Player Matchup

Sol
Sol
Diamond I
 
Sol
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Diamond II
AngryCalf
Danzaburou
Diamond II
Level 134
God Stats
4W - 5L
1,520 SR
Queue Stats
208W - 163L
2,304 MMR
Solo
Awilix
Awilix
Platinum II
FtKiMoNsTeR
Awilix
Platinum II
Level 157
God Stats
2W - 3L
1,614 SR
Queue Stats
364W - 361L
2,210 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond I
IBelisama
Morgan Le Fay
Diamond I
Level 160
God Stats
2W - 1L
1,647 SR
Queue Stats
145W - 130L
2,350 MMR
Party 3
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,556 SR
1,973 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,663 SR
2,279 MMR
Loki
Loki
Diamond IV
BoostingCrupi
Loki
Diamond IV
Level 112
God Stats
1W - 3L
1,572 SR
Queue Stats
202W - 186L
2,356 MMR
Party 1
Bacchus
Bacchus
Platinum I
CRUPl
Bacchus
Platinum I
Level 158
God Stats
12W - 12L
1,759 SR
Queue Stats
348W - 343L
2,234 MMR
Party 1
Da Ji
Da Ji
Masters
Im Kaxi
Da Ji
Masters
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 164L
2,308 MMR
Solo
Persephone
Persephone
Diamond II
NChooch
Persephone
Diamond II
Level 160
God Stats
24W - 17L
1,850 SR
Queue Stats
483W - 437L
2,229 MMR
Solo
King Arthur
King Arthur
Diamond III
drag0nLORD29
King Arthur
Diamond III
Level 146
God Stats
24W - 28L
1,633 SR
Queue Stats
378W - 368L
2,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 0
6,733
612
0
3,454
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
 
Sobek
10
0 / 0 / 6
6,164
560
1,084
5,369
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
AngryCalf
Danzaburou
13
8 / 2 / 2
8,833
803
6,577
7,619
2,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
12
5 / 0 / 2
6,919
629
3,195
5,768
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
IBelisama
Morgan Le Fay
11
2 / 1 / 2
6,436
585
2,633
6,004
2,510
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SetGilgamesh

VS

Bans
AthenaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
5,272
479
1,100
3,797
929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
CRUPl
Bacchus
8
1 / 3 / 1
5,311
483
2,701
4,602
1,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Im Kaxi
Da Ji
1
0 / 5 / 0
3,542
322
187
2,674
453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Persephone
NChooch
Persephone
11
1 / 0 / 1
6,490
590
3,626
2,481
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
drag0nLORD29
King Arthur
10
0 / 5 / 1
5,493
499
3,873
7,910
3,760

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
15
Kills
3
3
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
W
Sobek
 
Sobek
0
0
6
3
W
Danzaburou
AngryCalf
Danzaburou
8
2
2
4.5
L
1
2
0
0.5
L
Bacchus
CRUPl
Bacchus
1
3
1
0.5
W
Awilix
5
0
2
6
W
Morgan Le Fay
IBelisama
Morgan Le Fay
2
1
2
3
L
Da Ji
Im Kaxi
Da Ji
0
5
0
0
L
Persephone
NChooch
Persephone
1
0
1
1.5
L
King Arthur
drag0nLORD29
King Arthur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,489
Damage
11,487
28,214
Taken
21,464
12,627
Mitigated
7,686
12,201
Healing
3,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
0
0
0
2,389
3,454
868
2,552
153
3,301
47,752
0
W
Sobek
 
Sobek
1,084
315
0
1,718
5,369
4,765
351
1,797
3,572
11,703
0
W
Danzaburou
AngryCalf
Danzaburou
6,577
2,964
0
2,645
7,619
2,532
219
1,225
6,394
0
47,919
L
1,100
355
0
1,304
3,797
929
0
0
3,797
0
16,121
L
Bacchus
CRUPl
Bacchus
2,701
70
0
220
4,602
1,854
0
1,614
2,988
8,633
0
W
Awilix
3,195
945
0
3,103
5,768
1,952
0
804
4,964
0
33,318
W
Morgan Le Fay
IBelisama
Morgan Le Fay
2,633
314
0
2,346
6,004
2,510
853
2,501
3,503
44,113
0
L
Da Ji
Im Kaxi
Da Ji
187
0
0
0
2,674
453
0
354
2,320
0
298
L
Persephone
NChooch
Persephone
3,626
132
0
548
2,481
690
0
695
1,786
39,973
0
L
King Arthur
drag0nLORD29
King Arthur
3,873
212
0
1,492
7,910
3,760
0
1,054
6,856
0
30,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,085
Gold Earned
26,108
376
Minions Killed
218
0
Camps Cleared
0
1,079,064
Distance Traveled
717,272
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,733
612
104
9
0
191,366
0
W
Sobek
6,164
560
18
2
0
237,619
3
W
Danzaburou
8,833
803
102
9
0
201,722
1
L
Loki
5,272
479
46
4
0
140,214
0
L
Bacchus
5,311
483
8
1
0
113,037
0
W
Awilix
6,919
629
65
6
0
257,150
2
W
Morgan Le Fay
6,436
585
87
8
0
191,207
0
L
Da Ji
3,542
322
0
0
0
72,855
2
L
Persephone
6,490
590
98
9
0
210,054
2
L
King Arthur
5,493
499
66
6
0
181,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role