Player Matchup

Fenrir
Fenrir
Platinum V
GalaxyMedic
Fenrir
Platinum V
Level 125
God Stats
9W - 3L
1,526 SR
Queue Stats
49W - 35L
1,915 MMR
Party 2
Sol
Sol
Gold I
INF3CT3DxALEX
Sol
Gold I
Level 156
God Stats
9W - 2L
1,795 SR
Queue Stats
47W - 33L
1,825 MMR
Party 2
Sylvanus
Sylvanus
Gold II
TTViAMTOAST
Sylvanus
Gold II
Level 107
God Stats
4W - 1L
1,835 SR
Queue Stats
46W - 32L
1,781 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,719 SR
1,840 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,684 SR
1,891 MMR
Thoth
Thoth
Gold II
BreeZzyBro16
Thoth
Gold II
Level 131
God Stats
2W - 1L
1,789 SR
Queue Stats
22W - 16L
1,918 MMR
Party 1
Sobek
Sobek
Gold II
FutureX19
Sobek
Gold II
Level 52
God Stats
8W - 5L
1,580 SR
Queue Stats
22W - 16L
1,918 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum II
HarolAcSpeed
Cu Chulainn
Platinum II
Level 160
God Stats
31W - 20L
1,682 SR
Queue Stats
703W - 595L
1,838 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
2 / 1 / 7
14,093
587
16,550
24,876
33,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 2 / 3
16,391
683
32,677
17,551
8,264
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
TTViAMTOAST
Sylvanus
19
1 / 2 / 10
13,940
581
12,957
22,462
29,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
TiamatSetScyllaPersephoneGilgamesh

VS

Bans
CthulhuDanzaburouGaneshaHou YiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 1
15,069
628
23,974
12,325
4,730
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
FutureX19
Sobek
16
0 / 5 / 3
13,717
572
7,463
27,597
35,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
HarolAcSpeed
Cu Chulainn
17
1 / 6 / 2
13,266
553
21,058
32,779
32,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
5
5
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
L
Sobek
FutureX19
Sobek
0
5
3
0.3
W
Fenrir
2
1
7
5.5
L
Cu Chulainn
HarolAcSpeed
Cu Chulainn
1
6
2
0.33
W
9
2
3
5.25
W
Sylvanus
TTViAMTOAST
Sylvanus
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,184
Damage
52,495
64,889
Taken
72,701
71,239
Mitigated
72,360
31,048
Healing
18,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,974
1,242
0
987
12,325
4,730
0
5,972
6,032
116,343
0
L
Sobek
FutureX19
Sobek
7,463
1,153
0
5,538
27,597
35,255
0
18,408
8,192
29,163
0
W
Fenrir
16,550
3,018
0
9,068
24,876
33,876
681
14,200
10,676
0
39,645
L
Cu Chulainn
HarolAcSpeed
Cu Chulainn
21,058
2,666
1,436
10,152
32,779
32,375
0
17,517
14,019
14,879
56,763
W
32,677
15,245
0
6,705
17,551
8,264
2,645
8,165
9,386
118,431
9,261
W
Sylvanus
TTViAMTOAST
Sylvanus
12,957
4,021
6,437
8,838
22,462
29,099
525
13,541
8,921
34,097
7,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,424
Gold Earned
42,052
269
Minions Killed
320
0
Camps Cleared
0
1,358,842
Distance Traveled
1,341,154
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
15,069
628
207
9
0
458,464
3
L
Sobek
13,717
572
35
1
0
444,292
4
W
Fenrir
14,093
587
31
1
0
507,866
4
L
Cu Chulainn
13,266
553
78
3
0
438,398
4
W
Sol
16,391
683
197
8
0
443,183
2
W
Sylvanus
13,940
581
41
2
0
407,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role