Player Matchup

Cthulhu
Cthulhu
EGODC
Cthulhu
Level 25
God Stats
5W - 4L
1,669 SR
Queue Stats
10W - 7L
1,474 Elo+
Solo
Loki
Loki
LazySquid12212
Loki
Level 16
God Stats
2W - 6L
1,215 SR
Queue Stats
11W - 19L
1,208 Elo+
Solo
Cerberus
Cerberus
Matts Good Eye
Cerberus
Level 28
God Stats
1W - 2L
1,394 SR
Queue Stats
28W - 38L
1,185 Elo+
Solo
Bellona
Bellona
PostwarGuru
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SmiteSuckFOREAL
Izanami
Level 18
God Stats
1W - 1L
1,335 SR
Queue Stats
77W - 79L
1,281 Elo+
Solo
Team Averages
Level 18
1,422 SR
1,329 Elo+

VS

Team Averages
Level 12
1,539 SR
1,415 Elo+
Loki
Loki
CandyCain8650
Loki
Level 17
God Stats
5W - 1L
1,735 SR
Queue Stats
6W - 2L
1,579 Elo+
Solo
Fenrir
Fenrir
Dragonborn23305
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
NAZGUL 8005
Bakasura
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
33W - 34L
1,290 Elo+
Solo
Kukulkan
Kukulkan
juancamilati
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
liljake104
Hel
Level 16
God Stats
1W - 3L
1,459 SR
Queue Stats
6W - 15L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EGODC
Cthulhu
10
9 / 2 / 3
8,018
501
6,671
11,885
4,381
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
2 / 1 / 7
6,990
437
2,414
5,502
1,557
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
13
8 / 1 / 6
8,521
533
5,107
10,624
5,835
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
PostwarGuru
Bellona
15
8 / 1 / 0
8,995
562
7,749
9,140
6,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 1 / 1
8,638
540
4,101
6,293
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,820
426
5,600
8,841
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 9 / 1
7,150
447
1,973
10,405
6,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bakasura
NAZGUL 8005
Bakasura
9
2 / 5 / 0
6,749
422
5,920
9,136
2,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
juancamilati
Kukulkan
10
2 / 12 / 1
6,747
422
7,803
10,018
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 0
5,454
341
2,842
5,353
1,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
33
Kills
6
6
Deaths
35
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
1
9
1
0.17
W
Cthulhu
EGODC
Cthulhu
9
2
3
5.25
W
2
1
7
5.5
W
Cerberus
8
1
6
11
L
Bakasura
NAZGUL 8005
Bakasura
2
5
0
0.4
W
Bellona
PostwarGuru
Bellona
8
1
0
8
W
6
1
1
6.5
L
Kukulkan
juancamilati
Kukulkan
2
12
1
0.21
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
24,138
43,444
Taken
43,753
21,117
Mitigated
17,568
13,791
Healing
3,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,600
1,446
0
495
8,841
4,126
544
0
8,841
0
28,266
L
1,973
795
0
762
10,405
6,159
599
3,585
6,719
0
19,168
W
Cthulhu
EGODC
Cthulhu
6,671
1,957
270
3,460
11,885
4,381
569
3,065
8,723
18,923
0
W
2,414
816
0
1,043
5,502
1,557
0
729
4,742
0
9,583
W
Cerberus
5,107
1,886
311
4,688
10,624
5,835
352
4,342
6,282
33,953
0
L
Bakasura
NAZGUL 8005
Bakasura
5,920
4,590
0
1,799
9,136
2,871
0
2,921
6,090
0
19,657
W
Bellona
PostwarGuru
Bellona
7,749
2,493
0
2,901
9,140
6,672
430
1,066
8,054
0
42,384
W
4,101
2,890
0
1,118
6,293
2,672
5,499
1,443
4,850
0
47,682
L
Kukulkan
juancamilati
Kukulkan
7,803
2,644
0
0
10,018
3,242
172
4,835
5,124
23,217
0
L
2,842
691
55
722
5,353
1,170
224
152
5,201
15,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,162
Gold Earned
32,920
289
Minions Killed
178
0
Camps Cleared
0
1,533,440
Distance Traveled
1,250,716
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,820
426
41
3
0
298,199
0
L
Fenrir
7,150
447
48
3
0
278,824
3
W
Cthulhu
8,018
501
18
1
0
318,359
0
W
Loki
6,990
437
19
1
0
315,353
1
W
Cerberus
8,521
533
65
4
0
280,305
2
L
Bakasura
6,749
422
36
2
0
253,381
2
W
Bellona
8,995
562
82
5
0
343,001
1
W
Izanami
8,638
540
105
7
0
276,422
0
L
Kukulkan
6,747
422
27
2
0
252,425
1
L
Hel
5,454
341
26
2
0
167,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role