Player Matchup

Danzaburou
Danzaburou
AviciiGamiing
Danzaburou
Level 28
God Stats
18W - 17L
1,326 SR
Queue Stats
109W - 105L
1,445 Elo+
Solo
Loki
Loki
EzVitinhoX
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,524 Elo+
Solo
Apollo
Apollo
Kroonyk
Apollo
Level 3
God Stats
0W - 2L
1,311 SR
Queue Stats
28W - 22L
1,474 Elo+
Solo
Ra
Ra
Sebateunmate
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,635 Elo+
Solo
Yemoja
Yemoja
andreinhy
Yemoja
Level 5
God Stats
5W - 3L
1,686 SR
Queue Stats
5W - 3L
1,669 Elo+
Solo
Team Averages
Level 11
1,465 SR
1,550 Elo+

VS

Team Averages
Level 23
1,577 SR
1,499 Elo+
Merlin
Merlin
AA1GaBo1AA
Merlin
Level 17
God Stats
3W - 4L
1,728 SR
Queue Stats
29W - 34L
1,435 Elo+
Solo
Loki
Loki
Dragunov_157
Loki
Level 23
God Stats
8W - 12L
1,357 SR
Queue Stats
19W - 25L
1,452 Elo+
Solo
Heimdallr
Heimdallr
ThaIissa
Heimdallr
Level 29
God Stats
3W - 0L
1,971 SR
Queue Stats
127W - 67L
1,705 Elo+
Solo
Cthulhu
Cthulhu
ilGreco20
Cthulhu
Level 19
God Stats
1W - 0L
1,368 SR
Queue Stats
2W - 2L
1,403 Elo+
Solo
Xing Tian
Xing Tian
kadson
Xing Tian
Level 26
God Stats
4W - 3L
1,464 SR
Queue Stats
39W - 32L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AviciiGamiing
Danzaburou
18
2 / 7 / 1
11,177
508
9,168
21,866
7,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 7 / 6
9,732
442
8,186
13,714
3,404
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Kroonyk
Apollo
19
18 / 8 / 3
13,201
600
25,087
29,170
10,466
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 8 / 3
9,413
428
7,495
13,846
4,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
andreinhy
Yemoja
11
0 / 4 / 5
8,978
408
3,334
10,504
7,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AA1GaBo1AA
Merlin
19
4 / 8 / 11
12,537
570
13,543
15,447
7,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 6 / 4
12,549
570
10,268
16,928
6,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heimdallr
ThaIissa
Heimdallr
20
17 / 0 / 5
16,144
734
26,579
20,301
10,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ilGreco20
Cthulhu
14
0 / 9 / 4
11,154
507
6,427
21,277
23,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xing Tian
kadson
Xing Tian
20
4 / 3 / 10
13,154
598
13,248
18,224
23,468
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
67
25
Kills
33
34
Deaths
26
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Merlin
AA1GaBo1AA
Merlin
4
8
11
1.19
L
Danzaburou
AviciiGamiing
Danzaburou
2
7
1
0.36
W
8
6
4
1.67
L
3
7
6
0.86
L
Apollo
Kroonyk
Apollo
18
8
3
2.44
L
2
8
3
0.44
W
Heimdallr
ThaIissa
Heimdallr
17
0
5
19.5
L
Yemoja
andreinhy
Yemoja
0
4
5
0.63
W
Cthulhu
ilGreco20
Cthulhu
0
9
4
0.22
W
Xing Tian
kadson
Xing Tian
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,270
Damage
70,065
89,100
Taken
92,177
33,483
Mitigated
71,397
24,144
Healing
23,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AA1GaBo1AA
Merlin
13,543
302
497
3,105
15,447
7,021
761
2,753
12,454
83,982
0
L
Danzaburou
AviciiGamiing
Danzaburou
9,168
5,089
0
7,999
21,866
7,546
475
4,211
17,546
0
85,182
W
10,268
2,701
0
5,205
16,928
6,655
684
1,357
15,516
0
85,842
L
8,186
1,757
0
598
13,714
3,404
0
5,986
7,256
0
31,639
L
Apollo
Kroonyk
Apollo
25,087
20,068
0
12,218
29,170
10,466
1,280
10,499
18,419
0
92,195
L
7,495
852
420
1,844
13,846
4,572
658
5,015
8,563
51,768
0
W
Heimdallr
ThaIissa
Heimdallr
26,579
11,979
0
7,611
20,301
10,443
8,423
1,680
18,553
0
150,676
L
Yemoja
andreinhy
Yemoja
3,334
912
894
171
10,504
7,495
0
6,193
4,097
8,396
0
W
Cthulhu
ilGreco20
Cthulhu
6,427
450
0
3,122
21,277
23,810
1,044
1,793
19,415
27,239
0
W
Xing Tian
kadson
Xing Tian
13,248
560
0
4,104
18,224
23,468
355
2,746
15,334
63,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,501
Gold Earned
65,538
428
Minions Killed
610
0
Camps Cleared
0
1,726,436
Distance Traveled
2,044,512
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,537
570
129
6
0
404,975
1
L
Danzaburou
11,177
508
126
6
0
356,884
1
W
Loki
12,549
570
119
5
0
442,961
3
L
Loki
9,732
442
60
3
0
357,504
0
L
Apollo
13,201
600
133
6
0
403,962
1
L
Ra
9,413
428
96
4
0
326,446
0
W
Heimdallr
16,144
734
202
9
0
451,863
3
L
Yemoja
8,978
408
13
1
0
281,640
3
W
Cthulhu
11,154
507
37
2
0
413,616
7
W
Xing Tian
13,154
598
123
6
0
331,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role