Player Matchup

Hercules
Hercules
BuckJ2322
Hercules
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 115L
1,549 Elo+
Party 3
Camazotz
Camazotz
HotGirlFartzYUM
Camazotz
Level 41
God Stats
7W - 4L
1,586 SR
Queue Stats
259W - 237L
1,594 Elo+
Party 2
Sol
Sol
Marty_Mar_1
Sol
Level 108
God Stats
9W - 6L
1,693 SR
Queue Stats
104W - 107L
1,552 Elo+
Party 3
Thanatos
Thanatos
Sarotic
Thanatos
Level 78
God Stats
13W - 7L
1,654 SR
Queue Stats
257W - 252L
1,560 Elo+
Party 2
Anubis
Anubis
SwerPacks
Anubis
Level 27
God Stats
4W - 7L
1,550 SR
Queue Stats
8W - 12L
1,484 Elo+
Party 2
Team Averages
Level 58
1,597 SR
1,548 Elo+

VS

Team Averages
Level 69
1,631 SR
1,575 Elo+
Bakasura
Bakasura
Heack
Bakasura
Level 52
God Stats
1W - 0L
1,555 SR
Queue Stats
4W - 2L
1,573 Elo+
Party 1
Tiamat
Tiamat
Prototype862
Tiamat
Level 47
God Stats
3W - 1L
1,524 SR
Queue Stats
4W - 2L
1,573 Elo+
Party 1
Chaac
Chaac
Renewalism
Chaac
Level 100
God Stats
2W - 0L
1,689 SR
Queue Stats
43W - 30L
1,606 Elo+
Party 4
Chiron
Chiron
TheAlymere
Chiron
Level 26
God Stats
5W - 1L
1,711 SR
Queue Stats
28W - 25L
1,550 Elo+
Party 4
Sylvanus
Sylvanus
xlSanixlx
Sylvanus
Level 118
God Stats
25W - 13L
1,673 SR
Queue Stats
167W - 142L
1,574 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BuckJ2322
Hercules
20
4 / 6 / 13
14,682
506
12,642
51,067
42,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Camazotz
20
4 / 6 / 8
13,313
459
15,522
36,577
27,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

20
6 / 8 / 8
15,479
534
25,649
29,806
14,022
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Sarotic
Thanatos
20
6 / 10 / 10
13,709
473
11,121
26,689
9,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
SwerPacks
Anubis
20
7 / 10 / 6
14,877
513
28,256
32,117
16,666
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Heack
Bakasura
20
8 / 6 / 12
16,534
570
21,276
27,345
17,017
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
20
11 / 2 / 10
16,235
560
40,233
16,559
13,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
20
4 / 5 / 6
14,947
515
20,483
33,326
27,783
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chiron
TheAlymere
Chiron
19
7 / 9 / 6
15,556
536
21,613
32,521
37,893
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sylvanus
xlSanixlx
Sylvanus
20
10 / 5 / 15
16,302
562
35,145
36,672
24,820
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
89
27
Kills
40
40
Deaths
27
45
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hercules
BuckJ2322
Hercules
4
6
13
1.75
W
Bakasura
Heack
Bakasura
8
6
12
2.33
L
Camazotz
4
6
8
1.33
L
6
8
8
1.25
W
Tiamat
11
2
10
8
W
Chaac
4
5
6
1.4
L
Thanatos
Sarotic
Thanatos
6
10
10
1.1
L
Anubis
SwerPacks
Anubis
7
10
6
1
W
Chiron
TheAlymere
Chiron
7
9
6
1.11
W
Sylvanus
xlSanixlx
Sylvanus
10
5
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,190
Damage
138,750
176,256
Taken
146,423
109,980
Mitigated
121,291
69,402
Healing
59,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BuckJ2322
Hercules
12,642
2,590
0
17,706
51,067
42,167
141
23,980
24,825
0
48,781
W
Bakasura
Heack
Bakasura
21,276
14,758
0
11,296
27,345
17,017
1,973
5,300
21,965
0
129,350
L
Camazotz
15,522
3,341
0
15,957
36,577
27,934
801
15,737
19,668
0
86,225
L
25,649
6,205
0
9,079
29,806
14,022
0
8,529
20,928
153,746
0
W
Tiamat
40,233
3,988
367
5,404
16,559
13,778
3,269
4,774
11,670
110,763
0
W
Chaac
20,483
5,557
0
14,091
33,326
27,783
3,786
16,064
16,861
331
105,774
L
Thanatos
Sarotic
Thanatos
11,121
1,948
0
16,469
26,689
9,191
0
11,025
15,307
0
77,374
L
Anubis
SwerPacks
Anubis
28,256
1,971
0
10,191
32,117
16,666
120
16,389
14,633
108,645
0
W
Chiron
TheAlymere
Chiron
21,613
9,524
1,099
4,244
32,521
37,893
2,287
14,861
17,573
8,254
52,740
W
Sylvanus
xlSanixlx
Sylvanus
35,145
8,764
6,851
15,793
36,672
24,820
4,756
12,976
23,488
92,201
18,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,060
Gold Earned
79,574
714
Minions Killed
713
0
Camps Cleared
0
2,438,229
Distance Traveled
2,593,174
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,682
506
65
2
0
536,738
1
W
Bakasura
16,534
570
186
6
0
589,084
3
L
Camazotz
13,313
459
151
5
0
537,363
2
L
Sol
15,479
534
208
7
0
481,582
2
W
Tiamat
16,235
560
147
5
0
542,933
4
W
Chaac
14,947
515
164
6
0
520,335
1
L
Thanatos
13,709
473
114
4
0
466,532
6
L
Anubis
14,877
513
176
6
0
416,014
4
W
Chiron
15,556
536
69
2
0
500,095
1
W
Sylvanus
16,302
562
147
5
0
440,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role