Player Matchup

Chang'e
Chang'e
C-O-R-E-L-I-A
Chang'e
Level 103
God Stats
29W - 29L
1,559 SR
Queue Stats
247W - 265L
1,464 Elo+
Party 1
Da Ji
Da Ji
CarnivalDusk
Da Ji
Level 109
God Stats
0W - 2L
1,416 SR
Queue Stats
83W - 93L
1,432 Elo+
Party 1
Gilgamesh
Gilgamesh
FinRha
Gilgamesh
Level 86
God Stats
6W - 7L
1,505 SR
Queue Stats
29W - 32L
1,414 Elo+
Party 1
Team Averages
Level 99
1,493 SR
1,436 Elo+

VS

Team Averages
Level 104
1,404 SR
1,366 Elo+
Sylvanus
Sylvanus
Crash Test Dumy
Sylvanus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
378W - 427L
1,452 Elo+
Solo
Izanami
Izanami
FunkMasterRL
Izanami
Level 125
God Stats
14W - 14L
1,418 SR
Queue Stats
786W - 829L
1,480 Elo+
Solo
Anubis
Anubis
King Uncle Sam
Anubis
Level 34
God Stats
3W - 3L
1,292 SR
Queue Stats
5W - 4L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
2 / 6 / 4
9,018
601
9,263
15,051
5,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 5 / 4
10,340
689
16,351
18,247
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
FinRha
Gilgamesh
12
2 / 6 / 6
9,145
610
7,457
17,544
10,940
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
5 / 3 / 9
11,469
765
8,648
14,726
16,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
FunkMasterRL
Izanami
15
8 / 1 / 7
11,600
773
20,239
11,471
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 7 / 7
10,422
695
7,122
11,215
3,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
11
Kills
17
17
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
2
6
4
0.67
L
7
5
4
1.8
W
Sylvanus
5
3
9
3.17
L
Gilgamesh
FinRha
Gilgamesh
2
6
6
0.83
W
Izanami
FunkMasterRL
Izanami
8
1
7
11.5
W
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,071
Damage
36,009
50,842
Taken
37,412
25,857
Mitigated
24,324
9,797
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
9,263
1,329
2,068
3,102
15,051
5,968
342
5,450
9,601
38,570
0
L
16,351
3,507
0
3,057
18,247
8,949
0
4,963
13,284
0
24,477
W
Sylvanus
8,648
2,509
2,623
4,308
14,726
16,924
461
5,700
8,284
15,965
0
L
Gilgamesh
FinRha
Gilgamesh
7,457
1,223
280
1,290
17,544
10,940
120
5,357
12,187
0
22,667
W
Izanami
FunkMasterRL
Izanami
20,239
13,134
0
187
11,471
4,389
1,817
1,998
9,017
0
59,493
W
7,122
0
74
1,584
11,215
3,011
362
934
9,687
27,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,503
Gold Earned
33,491
121
Minions Killed
146
0
Camps Cleared
0
750,804
Distance Traveled
699,410
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,018
601
78
5
0
245,374
4
L
Da Ji
10,340
689
19
1
0
259,437
0
W
Sylvanus
11,469
765
16
1
0
225,704
0
L
Gilgamesh
9,145
610
24
2
0
245,993
0
W
Izanami
11,600
773
78
5
0
257,343
0
W
Anubis
10,422
695
52
3
0
216,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role