Player Matchup

Cthulhu
Cthulhu
COLONELPACAL000
Cthulhu
Level 18
God Stats
19W - 16L
1,314 SR
Queue Stats
37W - 43L
1,327 Elo+
Party 1
Arachne
Arachne
Orgasmastic OG
Arachne
Level 67
God Stats
10W - 7L
1,019 SR
Queue Stats
89W - 101L
1,340 Elo+
Party 1
Chaac
Chaac
PERTURBEUR
Chaac
Level 16
God Stats
10W - 14L
1,215 SR
Queue Stats
22W - 28L
1,268 Elo+
Party 1
Olorun
Olorun
StarKiller19905
Olorun
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 3L
1,063 Elo+
Party 1
Cernunnos
Cernunnos
sparkzy6300
Cernunnos
Level 20
God Stats
3W - 1L
1,551 SR
Queue Stats
35W - 30L
1,329 Elo+
Solo
Team Averages
Level 25
1,320 SR
1,265 Elo+

VS

Team Averages
Level 12
1,448 SR
1,239 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Leomaia25
Medusa
Level 11
God Stats
0W - 2L
1,241 SR
Queue Stats
1W - 3L
1,142 Elo+
Solo
Artemis
Artemis
Shi Outlaw
Artemis
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 38L
1,082 Elo+
Solo
Bakasura
Bakasura
Str8MilfHuntin
Bakasura
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 36L
1,355 Elo+
Solo
Olorun
Olorun
TheGreyPlayer12
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,115 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,881
610
633
3,179
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 2 / 2
5,065
633
2,303
5,809
1,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
9
4 / 0 / 2
5,387
673
4,283
4,978
3,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 2 / 0
5,072
634
1,565
2,702
983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
sparkzy6300
Cernunnos
7
2 / 1 / 1
4,432
554
2,461
3,994
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 3 / 1
4,188
524
2,357
5,307
1,983
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Leomaia25
Medusa
2
0 / 2 / 0
3,164
396
236
1,692
512
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Shi Outlaw
Artemis
6
0 / 2 / 1
3,931
491
3,705
4,199
853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
9
5 / 1 / 0
5,438
680
3,812
3,763
1,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 6 / 0
3,493
437
818
4,102
1,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
12
Kills
5
5
Deaths
14
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
1
0.17
W
2
0
1
2.5
L
Medusa
Leomaia25
Medusa
0
2
0
0
W
2
2
2
1.5
W
Chaac
4
0
2
5
L
Artemis
Shi Outlaw
Artemis
0
2
1
0.25
W
2
2
0
1
L
Bakasura
5
1
0
5
L
0
6
0
0
W
Cernunnos
sparkzy6300
Cernunnos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,245
Damage
10,928
20,662
Taken
19,063
8,499
Mitigated
6,092
7,996
Healing
3,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,357
572
0
1,127
5,307
1,983
20
0
4,903
0
13,392
W
633
0
0
763
3,179
1,456
552
225
2,954
10,085
0
L
Medusa
Leomaia25
Medusa
236
128
0
0
1,692
512
0
407
1,285
0
1,706
W
2,303
1,531
0
2,175
5,809
1,488
0
0
5,666
0
19,917
W
Chaac
4,283
504
0
2,617
4,978
3,765
0
527
4,351
0
22,010
L
Artemis
Shi Outlaw
Artemis
3,705
1,616
0
630
4,199
853
0
216
3,983
0
13,393
W
1,565
891
0
638
2,702
983
208
0
2,682
15,640
2,801
L
Bakasura
3,812
2,459
0
1,659
3,763
1,506
0
480
3,204
0
18,889
L
818
261
0
92
4,102
1,238
189
821
3,130
5,047
534
W
Cernunnos
sparkzy6300
Cernunnos
2,461
966
0
1,803
3,994
807
648
0
3,984
0
16,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,837
Gold Earned
20,214
176
Minions Killed
103
0
Camps Cleared
0
721,309
Distance Traveled
687,928
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,188
524
27
3
0
153,026
3
W
Cthulhu
4,881
610
27
3
0
160,156
0
L
Medusa
3,164
396
1
0
0
50,301
0
W
Arachne
5,065
633
46
6
0
144,530
0
W
Chaac
5,387
673
43
5
0
142,206
2
L
Artemis
3,931
491
16
2
0
143,973
0
W
Olorun
5,072
634
38
5
0
131,785
0
L
Bakasura
5,438
680
53
7
0
203,719
0
L
Olorun
3,493
437
6
1
0
136,909
1
W
Cernunnos
4,432
554
22
3
0
142,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role