4,675
0
787
6,060
0
16,919
L
8,059
0
0
500
6,635
1,617
0
2,629
3,718
34,760
0
W
6,224
949
382
795
7,257
4,140
0
3,084
4,129
15,227
0
L
Izanami
jayarcuh
Izanami
1,759
1,100
0
674
5,635
903
0
531
5,068
0
20,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
33,465
227
Minions Killed
342
0
Camps Cleared
0
900,981
Distance Traveled
993,814
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,769
777
103
10
0
182,765
0
W
Vulcan
5,293
529
38
4
0
185,196
0
W
Chaac
7,282
728
117
12
0
208,658
4
W
Pele
6,590
659
59
6
0
230,021
2
L
Ymir
5,282
528
16
2
0
177,868
2
L
Loki
5,307
531
56
6
0
197,180
3
L
Amaterasu
4,987
499
39
4
0
197,149
4
L
Thoth
6,116
612
70
7
0
187,013
5
W
Eset
6,531
653
25
3
0
187,174
3
L
Izanami
5,559
556
46
5
0
141,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role