Player Matchup

Aphrodite
Aphrodite
Tito211184
Aphrodite
Level 76
God Stats
5W - 6L
1,505 SR
Queue Stats
313W - 317L
1,436 Elo+
Party 1
Izanami
Izanami
Waltpitt
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,486 Elo+
Solo
Kukulkan
Kukulkan
lIlIFernrndzIlII
Kukulkan
Level 5
God Stats
1W - 1L
1,721 SR
Queue Stats
1W - 3L
1,263 Elo+
Party 1
Thanatos
Thanatos
skoiber
Thanatos
Level 14
God Stats
8W - 8L
1,363 SR
Queue Stats
9W - 13L
1,279 Elo+
Party 3
Bakasura
Bakasura
weenir
Bakasura
Level 6
God Stats
3W - 5L
1,500 SR
Queue Stats
4W - 8L
1,048 Elo+
Party 3
Team Averages
Level 25
1,518 SR
1,302 Elo+

VS

Team Averages
Level 31
1,449 SR
1,388 Elo+
Merlin
Merlin
ChaoticNachoGod
Merlin
Level 24
God Stats
2W - 4L
1,305 SR
Queue Stats
9W - 14L
1,465 Elo+
Party 2
Sun Wukong
Sun Wukong
GHostwight
Sun Wukong
Level 15
God Stats
11W - 27L
1,341 SR
Queue Stats
387W - 381L
1,377 Elo+
Solo
Geb
Geb
MilkerRigatoni
Geb
Level 67
God Stats
5W - 4L
1,598 SR
Queue Stats
15W - 23L
1,481 Elo+
Party 2
Apollo
Apollo
ZpLink
Apollo
Level 24
God Stats
5W - 5L
1,558 SR
Queue Stats
9W - 12L
1,368 Elo+
Party 2
Bakasura
Bakasura
echofives5
Bakasura
Level 24
God Stats
5W - 7L
1,444 SR
Queue Stats
11W - 24L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Tito211184
Aphrodite
9
0 / 6 / 0
6,506
383
3,290
12,556
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Waltpitt
Izanami
11
0 / 10 / 0
6,494
382
4,571
13,203
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
0 / 6 / 0
6,259
368
1,111
8,697
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
skoiber
Thanatos
12
1 / 3 / 0
7,258
427
5,537
13,260
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
weenir
Bakasura
9
0 / 8 / 0
6,080
358
3,483
10,663
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
8,809
518
8,863
7,028
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
GHostwight
Sun Wukong
14
2 / 0 / 1
9,235
543
4,028
7,159
3,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 0 / 11
10,324
607
8,002
12,719
11,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
ZpLink
Apollo
14
11 / 0 / 8
10,053
591
10,982
6,994
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
echofives5
Bakasura
13
11 / 0 / 7
9,770
575
8,973
8,416
4,081
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
68
1
Kills
32
33
Deaths
1
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
W
Sun Wukong
GHostwight
Sun Wukong
2
0
1
2.5
W
6
0
11
11.5
L
Aphrodite
Tito211184
Aphrodite
0
6
0
0
L
Izanami
Waltpitt
Izanami
0
10
0
0
W
Apollo
ZpLink
Apollo
11
0
8
15
W
Bakasura
echofives5
Bakasura
11
0
7
14.5
L
0
6
0
0
L
Thanatos
skoiber
Thanatos
1
3
0
0.33
L
Bakasura
weenir
Bakasura
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,992
Damage
40,848
58,379
Taken
42,316
20,254
Mitigated
25,349
21,009
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,863
1,071
0
2,469
7,028
3,993
1,155
1,052
5,866
40,077
0
W
Sun Wukong
GHostwight
Sun Wukong
4,028
1,012
0
3,186
7,159
3,057
1,805
701
6,458
0
42,838
W
8,002
2,299
385
3,187
12,719
11,365
1,840
675
11,798
44,304
0
L
Aphrodite
Tito211184
Aphrodite
3,290
651
1,386
5,736
12,556
5,922
421
2,174
9,922
24,472
0
L
Izanami
Waltpitt
Izanami
4,571
3,610
0
250
13,203
3,722
0
4,822
8,286
0
35,276
W
Apollo
ZpLink
Apollo
10,982
7,951
0
2,405
6,994
2,853
5,602
676
6,208
0
48,287
W
Bakasura
echofives5
Bakasura
8,973
6,056
0
2,862
8,416
4,081
2,724
1,357
6,939
0
26,507
L
1,111
158
78
1,119
8,697
2,449
204
3,560
4,561
27,141
0
L
Thanatos
skoiber
Thanatos
5,537
1,227
0
10,945
13,260
4,299
0
3,490
9,770
0
48,941
L
Bakasura
weenir
Bakasura
3,483
2,141
0
1,495
10,663
3,862
0
2,819
7,588
0
19,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,597
Gold Earned
48,191
319
Minions Killed
337
0
Camps Cleared
0
1,450,357
Distance Traveled
1,650,347
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,809
518
55
3
0
301,776
6
W
Sun Wukong
9,235
543
84
5
0
316,994
0
W
Geb
10,324
607
57
3
0
335,780
4
L
Aphrodite
6,506
383
40
2
0
243,525
2
L
Izanami
6,494
382
74
4
0
254,257
0
W
Apollo
10,053
591
89
5
0
308,726
4
W
Bakasura
9,770
575
52
3
0
387,071
4
L
Kukulkan
6,259
368
62
4
0
242,504
0
L
Thanatos
7,258
427
97
6
0
360,275
5
L
Bakasura
6,080
358
46
3
0
349,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role