Player Matchup

Cerberus
Cerberus
Mv-846-
Cerberus
Level 15
God Stats
18W - 20L
1,426 SR
Queue Stats
197W - 322L
1,343 Elo+
Party 4
King Arthur
King Arthur
Queirozgu32
King Arthur
Level 28
God Stats
0W - 2L
1,259 SR
Queue Stats
103W - 149L
1,247 Elo+
Party 2
Izanami
Izanami
Queirozgu32
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,260 Elo+
Party 2
Artemis
Artemis
ThomasGam3r169
Artemis
Level 18
God Stats
0W - 3L
1,190 SR
Queue Stats
15W - 42L
1,193 Elo+
Party 4
Thor
Thor
TroPa_EliTe-V8_2
Thor
Level 5
God Stats
1W - 3L
1,693 SR
Queue Stats
22W - 40L
1,687 Elo+
Party 4
Team Averages
Level 16
1,414 SR
1,346 Elo+

VS

Team Averages
Level 20
1,567 SR
1,482 Elo+
Aphrodite
Aphrodite
Meikhan
Aphrodite
Level 27
God Stats
10W - 5L
1,659 SR
Queue Stats
41W - 32L
1,448 Elo+
Party 3
Amaterasu
Amaterasu
Neokaicer
Amaterasu
Level 14
God Stats
14W - 8L
1,402 SR
Queue Stats
26W - 25L
1,297 Elo+
Party 1
Apollo
Apollo
TheDarkJinx
Apollo
Level 28
God Stats
16W - 4L
1,652 SR
Queue Stats
49W - 39L
1,397 Elo+
Party 3
Ares
Ares
XxclaysoxX
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 103L
1,735 Elo+
Solo
Chaac
Chaac
naruto7143
Chaac
Level 27
God Stats
14W - 13L
1,620 SR
Queue Stats
46W - 41L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mv-846-
Cerberus
12
1 / 9 / 0
9,172
459
2,987
23,935
18,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Queirozgu32
King Arthur
15
1 / 3 / 2
9,397
470
5,543
10,917
8,111
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Queirozgu32
Izanami
15
8 / 10 / 0
10,440
522
16,823
18,723
6,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 8 / 3
7,871
394
5,768
14,548
7,136
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 7 / 3
7,918
396
3,501
16,593
6,104
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Meikhan
Aphrodite
16
3 / 1 / 22
11,171
559
13,475
9,978
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Neokaicer
Amaterasu
16
2 / 2 / 7
10,266
513
3,744
12,560
11,290
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
19
22 / 3 / 3
13,537
677
24,996
16,974
6,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 3 / 1
8,266
413
389
3,364
945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
16
9 / 2 / 7
11,116
556
18,601
13,926
6,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
76
11
Kills
36
37
Deaths
11
8
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Meikhan
Aphrodite
3
1
22
14
L
Cerberus
Mv-846-
Cerberus
1
9
0
0.11
W
Amaterasu
Neokaicer
Amaterasu
2
2
7
2.75
L
King Arthur
Queirozgu32
King Arthur
1
3
2
0.67
L
Izanami
Queirozgu32
Izanami
8
10
0
0.8
W
Apollo
22
3
3
7.83
L
1
8
3
0.31
L
0
7
3
0.21
W
0
3
1
0.17
W
Chaac
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,622
Damage
61,205
84,716
Taken
56,802
45,589
Mitigated
28,539
13,723
Healing
27,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Meikhan
Aphrodite
13,475
1,789
4,418
6,675
9,978
3,394
2,574
995
8,806
55,235
0
L
Cerberus
Mv-846-
Cerberus
2,987
336
0
4,805
23,935
18,068
727
6,112
17,823
33,766
0
W
Amaterasu
Neokaicer
Amaterasu
3,744
2,090
0
3,134
12,560
11,290
1,642
0
12,560
0
29,516
L
King Arthur
Queirozgu32
King Arthur
5,543
1,249
0
2,085
10,917
8,111
0
0
10,917
0
47,246
L
Izanami
Queirozgu32
Izanami
16,823
12,801
0
1,991
18,723
6,170
2,191
2,909
15,814
0
65,828
W
Apollo
24,996
16,891
0
5,919
16,974
6,005
10,513
1,555
14,843
0
83,614
L
5,768
2,011
152
1,518
14,548
7,136
645
3,477
11,071
0
30,212
L
3,501
728
0
3,172
16,593
6,104
168
1,643
14,950
0
36,226
W
389
62
0
299
3,364
945
174
0
3,364
4,290
0
W
Chaac
18,601
5,738
0
6,975
13,926
6,905
167
437
13,389
0
65,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,798
Gold Earned
54,356
393
Minions Killed
362
0
Camps Cleared
0
1,559,558
Distance Traveled
1,588,655
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,171
559
82
4
0
395,162
2
L
Cerberus
9,172
459
72
4
0
318,870
0
W
Amaterasu
10,266
513
61
3
0
338,359
0
L
King Arthur
9,397
470
101
5
0
297,539
1
L
Izanami
10,440
522
111
6
0
264,533
0
W
Apollo
13,537
677
114
6
0
387,375
1
L
Artemis
7,871
394
46
2
0
311,691
0
L
Thor
7,918
396
63
3
0
366,925
0
W
Ares
8,266
413
4
0
0
79,617
2
W
Chaac
11,116
556
101
5
0
388,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role