Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
ByJunior010
Nike
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 15L
1,500 Elo+
Party 2
Ymir
Ymir
FreshTape
Ymir
Level 25
God Stats
8W - 2L
1,809 SR
Queue Stats
133W - 124L
1,532 Elo+
Solo
Ra
Ra
IsaaCyño
Ra
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
77W - 41L
1,810 Elo+
Party 2
Nemesis
Nemesis
cillin124578
Nemesis
Level 7
God Stats
3W - 1L
1,705 SR
Queue Stats
21W - 8L
1,725 Elo+
Party 1
Team Averages
Level 21
1,603 SR
1,613 Elo+

VS

Team Averages
Level 17
1,512 SR
1,504 Elo+
Agni
Agni
GeeRat
Agni
Level 22
God Stats
0W - 1L
1,205 SR
Queue Stats
9W - 6L
1,537 Elo+
Solo
Sol
Sol
Jreamer7
Sol
Level 29
God Stats
3W - 4L
1,428 SR
Queue Stats
8W - 12L
1,437 Elo+
Solo
Ares
Ares
UE TrumpGang
Ares
Level 7
God Stats
1W - 1L
1,688 SR
Queue Stats
1W - 5L
1,332 Elo+
Solo
Erlang Shen
Erlang Shen
guaulupo
Erlang Shen
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 28L
1,819 Elo+
Solo
Loki
Loki
ltdeadend
Loki
Level 19
God Stats
9W - 6L
1,738 SR
Queue Stats
77W - 81L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
1
0 / 0 / 0
4,128
318
0
0
0
12
6 / 1 / 3
7,270
559
4,988
7,219
5,093
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
11
2 / 1 / 5
6,683
514
4,567
9,430
6,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
9 / 3 / 10
8,292
638
11,033
9,304
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
cillin124578
Nemesis
16
13 / 0 / 2
9,394
723
8,846
8,460
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
GeeRat
Agni
9
1 / 8 / 1
5,855
450
5,828
7,352
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 8 / 0
6,556
504
5,375
10,045
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 8 / 1
6,001
462
920
10,983
5,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Erlang Shen
guaulupo
Erlang Shen
13
1 / 3 / 0
7,300
562
6,661
10,001
5,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Loki
9
0 / 4 / 3
5,927
456
4,172
7,419
2,011
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
30
Kills
5
5
Deaths
31
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
W
6
1
3
7.5
W
Ymir
2
1
5
4.5
L
Agni
GeeRat
Agni
1
8
1
0.19
W
9
3
10
4.67
L
3
8
0
0.38
L
0
8
1
0.06
W
Nemesis
cillin124578
Nemesis
13
0
2
14
L
Erlang Shen
guaulupo
Erlang Shen
1
3
0
0.33
L
Loki
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,434
Damage
22,956
34,413
Taken
45,800
18,722
Mitigated
18,117
7,603
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
4,988
512
0
1,002
7,219
5,093
791
3,303
3,916
0
29,476
W
Ymir
4,567
1,566
0
1,750
9,430
6,825
719
1,992
7,438
26,280
0
L
Agni
GeeRat
Agni
5,828
1,046
0
660
7,352
1,990
132
3,565
3,567
19,519
0
W
11,033
1,463
617
2,332
9,304
3,540
41
4,662
4,642
32,595
0
L
5,375
1,096
0
1,597
10,045
2,506
1,155
2,648
7,294
33,799
0
L
920
287
0
250
10,983
5,843
95
3,471
7,269
13,903
0
W
Nemesis
cillin124578
Nemesis
8,846
3,926
0
1,902
8,460
3,264
0
2,166
6,294
0
63,529
L
Erlang Shen
guaulupo
Erlang Shen
6,661
3,411
0
3,167
10,001
5,767
0
3,660
6,255
0
50,710
L
Loki
4,172
866
0
2,007
7,419
2,011
0
1,454
5,815
0
29,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,767
Gold Earned
31,639
253
Minions Killed
262
0
Camps Cleared
0
971,756
Distance Traveled
1,126,637
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,128
318
0
0
0
146
0
W
Nike
7,270
559
58
4
0
225,027
0
W
Ymir
6,683
514
33
3
0
216,490
3
L
Agni
5,855
450
31
2
0
223,143
2
W
Ra
8,292
638
48
4
0
218,535
1
L
Sol
6,556
504
53
4
0
200,834
2
L
Ares
6,001
462
20
2
0
217,127
2
W
Nemesis
9,394
723
114
9
0
311,558
4
L
Erlang Shen
7,300
562
98
8
0
229,128
0
L
Loki
5,927
456
60
5
0
256,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role