Player Matchup

Odin
Odin
BrunoTheBeast92
Odin
Level 29
God Stats
8W - 7L
1,506 SR
Queue Stats
167W - 140L
1,516 Elo+
Party 2
Chang'e
Chang'e
ZekaBear
Chang'e
Level 142
God Stats
7W - 3L
1,604 SR
Queue Stats
177W - 154L
1,535 Elo+
Party 3
Kukulkan
Kukulkan
awLn1
Kukulkan
Level 5
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 6L
1,433 Elo+
Party 3
Hel
Hel
callmedaddy3112
Hel
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 7L
1,319 Elo+
Solo
Neith
Neith
l-o-v-e-i-e
Neith
Level 22
God Stats
9W - 7L
1,527 SR
Queue Stats
71W - 60L
1,491 Elo+
Party 2
Team Averages
Level 41
1,527 SR
1,459 Elo+

VS

Team Averages
Level 31
1,440 SR
1,537 Elo+
Cthulhu
Cthulhu
FearsomFurry999
Cthulhu
Level 25
God Stats
9W - 6L
1,560 SR
Queue Stats
61W - 54L
1,642 Elo+
Party 1
Pele
Pele
Miss_Pandapie
Pele
Level 16
God Stats
19W - 21L
1,559 SR
Queue Stats
27W - 34L
1,522 Elo+
Party 1
Loki
Loki
Potg__munkey
Loki
Level 84
God Stats
11W - 6L
1,434 SR
Queue Stats
134W - 126L
1,566 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Schmitt-haus
Morgan Le Fay
Level 14
God Stats
6W - 10L
1,574 SR
Queue Stats
20W - 16L
1,619 Elo+
Solo
Ah Puch
Ah Puch
SunlitPython0
Ah Puch
Level 18
God Stats
1W - 8L
1,075 SR
Queue Stats
95W - 100L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 16
9,528
953
7,058
9,907
7,052
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
ZekaBear
Chang'e
17
6 / 0 / 19
10,889
1,089
15,030
9,239
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
awLn1
Kukulkan
16
6 / 1 / 9
10,156
1,016
11,105
6,511
2,787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 0 / 20
9,710
971
6,367
7,186
4,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 2 / 11
10,877
1,088
13,954
6,238
2,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

285

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,488
949
10,206
11,911
6,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 8 / 3
8,906
891
5,799
13,718
5,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 3 / 5
8,826
883
6,723
12,475
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Schmitt-haus
Morgan Le Fay
14
2 / 2 / 1
8,580
858
5,918
5,923
2,186
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
14
0 / 8 / 2
8,282
828
5,266
14,349
5,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
20
25
Kills
6
6
Deaths
25
75
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
16
3.33
L
2
4
3
0.88
L
2
8
3
0.44
L
0
3
5
0.83
L
Morgan Le Fay
Schmitt-haus
Morgan Le Fay
2
2
1
1.25
L
Ah Puch
0
8
2
0.13
W
Chang'e
ZekaBear
Chang'e
6
0
19
15.5
W
Kukulkan
awLn1
Kukulkan
6
1
9
10.5
W
1
0
20
11
W
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,514
Damage
33,912
39,081
Taken
58,376
21,238
Mitigated
23,709
16,945
Healing
3,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,058
1,246
0
0
9,907
7,052
0
5,179
4,442
0
14,279
L
10,206
413
391
934
11,911
6,776
0
6,028
5,758
33,144
0
L
5,799
946
23
668
13,718
5,134
0
6,913
6,582
0
20,188
L
6,723
1,431
390
645
12,475
4,325
0
7,298
4,998
0
17,102
L
Morgan Le Fay
Schmitt-haus
Morgan Le Fay
5,918
262
0
128
5,923
2,186
0
3,919
1,820
13,104
0
L
Ah Puch
5,266
392
0
106
14,349
5,288
0
7,309
6,716
18,691
0
W
Chang'e
ZekaBear
Chang'e
15,030
986
4,018
5,644
9,239
4,726
0
4,269
4,720
46,562
0
W
Kukulkan
awLn1
Kukulkan
11,105
1,137
0
205
6,511
2,787
0
3,779
2,598
26,984
0
W
6,367
1,246
3,991
2,557
7,186
4,088
0
4,669
2,397
14,304
0
W
13,954
5,806
0
530
6,238
2,585
0
2,658
3,534
0
20,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,160
Gold Earned
44,082
191
Minions Killed
163
2
Camps Cleared
2
934,104
Distance Traveled
842,261
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,528
953
20
2
0
180,886
0
L
Cthulhu
9,488
949
67
7
0
194,662
3
L
Pele
8,906
891
43
4
0
157,609
0
L
Loki
8,826
883
12
1
1
177,574
0
L
Morgan Le Fay
8,580
858
23
2
1
137,228
0
L
Ah Puch
8,282
828
18
2
0
175,188
0
W
Chang'e
10,889
1,089
60
6
0
213,437
0
W
Kukulkan
10,156
1,016
50
5
1
159,456
0
W
Hel
9,710
971
33
3
0
188,766
0
W
Neith
10,877
1,088
28
3
1
191,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role