Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
Hellsraptor2132
Morgan Le Fay
Gold V
Level 122
God Stats
8W - 6L
1,543 SR
Queue Stats
241W - 254L
1,261 MMR
Solo
Danzaburou
Danzaburou
Silver I
jassiem23
Danzaburou
Silver I
Level 149
God Stats
11W - 12L
1,533 SR
Queue Stats
52W - 59L
1,282 MMR
Solo
Mulan
Mulan
Silver I
mlgpr0360nsc0pe
Mulan
Silver I
Level 63
God Stats
2W - 3L
1,359 SR
Queue Stats
36W - 45L
1,116 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,478 SR
1,220 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,532 SR
1,306 MMR
Raijin
Raijin
Gold IV
ANDYGUY95
Raijin
Gold IV
Level 148
God Stats
10W - 11L
1,575 SR
Queue Stats
82W - 89L
1,419 MMR
Party 1
Ymir
Ymir
Silver I
Eindle
Ymir
Silver I
Level 111
God Stats
26W - 40L
1,515 SR
Queue Stats
919W - 1,030L
1,114 MMR
Solo
Set
Set
Gold III
Finesse Sensei
Set
Gold III
Level 128
God Stats
5W - 4L
1,505 SR
Queue Stats
115W - 118L
1,387 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hellsraptor2132
Morgan Le Fay
18
4 / 6 / 8
13,800
627
22,819
19,907
8,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
jassiem23
Danzaburou
20
5 / 1 / 7
14,965
680
23,900
22,065
9,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
5 / 5 / 4
14,743
670
20,092
27,468
21,439
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CerberusGilgameshPersephoneAthenaArtemis

VS

Bans
Cu ChulainnAresSobekMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ANDYGUY95
Raijin
17
3 / 5 / 4
12,923
587
21,039
21,006
9,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Eindle
Ymir
17
3 / 5 / 8
13,247
602
12,664
30,680
51,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
6 / 4 / 6
13,676
622
21,404
26,216
28,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
14
Kills
12
12
Deaths
14
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
ANDYGUY95
Raijin
3
5
4
1
L
Ymir
Eindle
Ymir
3
5
8
1.4
L
6
4
6
2.25
W
Morgan Le Fay
Hellsraptor2132
Morgan Le Fay
4
6
8
1.33
W
Danzaburou
jassiem23
Danzaburou
5
1
7
8.5
W
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,811
Damage
55,107
69,440
Taken
77,902
38,797
Mitigated
88,771
20,231
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ANDYGUY95
Raijin
21,039
1,421
0
4,571
21,006
9,116
1,043
5,083
15,923
71,529
0
L
Ymir
Eindle
Ymir
12,664
939
1,733
3,588
30,680
51,254
301
8,389
22,291
37,818
0
L
21,404
10,457
0
1,965
26,216
28,401
492
9,347
16,869
458
49,603
W
Morgan Le Fay
Hellsraptor2132
Morgan Le Fay
22,819
1,385
643
5,416
19,907
8,107
376
8,959
10,948
77,964
0
W
Danzaburou
jassiem23
Danzaburou
23,900
10,698
0
10,522
22,065
9,251
2,752
11,779
10,286
0
83,368
W
20,092
4,070
0
3,650
27,468
21,439
461
13,398
14,070
0
47,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,508
Gold Earned
39,846
245
Minions Killed
208
0
Camps Cleared
0
1,146,687
Distance Traveled
1,125,335
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,923
587
124
6
0
356,643
2
L
Ymir
13,247
602
38
2
0
359,778
2
L
Set
13,676
622
46
2
0
408,914
5
W
Morgan Le Fay
13,800
627
110
5
0
369,811
12
W
Danzaburou
14,965
680
89
4
0
405,850
2
W
Mulan
14,743
670
46
2
0
371,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role