Player Matchup

Ymir
Ymir
HairyAfghanKid
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,340 Elo+
Party 3
Scylla
Scylla
Imkiller
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,161 Elo+
Party 3
Neith
Neith
MainThresh7
Neith
Level 7
God Stats
2W - 3L
1,152 SR
Queue Stats
2W - 5L
1,129 Elo+
Party 1
Olorun
Olorun
Verijachueca
Olorun
Level 7
God Stats
0W - 2L
1,152 SR
Queue Stats
2W - 6L
1,129 Elo+
Party 1
Thor
Thor
smifti
Thor
Level 8
God Stats
2W - 4L
1,573 SR
Queue Stats
6W - 13L
1,370 Elo+
Party 3
Team Averages
Level 32
1,376 SR
1,226 Elo+

VS

Team Averages
Level 13
1,526 SR
1,241 Elo+
Fenrir
Fenrir
DiloMilo
Fenrir
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 5L
1,092 Elo+
Solo
Scylla
Scylla
Iamdasi
Scylla
Level 28
God Stats
6W - 6L
1,608 SR
Queue Stats
85W - 75L
1,427 Elo+
Solo
Nemesis
Nemesis
LazyyPotato
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,106 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MachiMaker
Morgan Le Fay
Level 23
God Stats
4W - 4L
1,523 SR
Queue Stats
20W - 27L
1,474 Elo+
Solo
Jormungandr
Jormungandr
Rookhardt
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,106 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 7
12,649
468
14,374
22,878
11,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Imkiller
Scylla
20
8 / 7 / 6
13,426
497
20,537
19,083
6,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 9 / 10
10,055
372
7,808
17,529
5,358
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
17
5 / 11 / 6
11,972
443
12,007
22,543
13,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
smifti
Thor
20
10 / 4 / 7
13,346
494
14,953
23,936
10,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiloMilo
Fenrir
17
0 / 10 / 3
11,626
431
3,351
19,867
12,019
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Iamdasi
Scylla
20
19 / 3 / 8
16,208
600
34,194
17,387
8,205
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
LazyyPotato
Nemesis
20
5 / 8 / 9
13,333
494
8,003
19,784
8,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
MachiMaker
Morgan Le Fay
20
7 / 7 / 20
13,965
517
19,026
19,201
8,596
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Rookhardt
Jormungandr
20
8 / 3 / 20
15,466
573
13,706
21,916
24,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
99
31
Kills
39
40
Deaths
31
36
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DiloMilo
Fenrir
0
10
3
0.15
L
7
9
7
1.17
W
Scylla
Iamdasi
Scylla
19
3
8
7.67
L
Scylla
Imkiller
Scylla
8
7
6
1.57
W
Nemesis
LazyyPotato
Nemesis
5
8
9
1.19
W
Morgan Le Fay
MachiMaker
Morgan Le Fay
7
7
20
2.43
L
1
9
10
0.67
W
Jormungandr
Rookhardt
Jormungandr
8
3
20
6
L
Olorun
5
11
6
0.73
L
Thor
smifti
Thor
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,679
Damage
78,280
105,969
Taken
98,155
47,444
Mitigated
62,506
15,516
Healing
16,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DiloMilo
Fenrir
3,351
1,765
0
947
19,867
12,019
1,665
5,451
14,416
0
42,666
L
14,374
1,473
0
0
22,878
11,807
420
16,225
6,653
63,029
0
W
Scylla
Iamdasi
Scylla
34,194
2,966
513
5,748
17,387
8,205
4,275
8,957
8,430
110,345
0
L
Scylla
Imkiller
Scylla
20,537
743
78
1,857
19,083
6,033
53
12,756
6,327
81,377
0
W
Nemesis
LazyyPotato
Nemesis
8,003
4,355
0
4,583
19,784
8,969
2,836
9,216
10,568
0
69,228
W
Morgan Le Fay
MachiMaker
Morgan Le Fay
19,026
1,492
0
3,252
19,201
8,596
3,312
11,169
8,032
70,427
0
L
7,808
2,494
409
4,512
17,529
5,358
294
14,039
3,490
0
33,953
W
Jormungandr
Rookhardt
Jormungandr
13,706
2,552
0
1,750
21,916
24,717
1,387
12,125
9,791
46,552
0
L
Olorun
12,007
8,557
242
3,113
22,543
13,726
4,600
14,021
8,522
67,895
0
L
Thor
smifti
Thor
14,953
5,502
0
5,305
23,936
10,520
0
9,885
14,051
0
85,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,448
Gold Earned
70,598
521
Minions Killed
482
0
Camps Cleared
0
1,994,354
Distance Traveled
2,380,236
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,626
431
69
3
0
401,493
0
L
Ymir
12,649
468
97
4
0
407,971
0
W
Scylla
16,208
600
143
5
0
480,122
4
L
Scylla
13,426
497
134
5
0
410,295
0
W
Nemesis
13,333
494
118
4
0
525,092
0
W
Morgan Le Fay
13,965
517
102
4
0
474,805
0
L
Neith
10,055
372
59
2
0
438,809
2
W
Jormungandr
15,466
573
50
2
0
498,724
2
L
Olorun
11,972
443
109
4
0
322,130
1
L
Thor
13,346
494
122
5
0
415,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role