Player Matchup

Yemoja
Yemoja
Blue17jay
Yemoja
Level 14
God Stats
1W - 2L
1,581 SR
Queue Stats
33W - 30L
1,463 Elo+
Solo
Apollo
Apollo
Dckyboix
Apollo
Level 25
God Stats
2W - 3L
1,513 SR
Queue Stats
32W - 34L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
IronFeminist
Zhong Kui
Level 28
God Stats
37W - 24L
1,655 SR
Queue Stats
57W - 46L
1,604 Elo+
Solo
Mercury
Mercury
MakeItHappnCappn
Mercury
Level 28
God Stats
7W - 8L
1,542 SR
Queue Stats
77W - 44L
1,778 Elo+
Solo
Sol
Sol
katito654389
Sol
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 30L
1,477 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,563 Elo+

VS

Team Averages
Level 19
1,504 SR
1,493 Elo+
Thor
Thor
ICYGS-SON-MARCUS
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,267 Elo+
Solo
Mulan
Mulan
ReaverTheKid
Mulan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,463 Elo+
Solo
Jormungandr
Jormungandr
TyIerBro
Jormungandr
Level 21
God Stats
1W - 0L
1,271 SR
Queue Stats
6W - 4L
1,566 Elo+
Solo
Hou Yi
Hou Yi
buoyant-nickname
Hou Yi
Level 27
God Stats
2W - 1L
1,524 SR
Queue Stats
89W - 62L
1,671 Elo+
Solo
Baron Samedi
Baron Samedi
julamaso
Baron Samedi
Level 26
God Stats
3W - 4L
1,725 SR
Queue Stats
155W - 178L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blue17jay
Yemoja
13
0 / 5 / 8
9,051
503
7,798
15,073
11,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Dckyboix
Apollo
15
5 / 7 / 1
9,219
512
11,144
19,205
6,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
IronFeminist
Zhong Kui
15
1 / 4 / 3
9,117
507
8,777
13,753
15,102
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
8 / 3 / 2
10,167
565
9,434
11,325
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 4 / 6
9,276
515
11,237
13,000
6,013
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
5,435
302
414
4,551
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

15
4 / 4 / 4
8,613
479
11,555
15,951
10,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
TyIerBro
Jormungandr
15
3 / 3 / 11
8,512
473
8,702
16,063
19,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
8 / 3 / 7
10,363
576
15,735
15,359
5,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
julamaso
Baron Samedi
17
8 / 5 / 6
10,393
577
13,841
13,838
6,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
51
20
Kills
23
23
Deaths
20
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Blue17jay
Yemoja
0
5
8
0.8
L
Apollo
Dckyboix
Apollo
5
7
1
0.79
W
0
5
0
0
L
Zhong Kui
IronFeminist
Zhong Kui
1
4
3
0.63
L
8
3
2
3
W
4
4
4
1.5
W
Jormungandr
TyIerBro
Jormungandr
3
3
11
2.83
W
8
3
7
3.83
W
Baron Samedi
julamaso
Baron Samedi
8
5
6
2.2
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,390
Damage
50,247
72,356
Taken
65,762
43,628
Mitigated
43,698
22,597
Healing
17,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Blue17jay
Yemoja
7,798
1,371
2,545
1,848
15,073
11,810
445
6,933
7,832
26,896
0
L
Apollo
Dckyboix
Apollo
11,144
7,021
0
6,809
19,205
6,412
222
5,465
13,631
0
51,146
W
414
102
0
671
4,551
1,119
0
1,368
3,183
0
10,177
L
Zhong Kui
IronFeminist
Zhong Kui
8,777
845
0
5,558
13,753
15,102
2,082
3,281
10,381
51,756
0
L
9,434
4,667
0
397
11,325
4,291
0
1,690
9,537
0
72,362
W
11,555
3,020
0
3,924
15,951
10,474
480
9,202
6,749
0
47,809
W
Jormungandr
TyIerBro
Jormungandr
8,702
3,104
996
2,279
16,063
19,647
430
6,704
9,359
44,026
0
W
15,735
8,986
0
3,014
15,359
5,883
1,250
4,960
10,399
0
53,700
W
Baron Samedi
julamaso
Baron Samedi
13,841
741
2,187
4,927
13,838
6,575
0
5,642
8,196
59,373
0
L
11,237
2,691
0
5,440
13,000
6,013
500
4,491
8,225
48,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,830
Gold Earned
43,316
402
Minions Killed
342
0
Camps Cleared
0
1,560,292
Distance Traveled
1,330,919
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,051
503
32
2
0
288,642
0
L
Apollo
9,219
512
80
4
0
326,203
10
W
Thor
5,435
302
20
1
0
120,395
0
L
Zhong Kui
9,117
507
90
5
0
275,063
1
L
Mercury
10,167
565
122
7
0
346,547
3
W
Mulan
8,613
479
76
4
0
293,377
2
W
Jormungandr
8,512
473
68
4
0
304,935
1
W
Hou Yi
10,363
576
73
4
0
290,871
7
W
Baron Samedi
10,393
577
105
6
0
321,341
2
L
Sol
9,276
515
78
4
0
323,837
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role