Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
MIGUELEX0102
Kali
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 114L
1,190 Elo+
Party 1
Khepri
Khepri
TSR K1NG
Khepri
Level 144
God Stats
14W - 8L
1,804 SR
Queue Stats
612W - 627L
1,563 Elo+
Solo
Odin
Odin
TastefulFedora
Odin
Level 87
God Stats
2W - 2L
1,861 SR
Queue Stats
150W - 135L
1,601 Elo+
Solo
Tiamat
Tiamat
suicidlePancake
Tiamat
Level 157
God Stats
0W - 1L
1,774 SR
Queue Stats
146W - 98L
1,629 Elo+
Solo
Team Averages
Level 139
1,688 SR
1,497 Elo+

VS

Team Averages
Level 149
1,482 SR
1,513 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Akbar1923
Sol
Level 145
God Stats
22W - 17L
1,531 SR
Queue Stats
1,060W - 1,109L
1,562 Elo+
Solo
Jing Wei
Jing Wei
mieszka
Jing Wei
Level 160
God Stats
3W - 1L
1,382 SR
Queue Stats
382W - 368L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 2 / 9
8,112
811
7,299
16,502
17,819
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 6 / 4
7,115
712
6,772
11,515
6,178
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
TSR K1NG
Khepri
15
3 / 2 / 7
8,804
880
8,762
14,872
13,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 10
7,056
706
11,929
14,805
13,664
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
6 / 2 / 3
7,944
794
24,273
11,713
12,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
7 / 2 / 8
9,269
927
12,524
16,303
15,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
 
Bacchus
16
4 / 2 / 9
9,235
924
8,968
22,096
17,647
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Geb
 
Geb
15
0 / 1 / 15
8,925
893
5,317
16,226
16,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 3 / 8
8,958
896
16,590
10,976
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
mieszka
Jing Wei
13
2 / 4 / 8
8,228
823
18,884
11,384
4,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
64
12
Kills
16
16
Deaths
12
33
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
9
3.25
W
Guan Yu
 
Guan Yu
7
2
8
5.5
W
Bacchus
 
Bacchus
4
2
9
4.25
W
Geb
 
Geb
0
1
15
7.5
W
3
3
8
2.33
L
1
6
4
0.5
L
Khepri
TSR K1NG
Khepri
3
2
7
3.25
L
0
4
10
1.25
W
Jing Wei
mieszka
Jing Wei
2
4
8
1.5
L
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,035
Damage
62,283
69,407
Taken
76,985
63,495
Mitigated
59,480
22,139
Healing
40,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,299
2,688
3,422
4,608
16,502
17,819
0
5,771
10,731
0
10,245
W
Guan Yu
 
Guan Yu
12,524
1,173
13,316
6,413
16,303
15,523
248
4,116
12,187
0
19,344
W
Bacchus
 
Bacchus
8,968
1,777
2,895
7,032
22,096
17,647
597
9,043
12,643
17,130
0
W
Geb
 
Geb
5,317
424
1,798
2,267
16,226
16,540
476
6,586
9,640
10,200
0
W
16,590
5,755
2,206
2,872
10,976
4,880
2,677
6,861
4,115
34,165
0
L
6,772
1,713
1,325
1,478
11,515
6,178
0
5,797
5,718
0
14,550
L
Khepri
TSR K1NG
Khepri
8,762
416
92
208
14,872
13,699
0
8,710
6,162
14,272
0
L
11,929
1,190
1,604
2,558
14,805
13,664
0
5,928
8,877
0
18,446
W
Jing Wei
mieszka
Jing Wei
18,884
9,267
0
1,257
11,384
4,890
1,412
6,429
4,955
0
35,969
L
24,273
2,745
4,109
2,735
11,713
12,135
0
4,669
7,044
35,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,031
Gold Earned
44,615
72
Minions Killed
113
0
Camps Cleared
0
985,229
Distance Traveled
964,989
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,112
811
0
0
0
211,522
0
W
Guan Yu
9,269
927
20
2
0
216,392
0
W
Bacchus
9,235
924
15
2
0
193,370
2
W
Geb
8,925
893
5
1
0
213,307
0
W
Sol
8,958
896
41
4
0
169,650
3
L
Kali
7,115
712
15
2
0
186,668
0
L
Khepri
8,804
880
17
2
0
206,250
4
L
Odin
7,056
706
18
2
0
195,562
0
W
Jing Wei
8,228
823
32
3
0
172,270
0
L
Tiamat
7,944
794
22
2
0
185,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role