Player Matchup

Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
DivineHydreigon
Apollo
Level 22
God Stats
27W - 26L
1,538 SR
Queue Stats
50W - 37L
1,610 Elo+
Solo
Ymir
Ymir
Rikolas_G
Ymir
Level 25
God Stats
60W - 41L
1,606 SR
Queue Stats
60W - 45L
1,532 Elo+
Party 3
Ra
Ra
SaxxyOverlord
Ra
Level 11
God Stats
20W - 29L
1,878 SR
Queue Stats
677W - 706L
1,495 Elo+
Solo
Serqet
Serqet
The Plug1237
Serqet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,712 Elo+
Solo
Team Averages
Level 16
1,604 SR
1,570 Elo+

VS

Team Averages
Level 43
1,584 SR
1,630 Elo+
Nemesis
Nemesis
Aaronbasketball1
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 8L
1,461 Elo+
Party 1
Apollo
Apollo
DrFondleburg
Apollo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,874 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FriendlyTezhuu
Morgan Le Fay
Level 18
God Stats
17W - 5L
1,809 SR
Queue Stats
37W - 16L
1,668 Elo+
Party 2
Arachne
Arachne
GirthyYouKnoWhat
Arachne
Level 22
God Stats
4W - 0L
1,894 SR
Queue Stats
37W - 26L
1,593 Elo+
Party 2
Loki
Loki
JustThatDude014
Loki
Level 146
God Stats
1W - 0L
1,215 SR
Queue Stats
247W - 211L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 2 / 0
5,040
560
4,619
4,757
748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 2 / 0
6,272
697
5,121
8,918
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
6
0 / 3 / 1
4,426
492
818
4,742
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 1
4,415
491
938
4,357
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
6
0 / 1 / 1
4,153
461
1,091
3,081
780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,445
716
3,914
5,049
1,837
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
10
1 / 1 / 3
5,693
633
3,196
6,637
1,565
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
FriendlyTezhuu
Morgan Le Fay
11
4 / 2 / 2
6,479
720
4,474
4,295
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 2
5,433
604
1,246
5,342
1,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
4 / 0 / 3
5,907
656
3,852
5,479
1,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
12
12
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
0
0.5
W
2
1
0
2
L
4
2
0
2
W
Apollo
1
1
3
2.5
W
Morgan Le Fay
FriendlyTezhuu
Morgan Le Fay
4
2
2
2.5
W
1
1
2
2
W
4
0
3
5.5
L
Ymir
0
3
1
0.17
L
0
4
1
0.13
L
Serqet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,587
Damage
16,682
25,855
Taken
26,802
8,660
Mitigated
7,814
8,152
Healing
7,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,619
3,020
0
2,010
4,757
748
0
0
4,757
0
35,144
W
3,914
1,244
0
2,335
5,049
1,837
0
0
5,049
0
34,844
L
5,121
3,528
0
3,730
8,918
2,898
879
0
8,918
0
35,106
W
Apollo
3,196
2,448
0
2,546
6,637
1,565
1,362
142
6,495
0
32,127
W
Morgan Le Fay
FriendlyTezhuu
Morgan Le Fay
4,474
72
0
657
4,295
1,356
444
205
3,871
32,548
0
W
1,246
960
0
1,070
5,342
1,495
0
798
4,472
0
25,286
W
3,852
1,264
0
820
5,479
1,561
0
481
4,998
0
26,196
L
Ymir
818
270
0
604
4,742
3,079
0
912
3,760
4,337
0
L
938
407
137
921
4,357
1,155
170
2,354
1,787
13,498
0
L
Serqet
1,091
347
0
750
3,081
780
0
814
2,159
0
13,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,306
Gold Earned
29,957
239
Minions Killed
322
0
Camps Cleared
0
830,583
Distance Traveled
940,188
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,040
560
70
8
0
172,654
2
W
Nemesis
6,445
716
88
10
0
189,540
1
L
Apollo
6,272
697
84
9
0
172,161
2
W
Apollo
5,693
633
66
7
0
167,301
4
W
Morgan Le Fay
6,479
720
65
7
0
184,584
1
W
Arachne
5,433
604
53
6
0
194,353
1
W
Loki
5,907
656
50
6
0
204,410
1
L
Ymir
4,426
492
13
1
0
180,792
0
L
Ra
4,415
491
36
4
0
171,669
0
L
Serqet
4,153
461
36
4
0
133,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role