Player Matchup

Anhur
Anhur
I Am Derick
Anhur
Level 108
God Stats
3W - 1L
1,288 SR
Queue Stats
98W - 97L
1,391 Elo+
Solo
Cthulhu
Cthulhu
Tzenahk
Cthulhu
Level 88
God Stats
1W - 2L
1,513 SR
Queue Stats
16W - 18L
1,435 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Àstrid
Morgan Le Fay
Level 12
God Stats
4W - 6L
1,487 SR
Queue Stats
6W - 9L
1,214 Elo+
Party 1
Team Averages
Level 69
1,429 SR
1,347 Elo+

VS

Team Averages
Level 85
1,586 SR
1,460 Elo+
Ganesha
Ganesha
DanteInferno459
Ganesha
Level 128
God Stats
0W - 1L
1,562 SR
Queue Stats
5W - 8L
1,453 Elo+
Party 2
Olorun
Olorun
Mystic Majinn
Olorun
Level 25
God Stats
0W - 1L
1,631 SR
Queue Stats
3W - 5L
1,388 Elo+
Party 2
Loki
Loki
ThomasJiuksa
Loki
Level 101
God Stats
3W - 2L
1,566 SR
Queue Stats
35W - 40L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 4
14,026
738
18,006
22,542
7,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Tzenahk
Cthulhu
17
6 / 3 / 11
13,208
695
15,272
19,894
24,710
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Àstrid
Morgan Le Fay
16
3 / 4 / 12
12,480
657
11,339
11,420
4,683
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 9
11,725
617
12,106
23,304
18,872
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 7 / 3
13,344
702
15,998
18,808
9,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
6 / 4 / 4
12,268
646
12,397
14,770
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
18
Kills
13
13
Deaths
18
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
7
9
0.79
W
9
6
4
1.83
L
6
7
3
1.07
L
6
4
4
2
W
Cthulhu
Tzenahk
Cthulhu
6
3
11
3.83
W
Morgan Le Fay
Àstrid
Morgan Le Fay
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,617
Damage
40,501
53,856
Taken
56,882
36,918
Mitigated
34,603
15,866
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,106
219
0
2,500
23,304
18,872
0
10,951
12,353
38,679
0
W
18,006
10,115
617
8,455
22,542
7,525
1,713
11,044
11,498
0
66,946
L
15,998
11,211
470
5,852
18,808
9,208
751
8,739
10,069
43,396
0
L
12,397
2,082
0
2,297
14,770
6,523
128
6,921
7,849
0
47,822
W
Cthulhu
Tzenahk
Cthulhu
15,272
970
1,142
2,733
19,894
24,710
79
11,458
8,436
44,319
0
W
Morgan Le Fay
Àstrid
Morgan Le Fay
11,339
2,897
0
2,919
11,420
4,683
791
5,602
5,818
38,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,714
Gold Earned
37,337
194
Minions Killed
157
0
Camps Cleared
0
1,008,739
Distance Traveled
887,406
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,725
617
9
0
0
302,963
0
W
Anhur
14,026
738
79
4
0
310,668
0
L
Olorun
13,344
702
64
3
0
231,531
0
L
Loki
12,268
646
84
4
0
352,912
0
W
Cthulhu
13,208
695
62
3
0
363,207
1
W
Morgan Le Fay
12,480
657
53
3
0
334,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role