Player Matchup

Nike
Nike
Bautirinia
Nike
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 89L
1,314 Elo+
Party 1
Osiris
Osiris
Henrysbar
Osiris
Level 12
God Stats
4W - 6L
1,500 SR
Queue Stats
137W - 173L
1,335 Elo+
Party 1
Aphrodite
Aphrodite
abscuro
Aphrodite
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
slyzzyzz
Izanami
Level 18
God Stats
6W - 10L
1,672 SR
Queue Stats
22W - 34L
1,359 Elo+
Party 3
Kali
Kali
valentinopelotu
Kali
Level 27
God Stats
11W - 8L
1,801 SR
Queue Stats
95W - 102L
1,490 Elo+
Party 3
Team Averages
Level 17
1,595 SR
1,400 Elo+

VS

Team Averages
Level 18
1,546 SR
1,351 Elo+
Fenrir
Fenrir
Greice0210
Fenrir
Level 17
God Stats
6W - 4L
1,923 SR
Queue Stats
12W - 23L
1,315 Elo+
Party 2
Artemis
Artemis
Juninho Menani
Artemis
Level 5
God Stats
1W - 2L
1,499 SR
Queue Stats
3W - 4L
1,498 Elo+
Party 4
Ra
Ra
LoLi-Kawaii-_-
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,380 Elo+
Party 2
Thanatos
Thanatos
Tonho6819
Thanatos
Level 3
God Stats
0W - 2L
1,204 SR
Queue Stats
0W - 2L
1,170 Elo+
Party 4
Ymir
Ymir
ViniPipi
Ymir
Level 42
God Stats
42W - 32L
1,602 SR
Queue Stats
322W - 378L
1,393 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 5
6,806
681
5,391
7,127
4,033
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Henrysbar
Osiris
10
2 / 1 / 2
5,873
587
2,097
4,329
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
abscuro
Aphrodite
8
0 / 2 / 6
5,670
567
3,119
6,759
2,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Izanami
slyzzyzz
Izanami
8
4 / 3 / 3
5,838
584
7,348
6,277
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
10 / 2 / 2
7,533
753
6,358
8,412
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Greice0210
Fenrir
7
4 / 5 / 1
5,409
541
4,985
7,796
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 6 / 2
4,312
431
3,465
6,164
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
2 / 5 / 5
5,400
540
3,674
5,374
1,983
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
Tonho6819
Thanatos
6
0 / 5 / 0
4,129
413
809
3,917
931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
8
3 / 2 / 0
5,138
514
2,011
7,854
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
22
Kills
9
10
Deaths
23
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Fenrir
Greice0210
Fenrir
4
5
1
0.9
W
Osiris
Henrysbar
Osiris
2
1
2
3
L
0
6
2
0.17
L
2
5
5
0.9
L
Thanatos
Tonho6819
Thanatos
0
5
0
0
L
Ymir
3
2
0
1.5
W
Aphrodite
abscuro
Aphrodite
0
2
6
1.5
W
Izanami
slyzzyzz
Izanami
4
3
3
1.83
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,313
Damage
14,944
32,904
Taken
31,105
14,568
Mitigated
11,577
12,351
Healing
4,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,391
851
0
890
7,127
4,033
731
1,994
5,133
6,426
24,336
L
Fenrir
Greice0210
Fenrir
4,985
1,634
0
1,857
7,796
2,011
0
546
7,250
0
12,605
W
Osiris
Henrysbar
Osiris
2,097
447
0
1,144
4,329
2,070
405
358
3,971
0
21,055
L
3,465
1,750
0
523
6,164
1,464
0
1,384
4,780
0
11,270
L
3,674
722
125
106
5,374
1,983
0
663
4,711
18,847
0
L
Thanatos
Tonho6819
Thanatos
809
108
0
508
3,917
931
0
90
3,827
0
5,021
L
Ymir
2,011
214
0
1,525
7,854
5,188
0
1,556
6,298
8,255
0
W
Aphrodite
abscuro
Aphrodite
3,119
1,292
1,081
3,103
6,759
2,261
161
1,369
5,390
9,844
0
W
Izanami
slyzzyzz
Izanami
7,348
5,917
369
1,321
6,277
1,853
739
1,841
4,436
0
25,034
W
6,358
3,716
0
4,443
8,412
4,351
21
123
8,289
0
30,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,720
Gold Earned
24,388
210
Minions Killed
86
0
Camps Cleared
0
952,600
Distance Traveled
860,016
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,806
681
55
6
0
212,805
1
L
Fenrir
5,409
541
17
2
0
204,243
0
W
Osiris
5,873
587
41
4
0
182,128
0
L
Artemis
4,312
431
21
2
0
147,220
1
L
Ra
5,400
540
30
3
0
205,185
1
L
Thanatos
4,129
413
9
1
0
140,159
1
L
Ymir
5,138
514
9
1
0
163,209
1
W
Aphrodite
5,670
567
8
1
0
160,019
2
W
Izanami
5,838
584
53
5
0
180,080
2
W
Kali
7,533
753
53
5
0
217,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role