Player Matchup

Hun Batz
Hun Batz
GuitarFlash8451
Hun Batz
Level 160
God Stats
6W - 5L
1,586 SR
Queue Stats
978W - 951L
1,436 Elo+
Solo
Yemoja
Yemoja
PiinkiePye
Yemoja
Level 86
God Stats
94W - 132L
1,368 SR
Queue Stats
229W - 314L
1,430 Elo+
Party 1
Hou Yi
Hou Yi
SebastianNahueel
Hou Yi
Level 108
God Stats
6W - 9L
1,468 SR
Queue Stats
126W - 143L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bereguenaite
Morgan Le Fay
Level 88
God Stats
30W - 31L
1,503 SR
Queue Stats
338W - 438L
1,422 Elo+
Party 1
Ares
Ares
brenerQ
Ares
Level 68
God Stats
57W - 37L
1,622 SR
Queue Stats
162W - 170L
1,452 Elo+
Solo
Team Averages
Level 102
1,509 SR
1,442 Elo+

VS

Team Averages
Level 102
1,592 SR
1,500 Elo+
Kali
Kali
 
Kali
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
 
Pele
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
TheLunaj
Izanami
Level 68
God Stats
3W - 0L
1,778 SR
Queue Stats
160W - 144L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
fA_nosdaM
Baron Samedi
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,505 Elo+
Party 2
Bacchus
Bacchus
temp-713373
Bacchus
Level 72
God Stats
2W - 3L
1,683 SR
Queue Stats
41W - 35L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
2 / 3 / 4
8,223
457
5,084
10,588
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
PiinkiePye
Yemoja
14
1 / 5 / 0
8,279
460
2,524
13,405
8,595
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 5 / 0
8,792
488
8,383
11,588
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
bereguenaite
Morgan Le Fay
12
4 / 8 / 3
7,996
444
11,604
16,043
5,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
brenerQ
Ares
13
1 / 1 / 3
7,771
432
5,135
13,108
11,430
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
5 / 2 / 3
10,832
602
12,119
13,230
9,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
 
Pele
16
4 / 1 / 1
9,392
522
4,688
11,103
4,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
TheLunaj
Izanami
17
3 / 2 / 2
10,371
576
6,231
12,392
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
fA_nosdaM
Baron Samedi
16
5 / 4 / 5
9,985
555
18,732
14,267
5,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
temp-713373
Bacchus
14
5 / 1 / 5
9,322
518
6,885
9,839
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
22
22
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
2
3
3.25
W
Pele
 
Pele
4
1
1
4.5
L
Hun Batz
2
3
4
1.33
L
Yemoja
PiinkiePye
Yemoja
1
5
0
0.2
L
2
5
0
0.4
W
Izanami
TheLunaj
Izanami
3
2
2
2
L
Morgan Le Fay
bereguenaite
Morgan Le Fay
4
8
3
0.69
L
Ares
brenerQ
Ares
1
1
3
2.5
W
Baron Samedi
fA_nosdaM
Baron Samedi
5
4
5
1.88
W
Bacchus
temp-713373
Bacchus
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,730
Damage
48,655
64,732
Taken
60,831
33,593
Mitigated
36,158
9,803
Healing
27,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
12,119
6,451
0
6,838
13,230
9,779
440
3,100
10,036
0
74,973
W
Pele
 
Pele
4,688
752
0
4,568
11,103
4,349
1,650
3,283
7,614
0
59,611
L
Hun Batz
5,084
1,107
0
601
10,588
4,231
0
5,051
5,537
0
48,186
L
Yemoja
PiinkiePye
Yemoja
2,524
123
48
3,410
13,405
8,595
0
919
12,486
47,653
0
L
8,383
4,451
0
2,870
11,588
3,630
0
3,077
8,511
0
49,792
W
Izanami
TheLunaj
Izanami
6,231
3,656
0
6,402
12,392
4,650
794
1,623
10,763
0
97,140
L
Morgan Le Fay
bereguenaite
Morgan Le Fay
11,604
282
23
2,388
16,043
5,707
60
10,729
5,314
42,626
0
L
Ares
brenerQ
Ares
5,135
75
0
463
13,108
11,430
0
5,841
7,267
28,179
0
W
Baron Samedi
fA_nosdaM
Baron Samedi
18,732
670
716
6,016
14,267
5,998
0
7,243
6,593
66,672
0
W
Bacchus
temp-713373
Bacchus
6,885
670
0
3,078
9,839
11,382
0
3,301
6,423
21,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,061
Gold Earned
49,902
395
Minions Killed
556
0
Camps Cleared
0
1,509,879
Distance Traveled
1,712,325
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,832
602
143
8
0
337,161
2
W
Pele
9,392
522
113
6
0
375,917
3
L
Hun Batz
8,223
457
82
5
0
311,400
3
L
Yemoja
8,279
460
109
6
0
267,771
3
L
Hou Yi
8,792
488
92
5
0
304,331
6
W
Izanami
10,371
576
178
10
0
303,379
6
L
Morgan Le Fay
7,996
444
78
4
0
298,868
4
L
Ares
7,771
432
34
2
0
327,509
9
W
Baron Samedi
9,985
555
108
6
0
311,342
0
W
Bacchus
9,322
518
14
1
0
384,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role