Player Matchup

Cupid
Cupid
Commonish
Cupid
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,468 Elo+
Solo
Sol
Sol
LetPlayabc
Sol
Level 148
God Stats
22W - 13L
1,529 SR
Queue Stats
889W - 891L
1,575 Elo+
Party 2
Danzaburou
Danzaburou
NykoMaster
Danzaburou
Level 145
God Stats
25W - 20L
1,517 SR
Queue Stats
212W - 162L
1,631 Elo+
Party 2
Cabrakan
Cabrakan
Smexeh
Cabrakan
Level 159
God Stats
9W - 5L
1,634 SR
Queue Stats
453W - 414L
1,632 Elo+
Party 2
Fenrir
Fenrir
vgcVGC16
Fenrir
Level 68
God Stats
9W - 7L
1,429 SR
Queue Stats
243W - 294L
1,542 Elo+
Party 2
Team Averages
Level 116
1,522 SR
1,570 Elo+

VS

Team Averages
Level 71
1,543 SR
1,453 Elo+
Nemesis
Nemesis
 
Nemesis
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AwesomeCats87
Cthulhu
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 98L
1,428 Elo+
Party 1
Hera
Hera
Banandadanda
Hera
Level 59
God Stats
0W - 3L
1,779 SR
Queue Stats
15W - 20L
1,478 Elo+
Party 1
Sol
Sol
Demons1ayer55
Sol
Level 91
God Stats
1W - 2L
1,689 SR
Queue Stats
77W - 100L
1,430 Elo+
Party 1
Terra
Terra
Sphealios
Terra
Level 62
God Stats
0W - 4L
1,247 SR
Queue Stats
55W - 86L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Commonish
Cupid
9
2 / 0 / 1
5,623
511
1,172
2,658
749
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
7 / 0 / 0
8,048
732
6,651
4,983
1,607
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
NykoMaster
Danzaburou
11
6 / 1 / 3
7,386
671
11,310
5,634
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Smexeh
Cabrakan
11
4 / 1 / 0
6,611
601
5,600
8,881
6,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
vgcVGC16
Fenrir
10
0 / 3 / 3
6,070
552
3,339
7,512
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 4 / 0
6,050
550
3,694
8,109
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
10
1 / 3 / 1
5,780
525
4,463
10,229
4,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 0
5,096
463
764
3,303
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 6 / 0
5,743
522
1,935
6,873
1,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
Sphealios
Terra
8
0 / 4 / 1
5,522
502
1,945
10,946
3,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
19
Kills
5
5
Deaths
19
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
0
0.75
L
Cthulhu
1
3
1
0.5
L
0
2
0
0
W
Cupid
Commonish
Cupid
2
0
1
2.5
L
1
6
0
0.17
W
7
0
0
7
W
Danzaburou
NykoMaster
Danzaburou
6
1
3
7.5
W
Cabrakan
Smexeh
Cabrakan
4
1
0
4
L
Terra
Sphealios
Terra
0
4
1
0.13
W
Fenrir
vgcVGC16
Fenrir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,072
Damage
12,801
29,668
Taken
39,460
13,268
Mitigated
13,279
11,860
Healing
7,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,694
2,096
0
1,017
8,109
2,603
0
3,002
5,107
0
26,162
L
Cthulhu
4,463
108
0
3,931
10,229
4,907
0
5,073
5,156
26,884
0
L
764
169
0
53
3,303
849
82
1,514
1,789
17,952
0
W
Cupid
Commonish
Cupid
1,172
791
95
1,345
2,658
749
301
1,232
1,426
0
16,065
L
1,935
888
0
1,171
6,873
1,152
678
584
6,289
26,241
0
W
6,651
2,750
0
3,125
4,983
1,607
960
1,442
3,431
59,081
0
W
Danzaburou
NykoMaster
Danzaburou
11,310
6,450
0
2,140
5,634
2,200
640
2,703
2,931
0
49,568
W
Cabrakan
Smexeh
Cabrakan
5,600
993
0
4,110
8,881
6,329
40
2,189
6,692
33,529
0
L
Terra
Sphealios
Terra
1,945
587
249
1,436
10,946
3,768
336
2,078
8,868
10,473
0
W
Fenrir
vgcVGC16
Fenrir
3,339
698
0
1,045
7,512
2,383
0
1,423
6,081
0
37,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,738
Gold Earned
28,191
358
Minions Killed
229
0
Camps Cleared
0
1,028,058
Distance Traveled
995,131
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,050
550
43
4
0
217,956
3
L
Cthulhu
5,780
525
59
5
0
188,027
2
L
Hera
5,096
463
49
4
0
206,962
1
W
Cupid
5,623
511
33
3
0
185,062
3
L
Sol
5,743
522
53
5
0
174,315
2
W
Sol
8,048
732
112
10
0
216,091
5
W
Danzaburou
7,386
671
75
7
0
201,237
3
W
Cabrakan
6,611
601
67
6
0
208,965
3
L
Terra
5,522
502
25
2
0
207,871
0
W
Fenrir
6,070
552
71
6
0
216,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role