Player Matchup

Gilgamesh
Gilgamesh
K0uY
Gilgamesh
Level 140
God Stats
10W - 7L
1,566 SR
Queue Stats
267W - 258L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
OscarTheAJAJAJA
Kukulkan
Level 155
God Stats
6W - 2L
2,004 SR
Queue Stats
166W - 148L
1,538 Elo+
Solo
Hun Batz
Hun Batz
Otterlol-
Hun Batz
Level 102
God Stats
2W - 4L
1,546 SR
Queue Stats
336W - 316L
1,540 Elo+
Party 3
Jing Wei
Jing Wei
SLIM_SHADY_559
Jing Wei
Level 106
God Stats
5W - 2L
1,815 SR
Queue Stats
487W - 467L
1,527 Elo+
Party 3
Cthulhu
Cthulhu
tolusnefa
Cthulhu
Level 134
God Stats
32W - 36L
1,532 SR
Queue Stats
659W - 587L
1,493 Elo+
Party 1
Team Averages
Level 127
1,692 SR
1,515 Elo+

VS

Team Averages
Level 129
1,566 SR
1,483 Elo+
Ymir
Ymir
A-P-O-S-T-L-E-8
Ymir
Level 113
God Stats
37W - 30L
1,295 SR
Queue Stats
527W - 591L
1,382 Elo+
Solo
Aphrodite
Aphrodite
Dragonscales_
Aphrodite
Level 158
God Stats
2W - 2L
1,623 SR
Queue Stats
21W - 36L
1,469 Elo+
Party 2
Arachne
Arachne
J_Leigh
Arachne
Level 148
God Stats
15W - 12L
1,679 SR
Queue Stats
94W - 86L
1,506 Elo+
Party 2
Nike
Nike
MrNudeHobo
Nike
Level 89
God Stats
4W - 3L
1,657 SR
Queue Stats
62W - 46L
1,577 Elo+
Solo
Izanami
Izanami
kazooe21
Izanami
Level 137
God Stats
26W - 21L
1,575 SR
Queue Stats
234W - 211L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
K0uY
Gilgamesh
14
2 / 3 / 10
9,758
542
4,169
14,381
11,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
18
12 / 2 / 5
11,654
647
20,561
10,558
4,602
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
Otterlol-
Hun Batz
15
2 / 4 / 6
9,558
531
5,499
11,566
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
17
3 / 3 / 6
10,086
560
6,556
9,287
2,696
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
tolusnefa
Cthulhu
16
0 / 1 / 1
9,737
541
7,601
6,720
6,920
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
8,603
478
2,705
13,102
12,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
Dragonscales_
Aphrodite
16
3 / 6 / 2
9,595
533
5,617
13,032
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
J_Leigh
Arachne
15
1 / 4 / 2
8,490
472
5,850
13,190
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 1
8,777
488
2,596
9,723
6,712
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
kazooe21
Izanami
17
6 / 5 / 2
10,864
604
14,136
13,703
4,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
19
Kills
11
13
Deaths
20
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
Aphrodite
Dragonscales_
Aphrodite
3
6
2
0.67
L
Arachne
J_Leigh
Arachne
1
4
2
0.5
W
Gilgamesh
K0uY
Gilgamesh
2
3
10
2.33
L
0
1
1
0.5
W
Kukulkan
12
2
5
7.25
W
Hun Batz
Otterlol-
Hun Batz
2
4
6
1.25
W
Jing Wei
3
3
6
2
L
Izanami
kazooe21
Izanami
6
5
2
1.4
W
Cthulhu
tolusnefa
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,386
Damage
30,904
52,512
Taken
62,750
29,080
Mitigated
34,770
9,077
Healing
17,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,705
493
0
1,048
13,102
12,123
96
5,924
7,178
16,821
0
L
Aphrodite
Dragonscales_
Aphrodite
5,617
730
2,649
4,950
13,032
5,240
0
6,698
6,334
55,604
0
L
Arachne
J_Leigh
Arachne
5,850
3,234
0
4,454
13,190
5,878
0
6,014
7,176
0
63,795
W
Gilgamesh
K0uY
Gilgamesh
4,169
871
0
732
14,381
11,268
0
1,943
12,438
0
20,453
L
2,596
756
0
1,882
9,723
6,712
0
5,869
3,854
0
59,289
W
Kukulkan
20,561
2,906
0
3,664
10,558
4,602
1,201
3,864
6,694
91,070
0
W
Hun Batz
Otterlol-
Hun Batz
5,499
1,455
0
383
11,566
3,594
1,130
1,441
10,125
0
60,499
W
Jing Wei
6,556
4,353
0
1,786
9,287
2,696
930
837
8,450
0
64,061
L
Izanami
kazooe21
Izanami
14,136
8,538
0
2,810
13,703
4,817
893
3,784
9,919
0
94,921
W
Cthulhu
tolusnefa
Cthulhu
7,601
236
0
2,512
6,720
6,920
282
237
6,483
69,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,793
Gold Earned
46,329
545
Minions Killed
541
0
Camps Cleared
0
1,776,614
Distance Traveled
1,589,840
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,603
478
26
1
0
301,845
2
L
Aphrodite
9,595
533
104
6
0
298,217
4
L
Arachne
8,490
472
112
6
0
366,756
3
W
Gilgamesh
9,758
542
14
1
0
355,159
5
L
Nike
8,777
488
134
7
0
340,696
4
W
Kukulkan
11,654
647
172
10
0
330,887
3
W
Hun Batz
9,558
531
99
6
0
363,778
4
W
Jing Wei
10,086
560
120
7
0
373,477
5
L
Izanami
10,864
604
165
9
0
282,326
2
W
Cthulhu
9,737
541
140
8
0
353,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role