Player Matchup

Apollo
Apollo
ParzivalNox
Apollo
Level 118
God Stats
3W - 1L
1,426 SR
Queue Stats
88W - 119L
1,460 Elo+
Party 1
Chang'e
Chang'e
gram_cheer101
Chang'e
Level 99
God Stats
8W - 11L
1,511 SR
Queue Stats
499W - 598L
1,398 Elo+
Party 1
Chaac
Chaac
x Kid x Luu x
Chaac
Level 107
God Stats
5W - 6L
1,324 SR
Queue Stats
46W - 49L
1,530 Elo+
Party 1
Team Averages
Level 108
1,420 SR
1,463 Elo+

VS

Team Averages
Level 50
1,492 SR
1,506 Elo+
Da Ji
Da Ji
Esenderman
Da Ji
Level 59
God Stats
4W - 8L
1,509 SR
Queue Stats
126W - 155L
1,439 Elo+
Party 2
Artio
Artio
godeling
Artio
Level 87
God Stats
10W - 12L
1,469 SR
Queue Stats
325W - 471L
1,480 Elo+
Party 2
Olorun
Olorun
saadthe
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
5 / 2 / 5
7,378
820
3,878
5,444
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
11
5 / 2 / 7
7,616
846
7,586
5,468
2,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 1 / 9
7,140
793
4,019
8,660
4,539
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
1 / 5 / 2
6,529
725
2,966
7,210
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
godeling
Artio
11
3 / 5 / 2
7,213
801
3,322
9,655
7,386
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
saadthe
Olorun
7
1 / 3 / 0
5,604
623
1,340
3,471
1,040
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
5
5
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
5
2
0.4
W
Apollo
5
2
5
3.75
L
Artio
godeling
Artio
3
5
2
0.8
W
Chang'e
5
2
7
4.25
L
Olorun
saadthe
Olorun
1
3
0
0.33
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,483
Damage
7,628
19,572
Taken
20,336
9,004
Mitigated
11,537
7,516
Healing
3,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
2,966
957
0
890
7,210
3,111
0
2,060
5,150
0
14,365
W
Apollo
3,878
1,601
0
481
5,444
2,375
841
1,170
4,274
0
21,267
L
Artio
godeling
Artio
3,322
35
0
2,375
9,655
7,386
0
3,912
5,743
13,209
0
W
Chang'e
7,586
717
1,516
2,579
5,468
2,090
544
2,021
3,447
25,210
0
L
Olorun
saadthe
Olorun
1,340
1,026
0
494
3,471
1,040
0
1,614
1,857
5,487
0
W
4,019
684
0
2,940
8,660
4,539
130
1,471
7,189
0
15,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,134
Gold Earned
19,346
107
Minions Killed
56
0
Camps Cleared
0
502,980
Distance Traveled
352,488
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,529
725
27
3
0
146,489
1
W
Apollo
7,378
820
37
4
0
157,123
1
L
Artio
7,213
801
18
2
0
145,845
1
W
Chang'e
7,616
846
42
5
0
173,452
1
L
Olorun
5,604
623
11
1
0
60,154
0
W
Chaac
7,140
793
28
3
0
172,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role