Player Matchup

Arachne
Arachne
CallM3MAC
Arachne
Level 27
God Stats
28W - 19L
1,117 SR
Queue Stats
145W - 144L
1,505 Elo+
Party 1
Chang'e
Chang'e
Dav1n19
Chang'e
Level 20
God Stats
37W - 18L
1,625 SR
Queue Stats
64W - 51L
1,496 Elo+
Solo
Horus
Horus
DinoKiller16
Horus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,522 Elo+
Solo
Nemesis
Nemesis
ItsYeMonkey2484
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,670 Elo+
Party 1
Bacchus
Bacchus
N1R7T0_NRT_W7M
Bacchus
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 61L
1,475 Elo+
Solo
Team Averages
Level 17
1,448 SR
1,533 Elo+

VS

Team Averages
Level 9
1,542 SR
1,561 Elo+
Thor
Thor
CarlittoHolmes
Thor
Level 6
God Stats
0W - 2L
1,686 SR
Queue Stats
8W - 15L
1,402 Elo+
Solo
Ra
Ra
Sofunfefe614
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,500 Elo+
Solo
Cthulhu
Cthulhu
StativeMoth3849
Cthulhu
Level 6
God Stats
3W - 2L
1,523 SR
Queue Stats
5W - 2L
1,801 Elo+
Solo
Izanami
Izanami
TakeoverSan
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 20L
1,644 Elo+
Solo
Thanatos
Thanatos
chefperk
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CallM3MAC
Arachne
19
21 / 1 / 10
12,766
1,277
24,481
12,098
6,559
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
Dav1n19
Chang'e
18
5 / 1 / 25
10,965
1,097
14,912
7,475
2,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 2 / 25
10,549
1,055
3,194
9,211
7,749
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
15 / 1 / 24
13,442
1,344
26,378
12,139
7,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 3 / 26
11,022
1,102
8,543
10,300
9,000
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

316

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 14 / 4
9,886
989
9,951
20,748
7,234
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 13 / 2
8,333
833
761
15,870
4,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 13 / 3
9,854
985
10,670
23,583
22,149
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
TakeoverSan
Izanami
16
1 / 3 / 5
9,862
986
11,483
12,358
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
chefperk
Thanatos
15
4 / 4 / 2
10,022
1,002
9,541
10,458
3,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
24
47
Kills
8
8
Deaths
47
110
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
CallM3MAC
Arachne
21
1
10
26
L
2
14
4
0.29
W
Chang'e
Dav1n19
Chang'e
5
1
25
17.5
W
2
2
25
7.25
W
15
1
24
27
W
4
3
26
5.67
L
0
13
2
0.08
L
1
13
3
0.19
L
Izanami
TakeoverSan
Izanami
1
3
5
1.17
L
Thanatos
chefperk
Thanatos
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,508
Damage
42,406
51,223
Taken
83,017
34,000
Mitigated
42,079
21,678
Healing
5,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CallM3MAC
Arachne
24,481
17,119
0
4,909
12,098
6,559
0
3,008
9,090
0
39,905
L
9,951
2,256
0
0
20,748
7,234
0
6,998
13,750
0
23,699
W
Chang'e
Dav1n19
Chang'e
14,912
666
5,039
3,122
7,475
2,863
0
1,367
6,108
27,179
0
W
3,194
1,432
3,038
2,679
9,211
7,749
0
2,999
6,212
0
7,862
W
26,378
15,855
0
2,489
12,139
7,829
0
2,863
9,276
0
54,346
W
8,543
1,886
0
402
10,300
9,000
0
1,194
9,106
15,477
0
L
761
761
0
0
15,870
4,788
0
4,580
11,290
3,485
0
L
10,670
1,257
507
0
23,583
22,149
0
5,167
18,416
36,410
0
L
Izanami
TakeoverSan
Izanami
11,483
8,293
0
1,903
12,358
4,259
0
2,411
9,947
0
37,061
L
Thanatos
chefperk
Thanatos
9,541
820
0
2,724
10,458
3,649
0
4,299
6,159
0
14,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,744
Gold Earned
47,957
159
Minions Killed
136
7
Camps Cleared
1
1,038,904
Distance Traveled
813,342
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,766
1,277
36
4
3
212,879
0
L
Thor
9,886
989
32
3
1
176,771
2
W
Chang'e
10,965
1,097
31
3
0
206,506
0
W
Horus
10,549
1,055
13
1
3
169,171
0
W
Nemesis
13,442
1,344
63
6
1
249,103
0
W
Bacchus
11,022
1,102
16
2
0
201,245
0
L
Ra
8,333
833
2
0
0
106,593
2
L
Cthulhu
9,854
985
47
5
0
182,034
1
L
Izanami
9,862
986
43
4
0
178,028
0
L
Thanatos
10,022
1,002
12
1
0
169,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role