Player Matchup

Izanami
Izanami
BirchBeer
Izanami
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,229 Elo+
Solo
Mercury
Mercury
figgyboyo
Mercury
Level 28
God Stats
10W - 13L
1,411 SR
Queue Stats
150W - 224L
1,348 Elo+
Party 2
Nu Wa
Nu Wa
reagannn
Nu Wa
Level 29
God Stats
79W - 96L
1,418 SR
Queue Stats
274W - 398L
1,342 Elo+
Party 2
Nike
Nike
亞里斯多德
Nike
Level 3
God Stats
1W - 1L
1,273 SR
Queue Stats
2W - 2L
1,314 Elo+
Solo
Cthulhu
Cthulhu
强欲之壶
Cthulhu
Level 15
God Stats
5W - 9L
1,313 SR
Queue Stats
9W - 18L
1,313 Elo+
Solo
Team Averages
Level 16
1,383 SR
1,309 Elo+

VS

Team Averages
Level 10
1,388 SR
1,390 Elo+
Jormungandr
Jormungandr
AlfredoV
Jormungandr
Level 12
God Stats
15W - 15L
1,535 SR
Queue Stats
89W - 98L
1,428 Elo+
Solo
Horus
Horus
HeBurnsNerds
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
Viruca
Tiamat
Level 24
God Stats
2W - 3L
1,147 SR
Queue Stats
57W - 58L
1,389 Elo+
Solo
Cthulhu
Cthulhu
merzeus
Cthulhu
Level 7
God Stats
7W - 11L
1,259 SR
Queue Stats
33W - 43L
1,134 Elo+
Solo
Susano
Susano
mob889988
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BirchBeer
Izanami
5
1 / 0 / 2
3,665
611
2,298
2,173
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
figgyboyo
Mercury
6
0 / 0 / 4
3,971
662
874
2,444
605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nu Wa
reagannn
Nu Wa
7
5 / 0 / 1
4,617
770
2,387
1,216
286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
1 / 1 / 0
3,532
589
643
3,284
1,627
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
强欲之壶
Cthulhu
5
3 / 0 / 0
3,572
595
1,316
2,212
977
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlfredoV
Jormungandr
5
0 / 2 / 0
3,470
578
1,245
4,245
1,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

2
0 / 2 / 0
2,759
460
0
2,348
572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Viruca
Tiamat
6
0 / 3 / 0
3,502
584
1,109
2,792
950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
merzeus
Cthulhu
6
1 / 1 / 0
3,434
572
2,151
3,066
1,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
mob889988
Susano
1
0 / 4 / 0
2,669
445
298
2,469
499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
10
Kills
1
1
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AlfredoV
Jormungandr
0
2
0
0
W
Izanami
BirchBeer
Izanami
1
0
2
2
L
0
2
0
0
L
Tiamat
Viruca
Tiamat
0
3
0
0
W
Mercury
figgyboyo
Mercury
0
0
4
2
L
Cthulhu
merzeus
Cthulhu
1
1
0
1
L
Susano
mob889988
Susano
0
4
0
0
W
Nu Wa
reagannn
Nu Wa
5
0
1
5.5
W
1
1
0
1
W
Cthulhu
强欲之壶
Cthulhu
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,518
Damage
4,803
11,329
Taken
14,920
4,048
Mitigated
5,078
3,093
Healing
1,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AlfredoV
Jormungandr
1,245
564
0
580
4,245
1,479
0
372
3,833
9,163
0
W
Izanami
BirchBeer
Izanami
2,298
1,907
0
693
2,173
553
317
1,074
1,099
0
12,762
L
0
0
36
59
2,348
572
36
557
1,635
0
1,533
L
Tiamat
Viruca
Tiamat
1,109
78
0
346
2,792
950
150
887
1,789
14,290
0
W
Mercury
figgyboyo
Mercury
874
541
0
1,349
2,444
605
0
410
2,034
0
14,635
L
Cthulhu
merzeus
Cthulhu
2,151
614
0
841
3,066
1,578
0
702
2,324
10,316
0
L
Susano
mob889988
Susano
298
0
0
0
2,469
499
0
771
1,636
0
986
W
Nu Wa
reagannn
Nu Wa
2,387
644
0
382
1,216
286
231
419
797
16,506
0
W
643
197
0
0
3,284
1,627
195
1,741
1,543
0
10,189
W
Cthulhu
强欲之壶
Cthulhu
1,316
127
83
586
2,212
977
0
861
1,351
4,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,357
Gold Earned
15,834
118
Minions Killed
54
0
Camps Cleared
0
527,244
Distance Traveled
467,994
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,470
578
9
2
0
102,291
0
W
Izanami
3,665
611
30
5
0
97,815
0
L
Horus
2,759
460
3
1
0
58,018
0
L
Tiamat
3,502
584
29
5
0
96,112
0
W
Mercury
3,971
662
44
7
0
132,167
1
L
Cthulhu
3,434
572
13
2
0
92,813
0
L
Susano
2,669
445
0
0
0
118,760
1
W
Nu Wa
4,617
770
27
5
0
91,597
1
W
Nike
3,532
589
12
2
0
86,785
2
W
Cthulhu
3,572
595
5
1
0
118,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role