Player Matchup

Morgan Le Fay
Morgan Le Fay
CriticalShihtzu
Morgan Le Fay
Level 88
God Stats
21W - 9L
1,640 SR
Queue Stats
312W - 217L
1,600 Elo+
Party 1
Fenrir
Fenrir
Jamesrip24
Fenrir
Level 77
God Stats
2W - 3L
1,520 SR
Queue Stats
258W - 162L
1,555 Elo+
Party 1
Baron Samedi
Baron Samedi
chastedoor
Baron Samedi
Level 121
God Stats
36W - 7L
1,826 SR
Queue Stats
434W - 284L
1,616 Elo+
Party 1
Team Averages
Level 95
1,662 SR
1,591 Elo+

VS

Team Averages
Level 143
1,554 SR
1,497 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Na_Huyong
Nu Wa
Level 143
God Stats
14W - 20L
1,663 SR
Queue Stats
497W - 492L
1,543 Elo+
Party 2
Ne Zha
Ne Zha
Saltee5261
Ne Zha
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CriticalShihtzu
Morgan Le Fay
13
7 / 0 / 8
9,032
821
11,752
11,184
5,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Jamesrip24
Fenrir
11
3 / 2 / 10
8,021
729
5,775
7,617
4,081
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
chastedoor
Baron Samedi
12
5 / 0 / 9
8,709
792
6,722
9,181
5,941
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 4 / 1
6,434
585
7,672
16,064
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
Na_Huyong
Nu Wa
11
2 / 5 / 0
6,976
634
7,098
8,741
2,652
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Saltee5261
Ne Zha
7
0 / 7 / 1
6,029
548
5,848
7,853
2,962
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
15
Kills
2
2
Deaths
16
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
W
Morgan Le Fay
CriticalShihtzu
Morgan Le Fay
7
0
8
11
W
Fenrir
Jamesrip24
Fenrir
3
2
10
4
L
Nu Wa
Na_Huyong
Nu Wa
2
5
0
0.4
L
Ne Zha
Saltee5261
Ne Zha
0
7
1
0.07
W
Baron Samedi
chastedoor
Baron Samedi
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
20,618
27,982
Taken
32,658
15,475
Mitigated
14,426
13,855
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,672
831
0
5,177
16,064
8,812
26
7,601
8,463
0
19,939
W
Morgan Le Fay
CriticalShihtzu
Morgan Le Fay
11,752
1,130
905
4,103
11,184
5,453
1,378
2,817
8,122
40,425
0
W
Fenrir
Jamesrip24
Fenrir
5,775
991
1,049
562
7,617
4,081
764
2,360
5,009
0
13,090
L
Nu Wa
Na_Huyong
Nu Wa
7,098
1,522
0
1,730
8,741
2,652
0
5,740
3,001
28,179
0
L
Ne Zha
Saltee5261
Ne Zha
5,848
383
0
1,041
7,853
2,962
0
5,133
2,720
0
17,737
W
Baron Samedi
chastedoor
Baron Samedi
6,722
791
3,205
4,031
9,181
5,941
428
1,921
6,713
28,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,762
Gold Earned
19,439
142
Minions Killed
100
0
Camps Cleared
0
592,130
Distance Traveled
516,179
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,434
585
26
2
0
204,626
3
W
Morgan Le Fay
9,032
821
58
5
0
204,748
1
W
Fenrir
8,021
729
28
3
0
202,691
3
L
Nu Wa
6,976
634
56
5
0
168,797
0
L
Ne Zha
6,029
548
18
2
0
142,756
0
W
Baron Samedi
8,709
792
56
5
0
184,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role