Player Matchup

Ymir
Ymir
AtkSupport
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,593 Elo+
Party 1
Hercules
Hercules
D4nKm45t3r5mUrF
Hercules
Level 39
God Stats
1W - 1L
1,586 SR
Queue Stats
4W - 3L
1,603 Elo+
Party 1
King Arthur
King Arthur
DarkAc3s
King Arthur
Level 14
God Stats
1W - 1L
1,597 SR
Queue Stats
24W - 19L
1,544 Elo+
Solo
Artemis
Artemis
Gorgo9225
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,675 Elo+
Party 1
Tiamat
Tiamat
Rosebuffalo5713
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,630 Elo+
Party 1
Team Averages
Level 21
1,537 SR
1,609 Elo+

VS

Team Averages
Level 22
1,653 SR
1,592 Elo+
Sol
Sol
Hg Colt
Sol
Level 20
God Stats
5W - 1L
1,500 SR
Queue Stats
18W - 11L
1,608 Elo+
Party 2
Ymir
Ymir
Junes Pluto
Ymir
Level 28
God Stats
3W - 1L
1,566 SR
Queue Stats
13W - 26L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
OculusTwins
Gilgamesh
Level 18
God Stats
2W - 3L
1,498 SR
Queue Stats
86W - 79L
1,590 Elo+
Solo
Neith
Neith
XXQXXQ
Neith
Level 21
God Stats
2W - 0L
1,816 SR
Queue Stats
47W - 25L
1,714 Elo+
Solo
Ao Kuang
Ao Kuang
docbri85
Ao Kuang
Level 24
God Stats
8W - 0L
1,885 SR
Queue Stats
22W - 17L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,772
412
5,179
13,664
8,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
13
5 / 1 / 1
7,976
570
5,814
10,806
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
DarkAc3s
King Arthur
13
2 / 5 / 1
7,617
544
4,137
11,646
5,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Gorgo9225
Artemis
11
1 / 2 / 2
6,675
477
4,094
5,912
1,639
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
6,241
446
2,282
7,364
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
2 / 2 / 2
7,935
567
6,840
7,261
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 1 / 2
7,134
510
1,436
6,328
3,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
OculusTwins
Gilgamesh
15
5 / 1 / 3
8,981
642
8,119
8,480
5,826
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
XXQXXQ
Neith
17
8 / 0 / 2
10,212
729
12,582
5,951
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
docbri85
Ao Kuang
11
2 / 4 / 4
7,273
520
4,813
9,614
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
18
18
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Hercules
5
1
1
5.5
L
King Arthur
DarkAc3s
King Arthur
2
5
1
0.5
L
Artemis
Gorgo9225
Artemis
1
2
2
1
W
Sol
2
2
2
1.5
W
1
1
2
2
W
Gilgamesh
OculusTwins
Gilgamesh
5
1
3
6.5
L
0
6
0
0
W
Neith
XXQXXQ
Neith
8
0
2
9
W
Ao Kuang
docbri85
Ao Kuang
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,506
Damage
33,790
49,392
Taken
37,634
23,462
Mitigated
17,163
12,136
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,179
1,049
331
1,353
13,664
8,622
0
5,021
8,643
24,428
0
L
Hercules
5,814
1,245
0
4,066
10,806
4,634
0
2,333
8,473
0
39,775
L
King Arthur
DarkAc3s
King Arthur
4,137
352
0
3,784
11,646
5,618
0
1,712
9,934
0
42,348
L
Artemis
Gorgo9225
Artemis
4,094
1,412
0
1,858
5,912
1,639
0
3,314
2,598
0
36,125
W
Sol
6,840
3,216
0
2,080
7,261
1,959
898
1,130
6,131
59,511
0
W
1,436
297
90
276
6,328
3,089
0
1,580
4,748
20,064
0
W
Gilgamesh
OculusTwins
Gilgamesh
8,119
2,747
0
2,390
8,480
5,826
946
479
7,961
0
49,578
L
2,282
202
0
744
7,364
2,949
139
168
7,196
32,074
0
W
Neith
XXQXXQ
Neith
12,582
5,896
0
3,894
5,951
2,451
550
2,631
3,104
0
87,212
W
Ao Kuang
docbri85
Ao Kuang
4,813
1,284
0
2,606
9,614
3,838
576
1,489
8,107
34,572
8,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,281
Gold Earned
41,535
383
Minions Killed
485
0
Camps Cleared
0
1,300,060
Distance Traveled
1,335,906
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,772
412
45
3
0
252,970
4
L
Hercules
7,976
570
81
6
0
282,234
4
L
King Arthur
7,617
544
100
7
0
278,570
2
L
Artemis
6,675
477
79
6
0
240,297
1
W
Sol
7,935
567
105
8
0
256,623
0
W
Ymir
7,134
510
38
3
0
277,387
5
W
Gilgamesh
8,981
642
106
8
0
291,920
2
L
Tiamat
6,241
446
78
6
0
245,989
1
W
Neith
10,212
729
166
12
0
271,100
5
W
Ao Kuang
7,273
520
70
5
0
238,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role