Player Matchup

Sylvanus
Sylvanus
Animated_sloth
Sylvanus
Level 29
God Stats
7W - 8L
1,198 SR
Queue Stats
110W - 135L
1,326 Elo+
Party 3
Anubis
Anubis
Kno3science
Anubis
Level 18
God Stats
9W - 9L
1,455 SR
Queue Stats
46W - 56L
1,291 Elo+
Party 3
Cerberus
Cerberus
SavageProdigyy
Cerberus
Level 24
God Stats
6W - 7L
1,434 SR
Queue Stats
60W - 81L
1,315 Elo+
Party 3
Izanami
Izanami
Stalliion__Duck
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,550 Elo+
Party 3
Tsukuyomi
Tsukuyomi
issaNeptunia
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,312 Elo+
Party 3
Team Averages
Level 21
1,417 SR
1,359 Elo+

VS

Team Averages
Level 29
1,452 SR
1,453 Elo+
Danzaburou
Danzaburou
Acesmash
Danzaburou
Level 8
God Stats
3W - 0L
1,453 SR
Queue Stats
13W - 9L
1,518 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Capiswhack7253
Morgan Le Fay
Level 85
God Stats
21W - 22L
1,547 SR
Queue Stats
455W - 498L
1,435 Elo+
Party 1
Nike
Nike
Crumz3976
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,579 Elo+
Party 2
Izanami
Izanami
DSauerpatchkid
Izanami
Level 17
God Stats
4W - 3L
1,262 SR
Queue Stats
37W - 35L
1,426 Elo+
Solo
Cthulhu
Cthulhu
Johnojumbo
Cthulhu
Level 17
God Stats
13W - 15L
1,500 SR
Queue Stats
350W - 350L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 5 / 0
9,432
496
5,470
14,622
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
13
0 / 10 / 1
8,112
427
4,628
15,526
6,817
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
9
1 / 8 / 1
6,540
344
5,782
14,227
4,893
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 10 / 1
7,727
407
4,337
13,736
3,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
issaNeptunia
Tsukuyomi
15
8 / 7 / 1
10,975
578
10,913
15,269
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Acesmash
Danzaburou
15
4 / 3 / 3
10,097
531
5,959
11,869
3,344
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Capiswhack7253
Morgan Le Fay
19
13 / 2 / 5
12,207
642
18,120
10,144
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
20
6 / 2 / 0
12,595
663
14,137
14,313
6,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
15 / 3 / 2
11,327
596
16,635
17,833
5,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Johnojumbo
Cthulhu
15
2 / 1 / 15
9,614
506
4,321
12,151
9,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
11
Kills
40
40
Deaths
11
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Acesmash
Danzaburou
4
3
3
1.83
L
Sylvanus
2
5
0
0.4
W
Morgan Le Fay
Capiswhack7253
Morgan Le Fay
13
2
5
7.75
W
Nike
6
2
0
3
W
15
3
2
5.33
W
Cthulhu
Johnojumbo
Cthulhu
2
1
15
9.5
L
Anubis
0
10
1
0.05
L
Cerberus
1
8
1
0.19
L
0
10
1
0.05
L
Tsukuyomi
issaNeptunia
Tsukuyomi
8
7
1
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
59,172
73,380
Taken
66,310
27,866
Mitigated
27,892
13,560
Healing
22,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Acesmash
Danzaburou
5,959
3,743
0
4,427
11,869
3,344
678
2,566
9,303
0
58,799
L
Sylvanus
5,470
1,542
0
3,519
14,622
7,957
772
0
14,622
47,279
7,147
W
Morgan Le Fay
Capiswhack7253
Morgan Le Fay
18,120
981
0
2,544
10,144
2,950
2,343
2,637
7,507
81,877
0
W
Nike
14,137
4,060
0
2,150
14,313
6,622
2,781
4,970
9,343
0
98,072
W
16,635
11,139
0
9,449
17,833
5,108
2,481
3,454
14,379
0
74,824
W
Cthulhu
Johnojumbo
Cthulhu
4,321
715
124
3,492
12,151
9,868
453
1,941
10,210
24,340
0
L
Anubis
4,628
365
80
3,059
15,526
6,817
0
11,197
4,192
40,420
0
L
Cerberus
5,782
1,043
78
2,970
14,227
4,893
269
1,991
11,984
17,325
0
L
4,337
2,811
0
1,031
13,736
3,417
391
4,459
8,716
0
35,690
L
Tsukuyomi
issaNeptunia
Tsukuyomi
10,913
3,321
0
2,823
15,269
4,782
45
3,805
11,425
0
52,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,786
Gold Earned
55,840
377
Minions Killed
558
0
Camps Cleared
0
1,394,704
Distance Traveled
1,742,187
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,097
531
101
5
0
347,991
1
L
Sylvanus
9,432
496
119
6
0
255,697
0
W
Morgan Le Fay
12,207
642
134
7
0
346,432
2
W
Nike
12,595
663
184
10
0
354,085
0
W
Izanami
11,327
596
107
6
0
323,738
7
W
Cthulhu
9,614
506
32
2
0
369,941
0
L
Anubis
8,112
427
80
4
0
268,003
0
L
Cerberus
6,540
344
16
1
0
243,814
2
L
Izanami
7,727
407
85
4
0
264,372
0
L
Tsukuyomi
10,975
578
77
4
0
362,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role