Player Matchup

Xbalanque
Xbalanque
AshitakaNago
Xbalanque
Level 147
God Stats
13W - 7L
1,500 SR
Queue Stats
85W - 103L
1,335 Elo+
Party 1
Fenrir
Fenrir
FlameSama
Fenrir
Level 130
God Stats
3W - 3L
1,155 SR
Queue Stats
143W - 152L
1,400 Elo+
Party 1
Sobek
Sobek
Get_Flanked_Kidd
Sobek
Level 67
God Stats
9W - 10L
1,509 SR
Queue Stats
376W - 417L
1,361 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RiflemenElite
Morgan Le Fay
Level 117
God Stats
14W - 16L
1,385 SR
Queue Stats
119W - 130L
1,414 Elo+
Solo
Tyr
Tyr
spooky13saint
Tyr
Level 86
God Stats
7W - 8L
1,512 SR
Queue Stats
718W - 747L
1,407 Elo+
Solo
Team Averages
Level 109
1,412 SR
1,383 Elo+

VS

Team Averages
Level 107
1,470 SR
1,387 Elo+
Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Juggaloii204
Chaac
Level 88
God Stats
4W - 3L
1,558 SR
Queue Stats
47W - 86L
1,327 Elo+
Solo
Khepri
Khepri
OverCreamTwinkie
Khepri
Level 123
God Stats
1W - 2L
1,447 SR
Queue Stats
23W - 39L
1,314 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PapiChulo07
Tsukuyomi
Level 100
God Stats
1W - 3L
1,352 SR
Queue Stats
120W - 119L
1,338 Elo+
Solo
Cabrakan
Cabrakan
TheBadassMonkey2
Cabrakan
Level 129
God Stats
4W - 1L
1,494 SR
Queue Stats
156W - 150L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AshitakaNago
Xbalanque
14
4 / 2 / 11
9,244
578
10,693
8,696
2,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
FlameSama
Fenrir
16
11 / 1 / 5
10,489
656
9,530
11,715
7,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 7
7,682
480
2,053
9,469
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
RiflemenElite
Morgan Le Fay
14
6 / 2 / 7
9,260
579
10,795
11,476
4,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 2 / 3
9,821
614
7,099
10,426
10,106
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 8 / 2
7,713
482
7,294
11,673
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 3
7,912
495
8,846
14,935
11,123
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 4
6,730
421
3,496
8,866
7,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
PapiChulo07
Tsukuyomi
13
3 / 6 / 1
7,560
473
7,216
13,879
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 3 / 1
6,418
401
3,887
5,371
2,382
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
24
Kills
9
9
Deaths
24
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
8
2
0.25
W
Xbalanque
AshitakaNago
Xbalanque
4
2
11
4.75
W
Fenrir
FlameSama
Fenrir
11
1
5
13.5
W
0
2
7
1.75
L
2
4
3
0.88
L
1
3
4
1
L
Tsukuyomi
PapiChulo07
Tsukuyomi
3
6
1
0.58
W
Morgan Le Fay
RiflemenElite
Morgan Le Fay
6
2
7
4.75
L
2
3
1
0.83
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,170
Damage
30,739
51,782
Taken
54,724
31,714
Mitigated
30,356
20,006
Healing
10,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,294
148
0
927
11,673
4,081
0
3,469
8,204
45,647
0
W
Xbalanque
AshitakaNago
Xbalanque
10,693
5,944
0
2,926
8,696
2,887
4,709
3,943
4,753
0
44,337
W
Fenrir
FlameSama
Fenrir
9,530
2,069
0
4,744
11,715
7,126
432
3,937
7,778
0
52,005
W
2,053
241
527
2,585
9,469
7,339
290
3,632
5,837
20,052
0
L
8,846
1,435
487
4,575
14,935
11,123
0
4,677
10,258
9,812
29,212
L
3,496
164
836
987
8,866
7,461
0
1,857
7,009
18,348
0
L
Tsukuyomi
PapiChulo07
Tsukuyomi
7,216
1,715
0
2,682
13,879
5,309
0
1,564
12,315
0
37,979
W
Morgan Le Fay
RiflemenElite
Morgan Le Fay
10,795
1,117
199
4,439
11,476
4,256
538
4,472
7,004
42,340
0
L
3,887
899
0
0
5,371
2,382
0
1,281
4,090
21,618
0
W
7,099
1,205
0
4,586
10,426
10,106
1,767
1,490
8,936
0
54,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,496
Gold Earned
36,333
373
Minions Killed
305
0
Camps Cleared
0
1,407,328
Distance Traveled
1,311,151
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,713
482
87
5
0
243,307
1
W
Xbalanque
9,244
578
86
5
0
290,726
3
W
Fenrir
10,489
656
88
6
0
342,492
1
W
Sobek
7,682
480
34
2
0
224,628
1
L
Chaac
7,912
495
84
5
0
293,539
12
L
Khepri
6,730
421
26
2
0
302,080
6
L
Tsukuyomi
7,560
473
73
5
0
281,808
3
W
Morgan Le Fay
9,260
579
61
4
0
260,434
1
L
Cabrakan
6,418
401
35
2
0
190,417
3
W
Tyr
9,821
614
104
7
0
289,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role