Player Matchup

Nu Wa
Nu Wa
Dvadumcute
Nu Wa
Level 6
God Stats
18W - 27L
1,329 SR
Queue Stats
270W - 232L
1,616 Elo+
Solo
Izanami
Izanami
ODT_Delta
Izanami
Level 27
God Stats
13W - 9L
1,662 SR
Queue Stats
204W - 216L
1,444 Elo+
Solo
Ymir
Ymir
Thesniper32945
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,520 Elo+
Solo
Anubis
Anubis
death_gun7421
Anubis
Level 21
God Stats
15W - 5L
1,831 SR
Queue Stats
162W - 168L
1,445 Elo+
Solo
Awilix
Awilix
jacobrunz1
Awilix
Level 18
God Stats
2W - 2L
1,278 SR
Queue Stats
8W - 10L
1,487 Elo+
Solo
Team Averages
Level 16
1,520 SR
1,502 Elo+

VS

Team Averages
Level 21
1,481 SR
1,502 Elo+
Fenrir
Fenrir
DevilLuiJo
Fenrir
Level 29
God Stats
1W - 6L
1,319 SR
Queue Stats
83W - 123L
1,435 Elo+
Solo
The Morrigan
The Morrigan
Forbidden_Sight
The Morrigan
Level 16
God Stats
1W - 1L
1,521 SR
Queue Stats
29W - 23L
1,635 Elo+
Solo
Bakasura
Bakasura
Tzm yellow
Bakasura
Level 6
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 2L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
Vayquan
Baron Samedi
Level 27
God Stats
2W - 2L
1,683 SR
Queue Stats
79W - 60L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
elden1618
Sun Wukong
Level 29
God Stats
102W - 87L
1,576 SR
Queue Stats
117W - 105L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
14 / 2 / 10
14,692
588
25,148
18,318
7,571
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ODT_Delta
Izanami
18
7 / 4 / 12
12,255
490
15,490
16,338
6,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 7 / 9
12,929
517
6,786
18,031
20,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
1 / 2 / 1
7,875
315
447
1,900
407
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
jacobrunz1
Awilix
19
10 / 4 / 3
12,609
504
8,723
14,574
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DevilLuiJo
Fenrir
17
3 / 7 / 4
11,134
445
7,635
20,494
10,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
Forbidden_Sight
The Morrigan
20
6 / 7 / 5
12,801
512
17,440
13,854
5,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
Tzm yellow
Bakasura
11
0 / 16 / 2
8,108
324
1,662
16,513
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Vayquan
Baron Samedi
20
7 / 8 / 6
13,025
521
10,742
20,816
10,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
elden1618
Sun Wukong
11
3 / 0 / 2
8,312
332
1,035
5,776
3,194
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
38
36
Kills
19
19
Deaths
38
35
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DevilLuiJo
Fenrir
3
7
4
0.71
W
Nu Wa
14
2
10
9.5
L
The Morrigan
Forbidden_Sight
The Morrigan
6
7
5
1.21
W
Izanami
ODT_Delta
Izanami
7
4
12
3.25
W
4
7
9
1.21
L
Bakasura
Tzm yellow
Bakasura
0
16
2
0.06
L
Baron Samedi
Vayquan
Baron Samedi
7
8
6
1.25
W
1
2
1
0.75
L
Sun Wukong
elden1618
Sun Wukong
3
0
2
4
W
Awilix
jacobrunz1
Awilix
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,594
Damage
38,514
69,161
Taken
77,453
41,501
Mitigated
34,994
14,967
Healing
13,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DevilLuiJo
Fenrir
7,635
2,518
0
501
20,494
10,858
831
9,026
11,136
0
53,340
W
Nu Wa
25,148
5,346
142
5,160
18,318
7,571
3,321
5,670
12,219
110,884
0
L
The Morrigan
Forbidden_Sight
The Morrigan
17,440
1,017
79
5,042
13,854
5,949
280
6,901
6,566
88,871
379
W
Izanami
ODT_Delta
Izanami
15,490
11,274
337
5,291
16,338
6,999
5,139
7,500
8,491
0
105,763
W
6,786
1,073
0
0
18,031
20,679
440
7,757
9,955
35,730
0
L
Bakasura
Tzm yellow
Bakasura
1,662
519
0
219
16,513
4,717
135
6,245
10,044
0
21,838
L
Baron Samedi
Vayquan
Baron Samedi
10,742
2,558
810
5,098
20,816
10,276
1,399
7,350
13,314
73,854
0
W
447
57
0
6
1,900
407
180
715
1,132
7,017
0
L
Sun Wukong
elden1618
Sun Wukong
1,035
210
0
1,987
5,776
3,194
0
1,618
4,012
0
4,097
W
Awilix
jacobrunz1
Awilix
8,723
4,689
0
4,031
14,574
5,845
1,953
5,356
9,071
0
83,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,360
Gold Earned
53,380
525
Minions Killed
406
0
Camps Cleared
0
1,817,457
Distance Traveled
1,872,326
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,134
445
88
4
0
394,723
0
W
Nu Wa
14,692
588
151
6
0
454,767
4
L
The Morrigan
12,801
512
135
5
0
388,183
0
W
Izanami
12,255
490
170
7
0
413,269
1
W
Ymir
12,929
517
50
2
0
422,938
2
L
Bakasura
8,108
324
56
2
0
351,783
1
L
Baron Samedi
13,025
521
117
5
0
356,629
0
W
Anubis
7,875
315
15
1
0
75,261
0
L
Sun Wukong
8,312
332
10
0
0
381,008
0
W
Awilix
12,609
504
139
6
0
451,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role