Player Matchup

Osiris
Osiris
DioFerGamer
Osiris
Level 28
God Stats
15W - 26L
1,697 SR
Queue Stats
190W - 286L
1,365 Elo+
Party 1
Thor
Thor
Raimundo3832
Thor
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,368 Elo+
Solo
Cerberus
Cerberus
gudimbr
Cerberus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 93L
1,458 Elo+
Party 3
Agni
Agni
iRenanzin
Agni
Level 28
God Stats
9W - 7L
1,491 SR
Queue Stats
83W - 102L
1,409 Elo+
Party 3
Da Ji
Da Ji
yBriNkzZ-
Da Ji
Level 25
God Stats
10W - 7L
1,476 SR
Queue Stats
87W - 102L
1,328 Elo+
Party 1
Team Averages
Level 26
1,533 SR
1,386 Elo+

VS

Team Averages
Level 14
1,445 SR
1,243 Elo+
Scylla
Scylla
JackWerst
Scylla
Level 15
God Stats
0W - 3L
1,227 SR
Queue Stats
23W - 19L
1,472 Elo+
Solo
Artemis
Artemis
Loki6362
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,035 Elo+
Solo
Ymir
Ymir
Zeus-_-Bts
Ymir
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 29L
976 Elo+
Party 2
Baron Samedi
Baron Samedi
cazum8432
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
davi64-_-YTB
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
5 / 1 / 5
7,628
509
5,149
7,990
5,245
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 3 / 1
7,330
489
2,797
7,568
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
gudimbr
Cerberus
10
7 / 1 / 4
7,828
522
5,677
7,207
4,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Agni
17
13 / 1 / 5
10,407
694
16,615
11,704
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
yBriNkzZ-
Da Ji
13
3 / 2 / 7
8,059
537
4,967
10,733
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JackWerst
Scylla
11
1 / 4 / 2
7,066
471
5,137
8,091
1,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Loki6362
Artemis
9
2 / 9 / 1
6,448
430
5,834
12,389
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 6 / 1
5,136
342
1,286
7,331
4,120
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
cazum8432
Baron Samedi
14
5 / 4 / 0
8,744
583
9,291
9,623
2,949
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
davi64-_-YTB
Jormungandr
7
0 / 7 / 1
5,524
368
2,999
11,119
8,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
30
Kills
8
8
Deaths
30
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
5
1
5
7.5
L
Scylla
JackWerst
Scylla
1
4
2
0.5
L
Artemis
Loki6362
Artemis
2
9
1
0.28
W
2
3
1
0.83
L
0
6
1
0.08
L
Baron Samedi
cazum8432
Baron Samedi
5
4
0
1.25
L
Jormungandr
davi64-_-YTB
Jormungandr
0
7
1
0.07
W
Cerberus
gudimbr
Cerberus
7
1
4
9
W
Agni
13
1
5
15.5
W
Da Ji
yBriNkzZ-
Da Ji
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,205
Damage
24,547
45,202
Taken
48,553
20,566
Mitigated
20,345
12,109
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
5,149
2,057
527
2,443
7,990
5,245
460
2,469
5,521
0
20,808
L
Scylla
JackWerst
Scylla
5,137
711
0
1,575
8,091
1,564
0
5,375
2,716
31,053
0
L
Artemis
Loki6362
Artemis
5,834
3,716
0
855
12,389
2,946
255
7,999
4,390
0
19,444
W
2,797
714
0
1,312
7,568
2,614
764
5,965
1,603
0
29,990
L
1,286
701
0
0
7,331
4,120
44
1,556
5,775
9,072
0
L
Baron Samedi
cazum8432
Baron Samedi
9,291
1,079
175
3,874
9,623
2,949
1,126
3,352
6,271
41,809
0
L
Jormungandr
davi64-_-YTB
Jormungandr
2,999
1,390
0
0
11,119
8,766
42
4,010
7,109
17,210
0
W
Cerberus
gudimbr
Cerberus
5,677
1,456
0
2,418
7,207
4,857
464
1,966
5,241
15,518
0
W
Agni
16,615
1,376
0
3,553
11,704
4,277
0
4,527
7,177
75,344
0
W
Da Ji
yBriNkzZ-
Da Ji
4,967
1,175
0
1,856
10,733
3,573
0
3,786
6,947
0
57,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,252
Gold Earned
32,918
385
Minions Killed
213
0
Camps Cleared
0
1,415,039
Distance Traveled
1,214,419
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,628
509
40
3
0
334,369
1
L
Scylla
7,066
471
73
5
0
266,294
6
L
Artemis
6,448
430
29
2
0
230,627
3
W
Thor
7,330
489
75
5
0
259,775
0
L
Ymir
5,136
342
16
1
0
236,851
1
L
Baron Samedi
8,744
583
76
5
0
228,449
3
L
Jormungandr
5,524
368
19
1
0
252,198
0
W
Cerberus
7,828
522
42
3
0
190,876
0
W
Agni
10,407
694
132
9
0
315,446
0
W
Da Ji
8,059
537
96
6
0
314,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role