Player Matchup

Hachiman
Hachiman
InjureLittleKids
Hachiman
Level 65
God Stats
1W - 5L
1,430 SR
Queue Stats
44W - 98L
1,365 Elo+
Party 2
Loki
Loki
RealTronaldDump
Loki
Level 66
God Stats
1W - 5L
1,209 SR
Queue Stats
185W - 281L
1,295 Elo+
Party 2
Cthulhu
Cthulhu
ad0ggyd0g
Cthulhu
Level 69
God Stats
15W - 23L
1,462 SR
Queue Stats
125W - 190L
1,401 Elo+
Party 2
Team Averages
Level 67
1,367 SR
1,353 Elo+

VS

Team Averages
Level 69
1,562 SR
1,705 Elo+
Tsukuyomi
Tsukuyomi
ImTheBeeMan
Tsukuyomi
Level 22
God Stats
6W - 3L
1,704 SR
Queue Stats
32W - 24L
1,682 Elo+
Party 1
Ra
Ra
LogicTemp28
Ra
Level 67
God Stats
2W - 0L
1,748 SR
Queue Stats
4W - 5L
1,756 Elo+
Solo
Bacchus
Bacchus
cuckotron
Bacchus
Level 118
God Stats
3W - 2L
1,235 SR
Queue Stats
53W - 36L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 9 / 1
8,875
683
5,253
11,933
4,350
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 7 / 2
9,009
693
4,337
10,916
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ad0ggyd0g
Cthulhu
13
3 / 4 / 4
9,503
731
11,659
13,177
12,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ImTheBeeMan
Tsukuyomi
14
6 / 5 / 13
10,181
783
9,629
11,592
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
10 / 2 / 8
10,701
823
9,349
8,343
3,184
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
cuckotron
Bacchus
14
4 / 2 / 15
9,727
748
11,231
18,220
20,863
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
9
Kills
20
20
Deaths
9
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ImTheBeeMan
Tsukuyomi
6
5
13
2.5
L
3
9
1
0.39
W
10
2
8
7
L
3
7
2
0.57
L
Cthulhu
ad0ggyd0g
Cthulhu
3
4
4
1.25
W
Bacchus
cuckotron
Bacchus
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,249
Damage
30,209
36,026
Taken
38,155
20,511
Mitigated
28,467
4,566
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ImTheBeeMan
Tsukuyomi
9,629
1,428
0
2,322
11,592
4,420
40
3,227
7,942
0
29,620
L
5,253
2,386
587
1,104
11,933
4,350
276
8,543
3,390
0
15,660
W
9,349
1,596
2,125
2,238
8,343
3,184
1,293
3,638
4,523
45,919
0
L
4,337
309
0
492
10,916
4,017
199
5,657
5,259
0
27,413
L
Cthulhu
ad0ggyd0g
Cthulhu
11,659
750
677
1,706
13,177
12,144
0
6,380
6,797
30,576
0
W
Bacchus
cuckotron
Bacchus
11,231
2,388
805
3,090
18,220
20,863
437
3,577
14,031
24,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,387
Gold Earned
30,609
102
Minions Killed
132
0
Camps Cleared
0
637,061
Distance Traveled
780,817
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,181
783
31
2
0
272,941
1
L
Hachiman
8,875
683
28
2
0
151,718
0
W
Ra
10,701
823
77
6
0
226,823
3
L
Loki
9,009
693
51
4
0
243,601
0
L
Cthulhu
9,503
731
23
2
0
241,742
0
W
Bacchus
9,727
748
24
2
0
281,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role