Player Matchup

Cthulhu
Cthulhu
AsunaRose1980
Cthulhu
Level 99
God Stats
1W - 2L
1,588 SR
Queue Stats
9W - 11L
1,417 Elo+
Party 1
Pele
Pele
DestinyBond517
Pele
Level 67
God Stats
0W - 1L
1,885 SR
Queue Stats
17W - 21L
1,419 Elo+
Party 1
Tiamat
Tiamat
minorsalaam
Tiamat
Level 25
God Stats
3W - 5L
1,748 SR
Queue Stats
4W - 5L
1,606 Elo+
Party 1
Team Averages
Level 64
1,740 SR
1,481 Elo+

VS

Team Averages
Level 29
1,595 SR
1,314 Elo+
Baron Samedi
Baron Samedi
BearLord69
Baron Samedi
Level 28
God Stats
10W - 4L
1,663 SR
Queue Stats
66W - 62L
1,344 Elo+
Party 2
Olorun
Olorun
CJ-DA-_-GR3AT
Olorun
Level 28
God Stats
36W - 43L
1,433 SR
Queue Stats
416W - 529L
1,146 Elo+
Solo
Rama
Rama
Darkshade5630
Rama
Level 31
God Stats
61W - 40L
1,690 SR
Queue Stats
62W - 45L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 5 / 2
5,787
643
2,092
10,187
6,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
2 / 6 / 0
6,171
686
4,284
8,622
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
8
0 / 7 / 1
5,381
598
3,126
9,442
4,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BearLord69
Baron Samedi
11
3 / 0 / 12
7,421
825
6,412
4,687
2,219
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 13
7,245
805
4,586
5,849
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
13 / 0 / 5
8,922
991
12,675
4,504
1,515
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
18
18
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
5
2
0.2
W
Baron Samedi
BearLord69
Baron Samedi
3
0
12
9
W
2
2
13
4.25
W
13
0
5
15.5
L
2
6
0
0.33
L
Tiamat
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,502
Damage
23,673
28,251
Taken
15,040
14,213
Mitigated
5,713
3,297
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,092
210
122
1,234
10,187
6,991
0
4,636
5,551
8,597
0
W
Baron Samedi
BearLord69
Baron Samedi
6,412
406
1,534
1,448
4,687
2,219
161
1,188
3,357
23,010
0
W
4,586
1,891
533
1,118
5,849
1,979
566
1,676
3,975
18,632
0
W
12,675
10,027
0
1,181
4,504
1,515
2,173
1,848
2,490
0
34,137
L
4,284
510
0
905
8,622
2,806
0
2,879
5,743
0
16,948
L
Tiamat
3,126
210
0
1,036
9,442
4,416
0
3,483
5,959
11,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,339
Gold Earned
23,588
50
Minions Killed
116
0
Camps Cleared
0
451,038
Distance Traveled
452,728
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,787
643
10
1
0
138,780
0
W
Baron Samedi
7,421
825
44
5
0
157,540
3
W
Olorun
7,245
805
29
3
0
140,312
0
W
Rama
8,922
991
43
5
0
154,876
2
L
Pele
6,171
686
21
2
0
161,453
1
L
Tiamat
5,381
598
19
2
0
150,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role