Player Matchup

Sol
Sol
DancoShunji
Sol
Level 40
God Stats
1W - 1L
1,319 SR
Queue Stats
32W - 23L
1,569 Elo+
Party 1
Danzaburou
Danzaburou
Darkknight8008
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,532 Elo+
Party 1
Loki
Loki
JackieRabbitLeg
Loki
Level 66
God Stats
3W - 1L
1,664 SR
Queue Stats
3W - 1L
1,646 Elo+
Party 1
Janus
Janus
Thyme
Janus
Level 23
God Stats
1W - 1L
1,283 SR
Queue Stats
8W - 4L
1,626 Elo+
Party 1
Guan Yu
Guan Yu
dfirpro
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,490 Elo+
Party 1
Team Averages
Level 32
1,453 SR
1,573 Elo+

VS

Team Averages
Level 13
1,405 SR
1,509 Elo+
Kukulkan
Kukulkan
ChainedHarlequin
Kukulkan
Level 10
God Stats
4W - 3L
1,460 SR
Queue Stats
38W - 28L
1,518 Elo+
Solo
Achilles
Achilles
Cowzrnomatoh
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 63L
1,464 Elo+
Party 2
Loki
Loki
Xuxumaruwu
Loki
Level 19
God Stats
5W - 8L
1,172 SR
Queue Stats
123W - 110L
1,462 Elo+
Solo
Izanami
Izanami
onelegprost
Izanami
Level 17
God Stats
29W - 27L
1,391 SR
Queue Stats
183W - 171L
1,441 Elo+
Party 2
Fenrir
Fenrir
ponx21
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 27
14,120
1,284
27,782
15,175
5,153
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Darkknight8008
Danzaburou
20
24 / 4 / 14
16,343
1,486
29,669
14,872
6,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
5 / 2 / 15
11,881
1,080
13,474
11,395
4,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
Thyme
Janus
18
4 / 6 / 17
11,587
1,053
11,006
11,281
3,621
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
dfirpro
Guan Yu
19
6 / 7 / 28
12,732
1,157
9,974
16,520
21,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

164

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 8 / 9
11,928
1,084
24,750
17,838
6,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
Cowzrnomatoh
Achilles
18
3 / 7 / 9
11,312
1,028
8,367
17,248
15,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 10 / 5
11,721
1,066
11,787
17,549
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
onelegprost
Izanami
18
3 / 11 / 10
11,956
1,087
9,705
23,874
8,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
ponx21
Fenrir
18
7 / 14 / 7
13,114
1,192
9,937
21,144
11,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
63
50
Kills
23
23
Deaths
50
101
Assists
40
Player
Kills
Deaths
Assists
KDA
L
4
8
9
1.06
L
Achilles
Cowzrnomatoh
Achilles
3
7
9
1.07
W
11
4
27
6.13
W
Danzaburou
Darkknight8008
Danzaburou
24
4
14
7.75
W
5
2
15
6.25
W
Janus
Thyme
Janus
4
6
17
2.08
L
6
10
5
0.85
W
Guan Yu
dfirpro
Guan Yu
6
7
28
2.86
L
Izanami
onelegprost
Izanami
3
11
10
0.73
L
Fenrir
ponx21
Fenrir
7
14
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,905
Damage
64,546
69,243
Taken
97,653
41,027
Mitigated
49,012
16,779
Healing
5,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,750
961
185
1,874
17,838
6,927
0
8,721
9,117
65,074
0
L
Achilles
Cowzrnomatoh
Achilles
8,367
1,790
0
1,333
17,248
15,095
0
7,688
9,560
0
23,288
W
27,782
12,937
0
5,913
15,175
5,153
0
7,823
7,352
53,287
0
W
Danzaburou
Darkknight8008
Danzaburou
29,669
15,185
0
3,111
14,872
6,378
0
3,904
10,968
0
49,569
W
13,474
5,364
0
0
11,395
4,055
0
3,426
7,969
0
32,788
W
Janus
Thyme
Janus
11,006
964
0
799
11,281
3,621
0
4,053
7,228
26,845
0
L
11,787
2,759
0
0
17,549
7,331
0
6,609
10,940
0
18,658
W
Guan Yu
dfirpro
Guan Yu
9,974
1,579
2,881
4,075
16,520
21,820
0
5,544
10,976
0
13,173
L
Izanami
onelegprost
Izanami
9,705
6,545
46
1,730
23,874
8,591
0
8,979
14,895
0
24,099
L
Fenrir
ponx21
Fenrir
9,937
3,901
0
608
21,144
11,068
0
6,791
14,353
0
29,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,663
Gold Earned
60,031
184
Minions Killed
211
3
Camps Cleared
12
994,430
Distance Traveled
1,033,273
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,928
1,084
94
9
0
204,910
0
L
Achilles
11,312
1,028
26
2
2
208,189
0
W
Sol
14,120
1,284
56
5
1
209,618
1
W
Danzaburou
16,343
1,486
47
4
1
191,013
1
W
Loki
11,881
1,080
32
3
1
220,784
0
W
Janus
11,587
1,053
38
3
0
174,939
0
L
Loki
11,721
1,066
16
1
3
218,658
0
W
Guan Yu
12,732
1,157
11
1
0
198,076
0
L
Izanami
11,956
1,087
39
4
2
184,485
0
L
Fenrir
13,114
1,192
36
3
5
217,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role