Player Matchup

Izanami
Izanami
Mistdweller7373
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Protobaka
Ymir
Level 115
God Stats
1W - 4L
1,413 SR
Queue Stats
196W - 215L
1,427 Elo+
Party 2
Zhong Kui
Zhong Kui
Shrevident
Zhong Kui
Level 128
God Stats
1W - 4L
1,098 SR
Queue Stats
108W - 123L
1,432 Elo+
Party 2
Team Averages
Level 82
1,337 SR
1,453 Elo+

VS

Team Averages
Level 66
1,689 SR
1,615 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
WSGFormal1
Cthulhu
Level 28
God Stats
16W - 2L
1,778 SR
Queue Stats
41W - 15L
1,701 Elo+
Party 1
Discordia
Discordia
qT Speedy
Discordia
Level 97
God Stats
13W - 6L
1,789 SR
Queue Stats
53W - 39L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 10 / 0
6,083
608
2,512
8,807
2,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
9
0 / 2 / 0
6,183
618
1,592
11,613
9,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Shrevident
Zhong Kui
10
0 / 0 / 0
5,753
575
4,332
8,945
5,788
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
3 / 1 / 5
7,560
756
5,177
6,216
2,032
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
WSGFormal1
Cthulhu
10
2 / 0 / 9
7,044
704
5,352
8,710
7,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
qT Speedy
Discordia
13
7 / 0 / 4
8,291
829
14,628
3,739
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
12
12
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
5
5.5
L
1
10
0
0.1
L
Ymir
0
2
0
0
L
Zhong Kui
Shrevident
Zhong Kui
0
0
0
0
W
Cthulhu
WSGFormal1
Cthulhu
2
0
9
6.5
W
Discordia
qT Speedy
Discordia
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,436
Damage
25,157
29,365
Taken
18,665
18,048
Mitigated
10,829
4,645
Healing
3,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,177
3,719
0
1,284
6,216
2,032
0
2,471
3,745
0
28,737
L
2,512
1,871
0
0
8,807
2,637
0
5,666
2,818
0
12,713
L
Ymir
1,592
116
855
1,986
11,613
9,623
0
7,595
3,658
12,240
0
L
Zhong Kui
Shrevident
Zhong Kui
4,332
0
0
1,804
8,945
5,788
0
5,797
2,909
16,252
0
W
Cthulhu
WSGFormal1
Cthulhu
5,352
63
173
769
8,710
7,528
0
2,419
6,291
10,776
0
W
Discordia
qT Speedy
Discordia
14,628
1,133
223
1,204
3,739
1,269
1,252
1,034
2,705
43,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,019
Gold Earned
22,895
77
Minions Killed
131
0
Camps Cleared
0
464,534
Distance Traveled
546,718
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,560
756
55
6
0
183,573
4
L
Izanami
6,083
608
24
2
0
120,943
0
L
Ymir
6,183
618
10
1
0
158,467
0
L
Zhong Kui
5,753
575
43
4
0
185,124
2
W
Cthulhu
7,044
704
11
1
0
179,472
2
W
Discordia
8,291
829
65
7
0
183,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role