Player Matchup

Nemesis
Nemesis
Dabide11
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Thor
Thor
LegazyPai
Thor
Level 12
God Stats
100W - 118L
1,374 SR
Queue Stats
101W - 120L
1,349 Elo+
Solo
Hun Batz
Hun Batz
Mourtegn
Hun Batz
Level 8
God Stats
3W - 7L
1,241 SR
Queue Stats
5W - 12L
1,192 Elo+
Party 1
Cthulhu
Cthulhu
Rojo1543887
Cthulhu
Level 8
God Stats
4W - 6L
1,417 SR
Queue Stats
5W - 12L
1,192 Elo+
Party 1
Tiamat
Tiamat
Tainy1285
Tiamat
Level 7
God Stats
3W - 5L
1,661 SR
Queue Stats
6W - 14L
1,192 Elo+
Party 1
Team Averages
Level 8
1,439 SR
1,285 Elo+

VS

Team Averages
Level 39
1,633 SR
1,404 Elo+
Cthulhu
Cthulhu
GamingDragoon
Cthulhu
Level 12
God Stats
9W - 7L
1,892 SR
Queue Stats
204W - 233L
1,326 Elo+
Solo
Baron Samedi
Baron Samedi
GeorgeFoxson
Baron Samedi
Level 7
God Stats
5W - 2L
1,527 SR
Queue Stats
15W - 14L
1,366 Elo+
Party 3
Susano
Susano
KuriHizzurst
Susano
Level 84
God Stats
2W - 0L
1,705 SR
Queue Stats
19W - 12L
1,366 Elo+
Party 3
Chronos
Chronos
MidrangeHero
Chronos
Level 84
God Stats
13W - 3L
1,541 SR
Queue Stats
35W - 31L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Pixanta
Jormungandr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dabide11
Nemesis
20
3 / 15 / 17
12,263
1,022
9,378
25,939
8,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thor
19
5 / 9 / 9
12,048
1,004
8,917
21,255
10,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
Mourtegn
Hun Batz
19
9 / 15 / 11
13,356
1,113
28,528
28,657
10,164
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Rojo1543887
Cthulhu
20
4 / 8 / 15
12,680
1,057
11,133
28,746
26,678
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Tainy1285
Tiamat
19
6 / 6 / 16
13,491
1,124
19,280
18,571
10,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
1 / 1 / 5
9,814
818
1,806
2,798
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
GeorgeFoxson
Baron Samedi
20
3 / 9 / 30
12,722
1,060
13,291
19,232
7,756
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Susano
20
9 / 7 / 18
13,554
1,130
18,462
16,461
6,018
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chronos
MidrangeHero
Chronos
20
35 / 4 / 14
20,230
1,686
64,852
23,353
11,367
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jormungandr
Pixanta
Jormungandr
20
4 / 6 / 39
14,277
1,190
16,469
20,974
17,334
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
158
27
Kills
52
53
Deaths
27
68
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dabide11
Nemesis
3
15
17
0.77
W
Cthulhu
1
1
5
3.5
W
Baron Samedi
GeorgeFoxson
Baron Samedi
3
9
30
2
W
Susano
9
7
18
2.57
L
Thor
5
9
9
1.06
W
Chronos
MidrangeHero
Chronos
35
4
14
10.5
L
Hun Batz
Mourtegn
Hun Batz
9
15
11
0.97
W
Jormungandr
Pixanta
Jormungandr
4
6
39
3.92
L
Cthulhu
Rojo1543887
Cthulhu
4
8
15
1.44
L
Tiamat
Tainy1285
Tiamat
6
6
16
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,236
Damage
114,880
123,168
Taken
82,818
66,972
Mitigated
44,608
4,099
Healing
21,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dabide11
Nemesis
9,378
3,269
0
1,409
25,939
8,773
0
18,918
6,981
0
24,482
W
Cthulhu
1,806
0
380
116
2,798
2,133
0
921
1,877
3,507
0
W
Baron Samedi
GeorgeFoxson
Baron Samedi
13,291
2,268
2,106
5,062
19,232
7,756
0
8,480
10,752
23,694
0
W
Susano
18,462
7,516
0
0
16,461
6,018
0
5,755
10,706
0
33,502
L
Thor
8,917
2,127
0
0
21,255
10,950
0
16,375
4,837
0
16,703
W
Chronos
MidrangeHero
Chronos
64,852
30,899
0
12,924
23,353
11,367
0
10,357
12,996
93,759
6,319
L
Hun Batz
Mourtegn
Hun Batz
28,528
9,690
0
191
28,657
10,164
0
18,557
10,037
0
43,312
W
Jormungandr
Pixanta
Jormungandr
16,469
5,644
0
703
20,974
17,334
0
4,900
16,074
34,544
0
L
Cthulhu
Rojo1543887
Cthulhu
11,133
412
675
161
28,746
26,678
0
23,320
5,386
29,081
0
L
Tiamat
Tainy1285
Tiamat
19,280
910
0
1,663
18,571
10,407
0
15,011
3,554
53,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,838
Gold Earned
70,597
182
Minions Killed
191
3
Camps Cleared
7
1,113,962
Distance Traveled
855,995
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,263
1,022
27
2
1
230,518
3
W
Cthulhu
9,814
818
1
0
0
26,860
0
W
Baron Samedi
12,722
1,060
24
2
0
179,497
2
W
Susano
13,554
1,130
38
3
0
238,596
1
L
Thor
12,048
1,004
3
0
1
212,236
0
W
Chronos
20,230
1,686
98
8
6
219,446
0
L
Hun Batz
13,356
1,113
35
3
0
237,665
1
W
Jormungandr
14,277
1,190
30
3
1
191,596
0
L
Cthulhu
12,680
1,057
41
3
0
219,134
3
L
Tiamat
13,491
1,124
76
6
1
214,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role